Summary:
Qt has its own thing where a type might also have corresponding list
alias, e.g. QObject and QObjectList, QWidget and QWidgetList. I don't
know why Qt does that, maybe for some historical reasons, but what
matters is that we copy this pattern here in KWin. While this pattern
might be useful with some long list types, for example
QList<QWeakPointer<TabBoxClient>> TabBoxClientList
in general, it causes more harm than good. For example, we've got two
new client types, do we need corresponding list typedefs for them? If
no, why do we have ClientList and so on?
Another problem with these typedefs is that you need to include utils.h
header in order to use them. A better way to handle such things is to
just forward declare a client class (if that's possible) and use it
directly with QList or QVector. This way translation units don't get
"bloated" with utils.h stuff for no apparent reason.
So, in order to make code more consistent and easier to follow, this
change drops some of our custom typedefs. Namely ConstClientList,
ClientList, DeletedList, UnmanagedList, ToplevelList, and GroupList.
Test Plan: Compiles.
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D24950
Summary:
KDE is known for having a strong view on the client-side decorations vs
server-side decorations issue. The main argument raised against CSD is
that desktop will look less consistent when clients start drawing window
decorations by themselves, which is somewhat true. It all ties to how
well each toolkit is integrated with the desktop environment.
KDE doesn't control the desktop market on Linux. Another big "player"
is GNOME. Both KDE and GNOME have very polarized views on in which
direction desktop should move forward. The KDE community is pushing more
toward server-side decorations while the GNOME community is pushing
more toward client-side decorations. Both communities have developed
great applications and it's not rare to see a GNOME application being
used in KDE Plasma. The only problem is that these different views are
not left behind the curtain and our users pay the price. Resizing GTK
clients in Plasma became practically impossible due to resize borders
having small hit area.
When a client draws its window decoration, it's more likely that it also
draws the drop-shadow around the decoration. The compositor must know
the extents of the shadow so things like snapping and so on work as
expected. And here lies the problem... While the xdg-shell protocol has
a way to specify such things, the NetWM spec doesn't have anything like
that. There's _GTK_FRAME_EXTENTS in the wild, however the problem with
it is that it's a proprietary atom, which is specific only to GTK apps.
Due to that, _GTK_FRAME_EXTENTS wasn't implemented because implementing
anything like that would require major changes in how we think about
geometry.
Recent xdg-shell window geometry patches adjusted geometry abstractions
in kwin to such a degree that it's very easy to add support for client
side decorated clients on X11. We just have to make sure that the
X11Client class provides correct buffer geometry and frame geometry when
the gtk frame extents are set.
Even though the X11 code is feature frozen, I still think it's worth
to have _GTK_FRAME_EXTENTS support in kwin because it will fix the resize
issues. Also, because KWin/Wayland is unfortunately far from becoming
default, it will help us with testing some implementation bits of the
window geometry from xdg-shell.
BUG: 390550
FIXED-IN: 5.18.0
Test Plan:
Things like quick tiling, maximizing, tiling scripts and so on work as
expected with GTK clients.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: cblack, trmdi, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D24660
Summary:
The stored buffer geometry can be useful for detecting whether the
buffer geometry has been changed.
Test Plan: Compiles.
Reviewers: #kwin, romangg
Reviewed By: #kwin, romangg
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D24659
Summary:
Rename geometryBeforeUpdateBlocking in order to better reflect that it
corresponds to the last frame geometry.
Test Plan: Compiles.
Reviewers: #kwin, romangg
Reviewed By: #kwin, romangg
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D24658
Summary:
Currently our Scene is quite naive about geometry. It assumes that the
window frame wraps the attached buffer/client. While this is true for X11
clients, such geometry model is not suitable for client-side decorated
clients, in our case for xdg-shell clients that set window geometry
other than the bounding rectangle of the main surface.
In general, the proposed solution doesn't make any concrete assumptions
about the order between frame and buffer geometry, however we may still
need to reconsider the design of Scene once it starts to generate quads
for sub-surfaces.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, romangg, kwin
Tags: #kwin
Maniphest Tasks: T10867
Differential Revision: https://phabricator.kde.org/D24462
Summary:
The damage region is in surface-local coordinates, while the repaints
region is in frame-local coordinates, i.e. relative to the top-left
corner of the frame geometry.
Reviewers: #kwin, romangg
Reviewed By: #kwin, romangg
Subscribers: romangg, kwin
Tags: #kwin
Maniphest Tasks: T10867
Differential Revision: https://phabricator.kde.org/D24460
Summary:
Frame and buffer geometry don't have strict order. Either one of them can
be inside the other one, so we must take that into account when computing
visible bounds of the client including drop-shadows. We also have to take
sub-surfaces into account when determining the visible rect, however it's
out of scope for this patch.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Maniphest Tasks: T10867
Differential Revision: https://phabricator.kde.org/D24458
Summary:
The repaints region is in frame-local coordinates, i.e. relative to the
top-left corner of the frame geometry.
Reviewers: #kwin, romangg
Reviewed By: #kwin, romangg
Subscribers: davidedmundson, kwin
Tags: #kwin
Maniphest Tasks: T10867
Differential Revision: https://phabricator.kde.org/D24457
Summary:
So far the window geometry from xdg-shell wasn't implemented as it should
be. A toplevel must have two geometries assigned to it - frame and buffer.
The frame geometry describes bounds of the client excluding server-side
and client-side drop-shadows. The buffer geometry specifies rectangle on
the screen occupied by the main surface.
State and geometry handling in XdgShellClient is still a bit broken. This
change doesn't intend to fix that, it must be done in another patch asap.
Test Plan: New tests pass.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, romangg, kwin
Tags: #kwin
Maniphest Tasks: T10867
Differential Revision: https://phabricator.kde.org/D24455
Summary:
In case of a failed atomic commit the previous mode should be fallen back to.
For orientation provide again a setter that DRM backend can use to set the
transform back to the last working one.
Test Plan: Compiles, fallback works, cursor still messed up somewhat (scaling issue?).
Reviewers: #kwin
Subscribers: zzag, kwin
Tags: #kwin
Maniphest Tasks: T11670
Differential Revision: https://phabricator.kde.org/D25507
Summary:
We use internally Qt:ScreenOrientation for representing output transforms.
This is not ideal since the values do not map directly to Wayland transform
values, but we can make it work by using OR combinations of
Qt:ScreenOrientations.
Do this for now and see if we should not better introduce an internal enum
mapped directly.
Additionally the OR combinations need to be handled in the drm backend at
various places accordingly as well (see TODOs).
Test Plan: Compiles
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Maniphest Tasks: T11670
Differential Revision: https://phabricator.kde.org/D25505
Summary:
Move the Wayland output device and output transform calls from DRM backend
to AbstractWaylandOutput. This leaves still some loose ends that need to be
tied up later. On failed commit we want to fall back to last working state
and orientation getter in general needs some more refactoring.
Test Plan: Compiles.
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Maniphest Tasks: T11670
Differential Revision: https://phabricator.kde.org/D25504
I build kwindowsystem with -DEXCLUDE_DEPRECATED_BEFORE_AND_AT=5.62.0,
and this broke here. Use the exact same condition as the one around
those virtual methods in the base class.
Same fix as https://phabricator.kde.org/D25488
Summary:
this makes the "no borders" option do something: however it cause many
other issues with many themes that weren't really designed for "no
borders"
it fixes the "tiny borders" for almost all themes, as the whole calculation before
was
completely wrong
Test Plan:
Some themes work way better now, some look broken with no border or no side borders
some look perfect with those options
another issue is that aurorae is going to support no borders, it has to support like
breeze resizing from the shadows
Reviewers: #plasma, #kwin, davidedmundson
Reviewed By: #plasma, #kwin, davidedmundson
Subscribers: davidedmundson, ngraham, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D25146
Summary:
If an effect renders a window into an offscreen texture, it's very important
that the window ends up in the offscreen render target rather than the default
framebuffer object. However, that might be not the case if the OpenGL
decoration renderer needs to create a texture atlas since the renderer calls
GLTexture::clear() method, which might clobber the current GL_DRAW_FRAMEBUFFER
binding.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D25365
Summary: TabBoxClient::window() method is no longer used by the tabbox.
Test Plan: Compiles, tests still pass.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D25092
Summary:
Effects::checkInputWindowEvent(QWheelEvent *e) existed but it was not
hooked up to anything and would never be called.
This patch adds the relevant handling in the wayland filter, X filter so
the existing method gets called.
EffectQuickView is updated to handle wheel events.
Test Plan:
Used a ListView via an EffectQuickView in an effect.
I can now scroll with the mouse.
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: zzag, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D25292
Summary:
Original code (copied from Aurorae) created a QMouseEvent for
QHoverEvents. Whilst it apparently worked, it's technically wrong.
It's safer to have an explicit type check given we come from a downcast
QEvent* and then build the correct event.
Test Plan: Hovered some icons
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: zzag, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D25207
Summary:
Removes a tonne of complex code, means any future improvements to our
QtQuick integration only need to be in one place.
QML logic remains in Aurorae as it does complex things. All other
aurorae specialties remain.
Only functional difference is that we now use a shared GL context
between window frames, which Plasma::FrameSVG will make use of.
Test Plan:
kcmshell5 kwindecoration
ran some aurorrae themes on my kwin. Look the same as master
Reviewers: #kwin, mart
Reviewed By: mart
Subscribers: mart, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D25206
Summary:
Compositing in X11 was done time shifted, meaning that we paint first, then
wait one vblank interval length and present on prepareRenderingFrame the
previous paint result. This is supposed to make sure we don't miss the vblank
and in case of block till retrace be able to continue issuing commands and
only shortly before next vblank present.
This is counter-intuitiv, not how we do it on Wayland or even on MESA with X.
The reason seems to be that the GLX backend was in the beginning written
against Nvidia proprietary driver which needed this but nowadays even this
driver defaults to non-blocking behavior on buffer swap.
Therefore remove this legacy anomaly fully and directly present after paint.
We then wait one refresh cycle and in the future can optimize this by delaying
the paint and present till shortly before vsync.
Test Plan: kwin_x11 tested on i915 and Nvidia proprietary driver.
Reviewers: #kwin
Subscribers: zzag, alexeymin, kwin
Tags: #kwin
Maniphest Tasks: T11071
Differential Revision: https://phabricator.kde.org/D23514
Summary:
Selecting not to vsync does not make sense for an X11 compositor. In the end
we want clients to be able to present async if they want to but the compositor
is supposed to send swaps with vsync to the XServer in order to not generate
tearing artifacts.
There was also a detection logic which did some questionable things in case
vsync was not available. I don't think this is necessary at all since we can
just always run a timer to present with or without vsync.
Test Plan: kwin_x11 tested on i915.
Reviewers: #kwin, zzag
Subscribers: zzag, kwin
Tags: #kwin
Maniphest Tasks: T11071
Differential Revision: https://phabricator.kde.org/D23511
Summary:
Current hardware should suppport either GLX_EXT_swap_control or
GLX_MESA_swap_control. To simplify code remove the usage of SGI extensions.
Test Plan: kwin_x11 tested on i915.
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: davidedmundson, kwin
Tags: #kwin
Maniphest Tasks: T11071
Differential Revision: https://phabricator.kde.org/D23510
Summary:
It is not clear what the advantage of triple buffering is for KWin. An X11
compositor is meant to swap buffers once every monitor cycle. For that triple
buffering is not necessary.
The functionality is not maintained, does not reliably work as displayed by
the existence of an environment variable to force some behavior, pollutes
our code and every compositing-related problem that might be mitigated with
triple buffering should find a simpler and more fitting solution with other
means.
There is one caveat which is if we shall block for retrace. We set it
currently according to the result of the swap profiler and in the most common
case with double buffering it is set to true. But on Nvidia systems this might
be actual the wrong behavior. Instead of trying to work around this ignore
the issue for now and move the overall architecture to something less complex
by presenting after paint how we do it in the Wayland DRM backend and with
double buffering on GLX (although this is at the moment also borken because
we actually present then twice).
Test Plan: kwin_x11 tested on i915.
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: zzag, fredrik, kwin
Tags: #kwin
Maniphest Tasks: T11071
Differential Revision: https://phabricator.kde.org/D23504
Summary:
We have a sha check rather than just readlink as an app in a mount
namespace could have an executable with the same path as an exectuable
on the host system that we trust.
This became overly complicated to solve an issue that didn't exist.
sha(/proc/PID/exe) does resolve to what is currently running even if
sha(readlink(/proc/PID/exe) does not as /proc is magic.
This patch compares the root file system as kwin sees it to the running
exe.
See later comments on D22571
Reviewers: fvogt
Reviewed By: fvogt
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D25169