Commit graph

170 commits

Author SHA1 Message Date
Vlad Zahorodnii
9f2cb0ae1b Provide expected presentation time to effects
Effects are given the interval between two consecutive frames. The main
flaw of this approach is that if the Compositor transitions from the idle
state to "active" state, i.e. when there is something to repaint,
effects may see a very large interval between the last painted frame and
the current. In order to address this issue, the Scene invalidates the
timer that is used to measure time between consecutive frames before the
Compositor is about to become idle.

While this works perfectly fine with Xinerama-style rendering, with per
screen rendering, determining whether the compositor is about to idle is
rather a tedious task mostly because a single output can't be used for
the test.

Furthermore, since the Compositor schedules pointless repaints just to
ensure that it's idle, it might take several attempts to figure out
whether the scene timer must be invalidated if you use (true) per screen
rendering.

Ideally, all effects should use a timeline helper that is aware of the
underlying render loop and its timings. However, this option is off the
table because it will involve a lot of work to implement it.

Alternative and much simpler option is to pass the expected presentation
time to effects rather than time between consecutive frames. This means
that effects are responsible for determining how much animation timelines
have to be advanced. Typically, an effect would have to store the
presentation timestamp provided in either prePaint{Screen,Window} and
use it in the subsequent prePaint{Screen,Window} call to estimate the
amount of time passed between the next and the last frames.

Unfortunately, this is an API incompatible change. However, it shouldn't
take a lot of work to port third-party binary effects, which don't use the
AnimationEffect class, to the new API. On the bright side, we no longer
need to be concerned about the Compositor getting idle.

We do still try to determine whether the Compositor is about to idle,
primarily, because the OpenGL render backend swaps buffers on present,
but that will change with the ongoing compositing timing rework.
2020-12-10 07:14:42 +00:00
Laurent Montel
2ac8611523 If include is define in .h remove it if it's defined in .cpp too (scripted) 2020-10-23 21:37:16 +02:00
Vlad Zahorodnii
4ce853e8e4 Prettify license headers 2020-08-07 19:57:56 +00:00
Vlad Zahorodnii
1fb9f6f13a Switch to SPDX license markers
The main advantage of SPDX license identifiers over the traditional
license headers is that it's more difficult to overlook inappropriate
licenses for kwin, for example GPL 3. We also don't have to copy a
lot of boilerplate text.

In order to create this change, I ran licensedigger -r -c from the
toplevel source directory.
2020-08-07 19:57:56 +00:00
Albert Astals Cid
e144748c7a Add some const &
Summary:
Won't make things go much faster since everything that was
being passed by value is refcounted but still const & is a bit faster
than refcounting

For shared pointers instead of adding const & we move them into the
destination variable saving some cpu usage but at the same time making
clear the pointer is being stored by not being const &

Reviewers: zzag

Reviewed By: zzag

Subscribers: zzag, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D25022
2019-10-30 19:23:01 +01:00
Vlad Zahorodnii
62a7db7028 Use nullptr everywhere
Summary:
Because KWin is a very old project, we use three kinds of null pointer
literals: 0, NULL, and nullptr. Since C++11, it's recommended to use
nullptr keyword.

This change converts all usages of 0 and NULL literal to nullptr. Even
though it breaks git history, we need to do it in order to have consistent
code as well to ease code reviews (it's very tempting for some people to
add unrelated changes to their patches, e.g. converting NULL to nullptr).

Test Plan: Compiles.

Reviewers: #kwin, davidedmundson, romangg

Reviewed By: #kwin, davidedmundson, romangg

Subscribers: romangg, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D23618
2019-09-19 17:48:21 +03:00
Vlad Zagorodniy
4e5d3d0010 Port away from QRegion::rects
Summary:
QRegion::rects was deprecated in Qt 5.11. It is advised to use begin()
and end() methods instead.

Reviewers: #kwin, romangg

Reviewed By: #kwin, romangg

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D22353
2019-07-10 01:00:51 +03:00
Vlad Zagorodniy
c7639fd7ed Port away from deprecated headers
Summary: Headers like stdio.h are deprecated in C++.

Test Plan:
Compiles.

clangd no longer spews these warnings

{F6997789, size=full}

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D22351
2019-07-09 23:59:07 +03:00
David Edmundson
3604aaf74c Close screen grabbing effect when screensaver starts
Summary:
The screenlock fails on X11 if it can't grab the keyboard.

We can't nicely solve the generic case. We can solve the common case of
a kwin effect being active.

It's not critical, arguably not even desirable to have these effects
persist after the screen is locked through an external trigger. We can
just close the effect early.

Key grabs have to be relased early before the close animation completes
so that the locker doesn't have a race based on animation times.

It's not ideal, but no worse than the current state for not much work.

BUG: 234153

Test Plan:
locked screen on a timer
opened various effects

Reviewers: #kwin, zzag

Reviewed By: #kwin, zzag

Subscribers: ngraham, zzag, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D20890
2019-06-23 18:00:47 +02:00
Vlad Zagorodniy
253ff428a7 [effects] Port to new connect syntax
Summary:
The new connect syntax has several advantages over the old syntax:

(a) Connecting with the new syntax is faster;
(b) It is compile time checked.

There are still a few places where the old connect syntax is used, e.g.
connecting to QML buttons in the Desktop Grid effect.

Test Plan:
Have been testing this patch for ~2 weeks, haven't noticed any
regressions.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: davidedmundson, broulik, graesslin, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D18368
2019-01-26 01:22:06 +02:00
Vlad Zagorodniy
5e24bed369 [effects/cube] Port to TimeLine
Summary: Depends on D13740

Test Plan: "Activated" the desktop cube, animations still work.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D13765
2018-06-30 10:52:42 +03:00
Igor Poboiko
6408e0ba60 [effects/cube] Fix animation and reflection issues
The main problem was that inside the effect there was manualVerticalAngle,
which did not represent the actual rotation angle of the cube during the
animation, but used to calculate the position of the reflection. The actual
angle was calculated on-the-fly and was not exposed outside.

Brief description of what the code does:

- variables currentAngle and verticalCurrentAngle now always represent the
current position of the cube. They are updated when one uses the mouse and
inside the rotateCube() method, which is called in prePaintScreen().
- two queues, animations (used for Start / Stop / Left / Right) and
verticalAnimations (used for Up / Down) are used for scheduling the animations
if i.e. user presses several keys in a row. The code checks whether the last
animation has finished (and thus we need to start a new one) inside
prePaintScreen() and postPaintScreen()
 - when the animation starts, code saves the starting position of the cube
inside startAngle, startFrontDesktop and verticalStartAngle variables, which
are used to calculate the actual cube position during the animation later.
This is done by startAnimation() and startVerticalAnimation(), which also
calculates the QTimeLine curves needed for animation

BUG: 213599
BUG: 373101

Differential Revision: https://phabricator.kde.org/D9860
2018-06-01 18:32:27 +03:00
Martin Flöser
981662a6b5 [effects] Don't register touch edges which don't exist
Summary:
Apparently some old configs made PresentWindows register the top left
corner which does not make any sense as that's not supported by touch.
So to be sure, don't register those edges.

BUG: 383797
FIXED-IN: 5.11

Test Plan: Not tested, I'm on Wayland

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D7508
2017-08-24 13:38:55 +02:00
Martin Gräßlin
2132b1e0c8 [effects] Use arg="true" in the kcfg files
Summary:
By changing all kcfg to have arg="true" we can pass in the same
KSharedConfigPtr into all effects. This allows to have fake config in
the tests and in the planned effect demo mode.

Also it means that we don't have to hardcode the name kwinrc into the
files. In the configs - where we cannot access the effectshandler - we
use the define KWIN_CONFIG which gets generated based on the compile
time arguments.

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D3571
2017-04-15 10:03:34 +02:00
Martin Gräßlin
c080dca8ec Register touch screen edges in effects
Summary:
All effects which use a (pointer) screen edge now also support the touch
screen edges. These are:
 * Cube (cylinder, sphere)
 * DesktopGrid
 * PresentWindows (current, all, class)

Reviewers: #kwin, #plasma

Subscribers: plasma-devel

Tags: #plasma

Differential Revision: https://phabricator.kde.org/D5269
2017-04-07 16:17:17 +02:00
Martin Gräßlin
5f15528428 [effects] Remove clip plane from Cube effect
It broke the rendering of the reflection.
2016-02-01 08:43:25 +01:00
Martin Gräßlin
613d76f2df [effects] Combine all shaders in resources
One resource is used for shader version 1.10 and one for version 1.40.

The ideas behind this change is to remove the locating of the shader
sources and also to fix that user provided shaders could be loaded
instead of the original ones (possible attack vector on Wayland).

To simplify the ShaderManager provides a new method call to load the
shader from the resource. This means the effects don't need to
duplicate the check for the shader version any more and also don't
need to duplicate the file reading functionality.

REVIEW: 126905
2016-02-01 08:42:30 +01:00
Martin Gräßlin
67d79385cf [effects] Drop resetting GenericShader from cube effect
The cube effect no longer modifies any aspects of the GenericShader,
thus there is no need to reset any values.
2016-01-25 14:11:54 +01:00
Martin Gräßlin
b258dc53b3 [effects] Change sphere to use shader traits variant 2016-01-25 14:11:54 +01:00
Martin Gräßlin
318fb6989b [effects] Change cylinder to shader traits variant 2016-01-25 14:11:54 +01:00
Martin Gräßlin
6e35aded0b [effects] Adjust Cube to use shader traits shader for window rendering
Main change is that the rotation for each face of the cube is now
done through a QMatrix4x4 instead of specifying through ScreenPaintData.
2016-01-25 14:11:54 +01:00
Martin Gräßlin
5c59f4261b [effects] Use shader traits API for reflection shader 2016-01-25 14:11:54 +01:00
Martin Gräßlin
6bdef479a9 [effects] Use shader traits API for CubeCap shader 2016-01-25 14:11:54 +01:00
Martin Gräßlin
a09ede8cc9 [effects] Use shader traits API to render wallpaper in cube effect 2016-01-25 14:11:54 +01:00
Martin Gräßlin
3e007b5198 [effects] Disable more effects while screen is locked
Most of those effects didn't need special screen locking handling on
X11 as they prevented screen locking. On Wayland though, we don't
want the lock screen shown on a cube.

REVIEW: 126122
2015-11-26 08:30:29 +01:00
Martin Gräßlin
78ac6aaf13 [effects] Runtime checks for GLES instead of compile time checks 2015-11-03 09:29:31 +01:00
Martin Gräßlin
53004b95ff Port left over qDebug to qCDebug 2015-07-31 13:25:51 +02:00
Martin Gräßlin
e476cbc0d2 [effects/cube] Drop warnings if not with shader support
We require shaders nowadays for the Cube effect.
2015-07-31 10:56:24 +02:00
Aleix Pol
6f345f4915 Clean debug output
Removes endl in the end of qDebug.
Removes the \n in the end of opengl output.

REVIEW: 124320
2015-07-20 13:36:27 +02:00
Fredrik Höglund
4394219cd6 cube: Always set the shader in WindowPaintData
The cube effect was relying on paintWindow() using the generic shader
without explicitly telling it to do so.  This makes the cube effect
work with dynamic shaders.
2014-12-04 19:19:30 +01:00
Fredrik Höglund
ef5b1c7f59 cube: Remove some checks that are always true
These are leftovers from the OpenGL 1.x backend.
2014-12-04 19:19:30 +01:00
Fredrik Höglund
6ac7371113 Remove most calls to checkGLError()
...and rely on KHR_debug/GL_ARB_debug_output instead.
2014-11-25 21:57:57 +01:00
Martin Gräßlin
77fff7af6a [kwin] Port away from deprected KCoreConfigSkeleton::readConfig
Most is just switched to the ::read(). That should be enough for all the
Effects which have a KSharedConfig::Ptr underneath. If not we just need
to find a good place to put the reload.
2014-03-25 16:29:03 +01:00
Martin Gräßlin
5ea990a740 Export global pointer shortcuts to effect system and use it for cube
Used in cube effect as an example with hard coded ctrl+alt+left click.

BUG: 163121
2014-03-19 14:14:56 +01:00
Martin Gräßlin
b57885a1bf Add registerGlobalShortcut method to kwineffects
Implemented in KWin core to forward to new global shortcut system. This
method should be extended/changed once we go to Qt5/KF5 to make the usage
easier (no more KAction).

Each global shortcut in the effects makes use of this new method.
2014-03-19 14:14:56 +01:00
Aleix Pol
c72e519d9c Remove KDE/ prefix in include directories
It's unneeded and deprecated since KF5.
2014-03-17 16:24:10 +01:00
Martin Gräßlin
161d8a83ea [kwin] Remove unused variable in Cube Effect
Left over from OpenGL1 removal.
2014-03-17 09:14:19 +01:00
Martin Gräßlin
2675b5d4e7 Merge branch 'KDE/4.11'
Conflicts:
	CMakeLists.txt
	kcontrol/screensaver/screensaver.desktop
	kdm/kfrontend/themes/elarun/KdmGreeterTheme.desktop
	khotkeys/kcm_hotkeys/kcm_hotkeys.cpp
	kinfocenter/main.cpp
	kscreensaver/kblank_screensaver/blankscrn.cpp
	kscreensaver/krandom_screensaver/random.cpp
	kstyles/oxygen/config/main.cpp
	kstyles/oxygen/demo/main.cpp
	ksysguard/gui/ksysguard.cpp
	kwin/clients/oxygen/demo/main.cpp
	kwin/kcmkwin/kwincompositing/kwincompositing.desktop
	kwin/tabbox/qml/clients/text/metadata.desktop
	kwin/tabbox/qml/clients/window_strip/metadata.desktop
	libs/plasmagenericshell/widgetsexplorer/package/metadata.desktop
	plasma/desktop/applets/pager/package/metadata.desktop
	plasma/desktop/shell/activitymanager/package/metadata.desktop
	plasma/desktop/shell/data/layouts/org.kde.plasma-desktop.defaultPanel/contents/layout.js
	plasma/desktop/shell/desktopcorona.cpp
	plasma/desktop/shell/main.cpp
	plasma/desktop/toolboxes/plasma-toolbox-desktoptoolbox.desktop
	plasma/desktop/toolboxes/plasma-toolbox-paneltoolbox.desktop
	plasma/generic/applets/batterymonitor/contents/ui/batterymonitor.qml
	plasma/generic/applets/systemtray/protocols/fdo/fdographicswidget.cpp
	plasma/generic/applets/systemtray/protocols/fdo/fdographicswidget.h
	plasma/generic/applets/systemtray/protocols/fdo/x11embeddelegate.cpp
	plasma/generic/runners/nepomuksearch/plasma-runner-nepomuksearch.desktop
	plasma/generic/wallpapers/color/plasma-wallpaper-color.desktop
	plasma/generic/wallpapers/image/plasma-wallpaper-image.desktop
	plasma/netbook/shell/nettoolbox/plasma-toolbox-nettoolbox.desktop
	statusnotifierwatcher/statusnotifierwatcher.cpp
	systemsettings/app/main.cpp
2014-03-10 21:21:16 +01:00
Martin Gräßlin
c7d986c7fe [kwin] Remove the legacy OpenGL 1 compositing backend
KWin already has a de facto OpenGL 2 dependency through QML. Combined
with the fact that the OpenGL 1 backend is basically unmaintained and
also unused, it's better to remove it for the new major release.

This change includes:
 * Removal of cmake option KWIN_BUILD_OPENGL_1_COMPOSITING
 * Removal of KWIN_HAVE_OPENGL_1 compile option and all code
   ifdef'ed with it (partially removal of if-else constructs)
 * Removal of CompositingType::OpenGL1Compositing (flags are kept
   as a core flag should get introduced)
 * Driver recommendation for OpenGL1Compositing changed to XRender
   (should be evaluated whether the drivers can provide GL2)
 * Removal of configuration option "GLLegacy"
 * Removal of fooMatrix function in kwinglutils
 * Removal of ARBBlurShader
 * Removal of legacy code path in GLVertexBuffer
 * Removal of GLShaderManager::disable
 * if-blocks with ShaderManager::instance()->isValid() removed

REVIEW: 116042
2014-03-10 08:59:11 +01:00
Martin Gräßlin
3f0ff9b8d5 Migrate effects from displayWidth()/displayHeight() to virtualScreenSize()/virtualScreenGeometry()
Rational behind this change is that displayWidth and displayHeight are
X specific API calls in kwinglobals. For the future it's easier to only
rely on functionality which goes through the EffectsHandler API which
allows easier adjustments in KWin core.

displayWidth() and displayHeight() are only used to get the size or the
complete rect of all screens. This is also provided by:

effects->virtualScreenGeometry() or
effects->virtualScreenSize()

REVIEW: 116021
2014-03-07 08:01:44 +01:00
Thomas Lübking
2501be4465 reset desktopChangedWhileRotating on activation
BUG: 331148
FIXED-IN: 4.11.7
REVIEW: 115942
2014-02-24 20:11:31 +01:00
Martin Gräßlin
76efe517a7 Turn built-in effects into a library kwin links against
As all effects have always been compiled into the same .so file it's
questionable whether resolving the effects through a library is useful
at all. By linking against the built-in effects we gain the following
advantages:
* don't have to load/unload the KLibrary
* don't have to resolve the create, supported and enabled functions
* no version check required
* no dependency resolving (effects don't use it)
* remove the KWIN_EFFECT macros from the effects

All the effects are now registered in an effects_builtins file which
maps the name to a factory method and supported or enabled by default
methods.

During loading the effects we first check whether there is a built-in
effect by the given name and make a shortcut to create it through that.
If that's not possible the normal plugin loading is used.

Completely unscientific testing [1] showed an improvement of almost 10
msec during loading all the effects I use.

[1] QElapsedTimer around the loading code, start kwin five times, take
average.

REVIEW: 115073
2014-01-24 14:13:59 +01:00
Martin Gräßlin
145f0c096f [kwin/effects] Do not use KActionCollections for the global shortcuts
Most effects had a "collection" for one action. We don't need the
action collection, all it was used for is setting the object name.

With the removal of KActionCollection the effects do not need to link
XmlGui any more, though the dependency is still pulled in through
plasma.
2013-12-10 11:45:33 +01:00
Jacob Logan
ac72e9fb73 Changed debug statements in kwin/effects from qDebug() to qCDebug(KWINEFFECTS)
A new .cpp file is added containing the declaration of the logging
category and compiled into the effects lib.

REVIEW: 114194
2013-11-29 08:47:56 +01:00
Martin Gräßlin
b7be3cb621 Better handling for making the compositing OpenGL context current
With QtQuick2 it's possible that the scene graph rendering context either
lives in an own thread or uses the main GUI thread. In the latter case
it's the same thread as our compositing OpenGL context lives in. This
means our basic assumption that between two rendering passes the context
stays current does not hold.

The code already ensured that before we start a rendering pass the
context is made current, but there are many more possible cases. If we
use OpenGL in areas not triggered by the rendering loop but in response
to other events the context needs to be made current. This includes the
loading and unloading of effects (some effects use OpenGL in the static
effect check, in the ctor and dtor), background loading of texture data,
lazy loading after first usage invoked by shortcut, etc. etc.

To properly handle these cases new methods are added to EffectsHandler
to make the compositing OpenGL context current. These calls delegate down
into the scene. On non-OpenGL scenes they are noop, but on OpenGL they go
into the backend and make the context current. In addition they ensure
that Qt doesn't think that it's QOpenGLContext is current by calling
doneCurrent() on the QOpenGLContext::currentContext(). This unfortunately
causes an additional call to makeCurrent with a null context, but there
is no other way to tell Qt - it doesn't notice when a different context
is made current with low level API calls. In the multi-threaded
architecture this doesn't matter as ::currentContext() returns null.

A short evaluation showed that a transition to QOpenGLContext doesn't
seem feasible. Qt only supports either GLX or EGL while KWin supports
both and when entering the transition phase for Wayland, it would become
extremely tricky if our native platform is X11, but we want a Wayland
EGL context. A future solution might be to have a "KWin-QPA plugin" which
uses either xcb or Wayland and hides everything from Qt.

The API documentation is extended to describe when the effects-framework
ensures that an OpenGL context is current. The effects are changed to
make the context current in cases where it's not guaranteed. This has
been done by looking for creation or deletion of GLTextures and Shaders.
If there are other OpenGL usages outside the rendering loop, ctor/dtor
this needs to be changed, too.
2013-11-23 10:54:41 +01:00
Thomas Lübking
9bf14c2653 Merge branch 'KDE/4.11'
Conflicts:
	kwin/clients/aurorae/src/aurorae.cpp
2013-10-20 19:40:48 +02:00
Thomas Lübking
d249075b5e Ensure to not clip windows when painting the cube
BUG: 325432
FIXED-IN: 4.11.3
2013-10-20 19:37:14 +02:00
Martin Gräßlin
969e6b85e7 Merge branch 'master' into frameworks-scratch
Conflicts:
	CMakeLists.txt
	kwin/client.cpp
	kwin/effects/highlightwindow/highlightwindow.cpp
	kwin/libkwineffects/kwingltexture.cpp
	kwin/libkwineffects/kwinxrenderutils.cpp
	kwin/scene_opengl.cpp
	kwin/workspace.cpp
	plasma/desktop/applets/kickoff/CMakeLists.txt
	plasma/desktop/applets/taskmanager/package/contents/code/tools.js
	plasma/desktop/applets/taskmanager/package/contents/ui/Task.qml
	plasma/desktop/applets/taskmanager/package/contents/ui/main.qml
	plasma/desktop/applets/taskmanager/package/metadata.desktop
	plasma/desktop/applets/taskmanager/plugin/textlabel.h
	plasma/desktop/applets/tasks/CMakeLists.txt
	plasma/desktop/applets/tasks/package/metadata.desktop
	plasma/desktop/applets/tasks/tasks.cpp
	plasma/desktop/toolboxes/plasma-toolbox-desktoptoolbox.desktop
	plasma/generic/applets/activitybar/activitybar.cpp
	plasma/generic/wallpapers/color/plasma-wallpaper-color.desktop
	plasma/generic/wallpapers/image/plasma-wallpaper-image.desktop
2013-09-24 11:28:38 +02:00
Martin Gräßlin
139201a2e2 KGlobal::config() -> KSharedConfig::openConfig()
KWin Core says good bye to KGlobal. We will not miss the threading
issues.
2013-09-04 16:11:40 +02:00
Martin Gräßlin
987fd41d24 Port KWin/Effects from KDebug to QDebug
Still using KDE4Support as it's used in other areas.
2013-09-02 11:03:29 +02:00