Currently, testXdgWindowReactive() is a bit flaky because the parent
window and the popup window are created together. The popup can be
configured again if its global position changes after the parent window
has been placed.
In order to stabilize the test, create the parent window, then the popup
window.
With a "Surface" type in kwin, KWayland::Client::Surface without fully
specified namespace will conflict with kwin's Surface type.
In some way, it also improves readability as it's clear where Surface
comes from.
Active output is a window management concept. It indicates what output
new windows have to be placed on if they have no output hint. So
Workspace seems to be a better place for it than the Screens class, which
is obsolete.
toplevel.h is included in many places. Changing virtualdesktops.h may
trigger rebuild of all kwin.
With this change, only cpp files that use virtualdesktops.h will need to
be recompiled.
Window management features were written with synchronous geometry
updates in mind. Currently, this poses a big problem on Wayland because
geometry updates are done in asynchronous fashion there.
At the moment, geometry is updated in a so called pseudo-asynchronous
fashion, meaning that the frame geometry will be reset to the old value
once geometry updates are unblocked. The main drawback of this approach
is that it is too error prone, the data flow is hard to comprehend, etc.
It is worth noting that there is already a machinery to perform async
geometry which is used during interactive move/resize operations.
This change extends the move/resize geometry usage beyond interactive
move/resize to make asynchronous geometry updates less error prone and
easier to comprehend.
With the proposed solution, all geometry updates must be done on the
move/resize geometry first. After that, the new geometry is passed on to
the Client-specific implementation of moveResizeInternal().
To be more specific, the frameGeometry() returns the current frame
geometry, it is primarily useful only to the scene. If you want to move
or resize a window, you need to use moveResizeGeometry() because it
corresponds to the last requested frame geometry.
It is worth noting that the moveResizeGeometry() returns the desired
bounding geometry. The client may commit the xdg_toplevel surface with a
slightly smaller window geometry, for example to enforce a specific
aspect ratio. The client is not allowed to resize beyond the size as
indicated in moveResizeGeometry().
The data flow is very simple: moveResize() updates the move/resize
geometry and calls the client-specific implementation of the
moveResizeInternal() method. Based on whether a configure event is
needed, moveResizeInternal() will update the frameGeometry() either
immediately or after the client commits a new buffer.
Unfortunately, both the compositor and xdg-shell clients try to update
the window geometry. It means that it's possible to have conflicts
between the two. With this change, the compositor's move resize geometry
will be synced only if there are no pending configure events, meaning
that the user doesn't try to resize the window.
This is to improve code readability and make it easier to differentiate
between methods that are used during interactive move-resize and normal
move-resize methods in the future.
When debugging modifier_only_shortcut_test in _waylandonly mode I saw
that it was failing, among other things, because some aspects were not
initialised.
This changes every test we have to run the new
Test::initWaylandWorkspace() that calls waylandServer()->initWorkspace()
but also makes sure that WaylandServer::initialized is emitted before we
proceed.
Currently, the fullscreen state is update synchronously, but it needs to
be done in asynchronous fashion.
This change removes some tests as they don't add any value, testFullscreen()
covers them all.
If a decoration is created for an already mapped maximized window, check
the workspace position to ensure that the window still fits the maximize
area.
BUG: 432326
xdgshell allows clients to specify which output should we fill on
set_fullscreen. This change takes this request into consideration
instead of ignoring it.
A window id generated by WaylandServer may reference an X11 window
with the same id, which can result in undefined behavior.
The main reason why we needed windowId() was because of the task
switcher. However, since tabbox uses internal ids now, the window id
property can be dropped.
Currently, Qt clients send two maximize requests separated by the
initial commit. From spec's perspective, this is totally fine, the
client should receive two configure events with "maximized" state.
But because changeMaximize() in XdgToplevelClient and setMaximized()
operate on two different maximize modes, the second maximize request
will trick kwin into thinking that the client should be restored.
This change replaces the remaining usages of the old connect syntax with
the new connect syntax.
Unfortunately, there are still places where we have to use SIGNAL() and
SLOT() macros, for example the stuff that deals with d-bus business.
Clazy was used to create this change. There were a few cases that needed
manual intervention, the majority of those cases were about resolving
ambiguity caused by overloaded signals.
The main advantage of SPDX license identifiers over the traditional
license headers is that it's more difficult to overlook inappropriate
licenses for kwin, for example GPL 3. We also don't have to copy a
lot of boilerplate text.
In order to create this change, I ran licensedigger -r -c from the
toplevel source directory.
If AbstractClient::setFrameGeometry() is called from a slot connected
directly to the frameGeometryChanged() signal, then is there a good
chance that kwin will fall into an infinite recursion. However, that's
the case with only X11 and internal clients.
The root cause of the infinite recursion is that both X11Client and
InternalClient compare the new geometry against the geometry before
update blocking. In order to fix the bug, we simply need to ensure that
updateGeometryBeforeUpdateBlocking() has been called before we start
emitting the frameGeometryChanged() signal.
Furthermore, a couple of tests were added to ensure that we won't hit
this subtle bug again.
Currently, we update the input transformation matrix for the focused
pointer surface only when the frameGeometryChanged() signal is emitted.
However, since the input transformation matrix is computed based on the
current position of the upper left corner of the main surface, it is
wrong to do so because the frame geometry is a logical geometry that
doesn't have any direct relationship with the buffer geometry, i.e. the
rect on the screen occupied by the main surface.
If the input transformation matrix gets out of sync, user may notice
that pointer events are "shifted."
This change introduces a new signal that's emitted when the input
transformation matrix has been changed. Input related components in kwin
can connect to it to keep a copy of the input transformation matrix in
SeatInterface in sync. Under the hood, the new signal is just an alias
for the bufferGeometryChanged() signal.
The new signal is emitted when the Application has fully been initialized.
It allows us to change the startup sequence, for example create workspace
before starting the Xwayland server, without making any adjustments in our
test suit.
There are several ways to handle unmapping of a wl_surface. The first
one is to destroy the associated AbstractClient instance. The second one
is to transition the AbstractClient in a special state.
The problem with the second approach is that it makes animations such as
fade out more difficult to handle since effects in kwin are geared more
towards the first approach (destroying AbstractClient).
Summary:
This change splits the XdgShellClient class to better match existing
abstractions in the xdg-shell protocol and fix a few issues related to
sending configure events.
In the new client classes, configure events are handled differently.
Instead of blocking configure events, we try to send them as late as
possible. Delaying configure events will let us merge changeMaximize()
for X11 clients and Wayland clients and it also fixes the bug where
we don't send the final configure event when user has finished resizing
a window.
Given that configure events are not sent immediately, XdgSurfaceClient
keeps the last requested frame geometry and the last requested client
geometry.
This patch doesn't intend to fix all issues in kwin's implementation of
the xdg-shell protocol. For example, we still handle surface unmapping
very poorly.
Test Plan: Tests pass.
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D27861
Summary:
As is KWin only had 1 Cursor which was a singleton. This made it impossible for
us to properly implement the tablet (as in drawing tablets) support and show where
we're drawing.
This patch makes it possible to have different Cursors in KWin, it makes all the
current code still follow the mouse but the tablet can still render a cursor.
Test Plan: Tests pass, been using it and works as well as before but with beautiful tablet cursors.
Reviewers: #kwin, cblack, davidedmundson
Reviewed By: #kwin, cblack, davidedmundson
Subscribers: davidedmundson, cblack, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D28155
Summary:
xdg-shell stable has been around for quite a while. A quick analysis
showed that many distros ship GTK and Qt that support both xdg-shell
v6 and stable. Therefore, we can drop support for legacy v6 protocol.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: apol, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D28118
Summary:
Currently, we have only one shell client type - XdgShellClient. We use
it when we are dealing with Wayland clients. But it isn't really a good
idea because we may need to support shell surfaces other than xdg-shell
ones, for example input panel surfaces.
In order to make kwin more extensible, this change replaces all usages
of the XdgShellClient class with the AbstractClient class.
Test Plan: Existing tests pass.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D27778
Summary:
Currently, there are a couple of issues with sizeForClientSize(). First
of all, we have a method called clientSizeToFrameSize() which does similar
thing except applying geometry constraints and checking window rules. The
other issue is that sizeForClientSize() is doing a bit too much, it checks
window rules, it applies a bunch of geometry constrains. Sometimes it
does not perform conversion between client sizes and frame sizes!
This change attempts to address those issues by replacing sizeForClientSize
with two similar methods and changing semantics of some methods of the
X11Client class.
The most significant difference between sizeForClientSize() and the new
methods is that neither constrainClientSize() nor constrainFrameSize()
check window rules. This is up to users of those methods. In many places,
we don't have to check window rules because we check isResizable(),
which returns false if the frame size is enforced by a window rule.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, romangg, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D26828
Summary:
Currently we have two signals that are emitted when the Toplevel's geometry
changes - geometryShapeChanged() and geometryChanged(). The former signal
is used primarily to invalidate cached window quads and the latter is
sort of emitted when the frame geometry changes. But it's not that easy. We
have a bunch of connects that link those signals together...
The worst part about all of this is that the window quads cache gets
invalidated every time a geometry update occurs, for example when user
moves a window around on the screen.
This change introduces a new signal and deprecates the existing geometryChanged
signal. frameGeometryChanged is similar to geometryChanged except that it is
emitted when an _actual_ geometry change has occurred.
We do still emit geometryShapeChanged signal. However, in long term, we
need to get rid of this signal or come up with something that makes sense
and doesn't require us to waste computational resources.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, romangg, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D26863
Summary:
According to the xdg-shell spec, configure events carry the maximum
window geometry size. If a client wants to enforce aspect ratio, it
may attach a buffer with smaller size. We need to account for that
when determining frame geometry in the commit handler.
I'm targeting 5.18 branch.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D26886
Summary:
So far the window geometry from xdg-shell wasn't implemented as it should
be. A toplevel must have two geometries assigned to it - frame and buffer.
The frame geometry describes bounds of the client excluding server-side
and client-side drop-shadows. The buffer geometry specifies rectangle on
the screen occupied by the main surface.
State and geometry handling in XdgShellClient is still a bit broken. This
change doesn't intend to fix that, it must be done in another patch asap.
Test Plan: New tests pass.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, romangg, kwin
Tags: #kwin
Maniphest Tasks: T10867
Differential Revision: https://phabricator.kde.org/D24455
Summary:
on X11, setFullScreen is always called after Placement::place()
so they always have the correct geometry.
on wayland, the window if is shown directly as fullscren,
is set fullscreen in init() then place() is evecuted, potentially
moving it to a wrong position and potentially even size (which happens
with maximiziong placement strategy)
so instead of place() the client needs to be explicitly set at
fullscreen geometry
Test Plan:
fullscreen windows always appear with the proper geometry
autotests still pass
Reviewers: #kwin, #plasma, davidedmundson
Reviewed By: #kwin, #plasma, davidedmundson
Subscribers: zzag, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D24542
Summary:
In order to properly implement xdg_surface.set_window_geometry we need
two kinds of geometry - frame and buffer. The frame geometry specifies
visible bounds of the client on the screen, excluding client-side drop
shadows. The buffer geometry specifies rectangle on the screen that the
attached buffer or x11 pixmap occupies on the screen.
This change renames the geometry property to frameGeometry in order to
reflect the new meaning assigned to it as well to make it easier to
differentiate between frame geometry and buffer geometry in the future.
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D24334
Summary:
Rename ShellClient to XdgShellClient in order to reflect that it
represents only xdg-shell clients.
Test Plan: Compiles, tests still pass.
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D23589
2019-09-23 17:28:56 +03:00
Renamed from autotests/integration/shell_client_test.cpp (Browse further)