Commit graph

13 commits

Author SHA1 Message Date
Martin Gräßlin
a2aab537d6 [kwin/effects] Use generated dbus interface to reconfigure effects
Instead of using EffectsHandler::sendReloadMessage we generate the dbus
interface in each plugin and call the reconfigure slot directly. That way
it's more type safe and we don't need to link kwineffects from the
configs.

REVIEW: 116875
2014-03-25 15:49:19 +01:00
Martin Gräßlin
f9e0a8b597 [kwin] Create one plugin per effect configuration
There are no advantages for the effects KCM to have all the effect
config modules in one plugin.

By having a plugin per effect we can use the KPluginTrader to easily
find the configuration plugin for a given effect and load it.

To make this possible the following changes are done:
* config_builtins.cpp is deleted
* add_subdirectory is used for all effects which have a config module
* toplevel CMakeLists.txt contains the sources again for the effects
  which have a config module, but effects which don't have a config
  module are still included and thus the macro is still used
* plugin created for the config module, name pattern is:
   kwin_effectname_config
* plugin installed to ${PLUGIN_INSTALL_DIR}/kwin/effects/configs
* desktop file adjusted to new plugin name and keyword removed
* desktop file converted to json as meta data and no longer installed
* Uses K_PLUGIN_FACTORY_WITH_JSON
* Macros for config are dropped from kwineffects.h

REVIEW: 116854
2014-03-25 15:37:35 +01:00
Aleix Pol
94f31606e6 CMake macros porting
kconfig_add_kcfg_files
qt5_add_dbus_adaptor
qt5_generate_dbus_interface
2013-11-27 16:11:14 +01:00
Martin Gräßlin
c1486596fb GLSL 1.40 shaders for cube effect
Shaders are moved into dedicated directories 1.10 and 1.40. 1.10 contains
the already existing versions, 1.40 copies of them adjusted to GLSL 1.40.

REVIEW: 110571
2013-05-23 09:39:35 +02:00
Martin Gräßlin
2bee9a0ee0 Use generic fragment shader for Cylinder and Sphere
Shaders were broken. Issue mentioned in the TODO seems to no longer be
present (at least not on the system I used for testing).

REVIEW: 110570
2013-05-23 09:38:14 +02:00
Francesco Cecconi
062f5ff66b Use KConfigXT in Cube/CubeSlide effect
REVIEW: 106403
2012-09-14 10:39:27 +02:00
Martin Gräßlin
75a1ee7aa8 CubeCaps back in GLES mode.
This includes quite some refactoring. For the cube cap a VBO is used
instead of glLists and all the required transformations are moved into
paintCap() which makes paintScreen more clean.
Currently the mirroring of bottom texture is still missing and cylinder
and sphere caps are not yet ported to using VBO.
I wouldn't be surprised if it is broken for legacy GL atm.
2011-01-30 14:12:02 +01:00
Martin Gräßlin
e5b6baeda9 Reflection plane in cube effect and GLSL 2011-01-30 14:12:02 +01:00
Martin Gräßlin
1ae6878e76 Providing a way to render something inside the cube. Added as an example the glxgears to the test effects.
svn path=/trunk/KDE/kdebase/workspace/; revision=1038868
2009-10-22 07:06:44 +00:00
Martin Gräßlin
19495c6cd0 When adding an effect config dialog you should also install the desktop file or you won't have a config dialog.
CCBUG: 197074

svn path=/trunk/KDE/kdebase/workspace/; revision=983719
2009-06-18 21:07:57 +00:00
Martin Gräßlin
4fa09b63b4 Sphere and Cylinder become part of Cube effect. That is much more convenient than having an own effect for each (only loading the shader is actually required).
Btw caps of cylinder and sphere are working correctly again.

svn path=/trunk/KDE/kdebase/workspace/; revision=925809
2009-02-14 09:29:01 +00:00
Martin Gräßlin
f7f5bc8326 Split cube mode and animation of desktop switching in separate effects: say hello to CubeSlide effect.
svn path=/trunk/KDE/kdebase/workspace/; revision=922342
2009-02-06 18:53:16 +00:00
Lucas Murray
846496d2c1 Cleaned up the effects/ directory by moving each individual effect into
its own directory, cleaned up the effect config macros and renamed
"MakeTransparent" to "Translucency" so that it matches its visible name.

svn path=/trunk/KDE/kdebase/workspace/; revision=921749
2009-02-05 15:35:38 +00:00