The view is never shown or used in any way except to create the
QDeclarativeEngine. So instead of using a view as a wrapper, let's create
a QDeclarativeEngine and a Component and create the script from the
Component.
To have Plasma.Dialog working we also need to add the created script item
to a QGraphicsScene.
A new ClientModel is added which provides multiple different views on
KWin's Clients. The model is organized as a tree model supporting the
following levels:
* activities
* virtual desktops
* screens
* none
The levels can be ordered in whatever way one wants. That is the tree
structure can have an ordering of activities then virtual desktops or
the other way around.
In addition the model provides Exclusion flags to exclude clients of
certain types. E.g. it's possible to exclude all windows which are not on
the current desktop or all windows which are of type dock.
The model gets automatically updated whenever a Client is added/removed
or changes a state in a way that it should be excluded/included.
The ClientModel is not directly exported to QML. Instead there are
specific sub classes for certain common orderings. This solutions is
chosen to workaround some limitations of QML. The initial idea was to
use a property taking a list of the levels, but this doesn't work because
we are not notified when the QDeclarativeListProperty changes.
Currently the following models are provided to QML:
* ClientModel -> no restrictions
* ClientModelByScreen -> ordering by screen
* ClientModelByScreenAndDesktop -> screen, then desktop
These can be used to get all Clients:
ClientModel {
}
Or to get the classic Present Windows on current desktop:
ClientModelByScreen {
exclusions: ClientModel.OtherDesktopsExclusion | ClientModel.NotAcceptingFocusExclusion | ...
}
Or to get the classic Present Windows on all desktops:
ClientModelByScreen {
exclusions: ClientModel.NotAcceptingFocusExclusion | ...
}
Or our well known desktop grid:
ClientModelByScreenAndDesktop {
id: desktopGrid
exclusions: ClientModel.NotAcceptingFocusExclusion | ...
}
To support filtering as known by the Present Windows effect one can use
a ClientFilterModel, which is a QSortFilterProxyModel filtering on
window caption, role and class:
ClientFilterModel {
id: filterModel
clientModel: desktopGrid
filter: filterItem.text
}
In case it's a tree level obviously QML does not support this correctly.
So we need to use a VisualDataModel:
VisualDataModel {
id: clientModel
model: filterModel
Component.onCompleted: {
clientModel.rootIndex = modelIndex(0);
clientModel.rootIndex = modelIndex(0);
clientModel.delegate = thumbnailDelegate;
}
}
As we can see, the rootIndex has to be set to the level which contains
the Clients. Also it seems to be important to create the delegate after
the model index has been set. The idea is to have only one ClientModel
and multiple VisualDataModels if multiple views on the data is needed.
The model has been tested with a painful modeltest session. It looks good
so far modulo the listed limitations and that modeltest is not liking
closing Yakuake in the ClientModelByScreenAndDesktop setup, though it
works fine in real world testing.
REVIEW: 109604
The main difference is that the activation of an edge is no longer
broadcasted to all effects and scripts, but instead a passed in slot of
the Effect/Script is invoked.
For this the EffectsHandler API is changed to take the Effect as an
argument to (un)reserveElectricBorder. As callback slot the existing
borderActivated is used.
In addition the ScreenEdge monitors the object for beeing destroyed and
unregisters the the edge automatically. This removes the need from the
Effect to call unregister in the dtor.
BUG: 309695
FIXED-IN: 4.11
A script can register a callback through registerUserActionsMenu to be
informed when the UserActionsMenu is about to be shown. This menu calls
the Scripting component to gather actions to add to a Scripts submenu.
The Scripting component now asks all scripts for the actions, which will
invoke the registered callbacks with the Client for which the menu is to
be shown as argument.
The callback is supposed to return a JSON structure describing how the
menu should look like. The returned object can either be a menu item or
a complete menu. If multiple menu items or menus are supposed to be added
by the script it should just register multiple callbacks.
The structure for an item looks like the following:
{
text: "My caption",
checkable: true,
checked: false,
triggered: function (action) {
print("The triggered action as parameter");
}
}
The structure for a complete menu looks quite similar:
{
text: "My menu caption",
items: [
{...}, {...} // items as described above
]
}
The C++ part of the script parses the returned object and generates
either QAction or QMenu from it. All objects become children of the
scripts QMenu provided by the UserActionsMenu.
Before the menu is shown again the existing menu is deleted to ensure
that no outdated values from no longer existing scripts are around. This
means the scripts are queried each time the menu is shown.
FEATURE: 303756
FIXED-IN: 4.10
REVIEW: 106285
KConfigGroup is not the least thread safe and unfortunately
the KServiceTypeTrader::self()->query() will in doubt create
one if the sycoca database was damaged.
BUG: 303713
REVIEW: 105608
(cherry picked from commit e3edcbcf66b324febcc2014ca4c1fbfa383d8972)
KConfigGroup is not the least thread safe and unfortunately
the KServiceTypeTrader::self()->query() will in doubt create
one if the sycoca database was damaged.
BUG: 303713
REVIEW: 105608
A new global method is exported to perform a remote method call
through D-Bus. The call is always performed async invoking a
callback once the call completed passing through the arguments
received from D-Bus.
Possible code looks like the following:
callDBus("org.kde.kwin", "/KWin", "org.kde.KWin", "currentDesktop", function (desktop) {
print("Current Desktop through D-Bus: ", desktop);
});
REVIEW: 105396
ScreenEdge is changed to emit a signal whenever a screen edge
got activated without an action or effect taking care of it.
A Script can reserve one to many callbacks for an edge and the
callback get's triggered whenever the signal is emitted. On
deconstruction of the Script the edge is unreserved again.
FEATURE: 299275
FIXED-IN: 4.9.0
REVIEW: 104904
A CMake variable is used to specify the name of the binary.
By default this is "kwin" but building for PA changes the
name to "kwinactive". The variable adjusts all names, e.g.
kwinnvidiahack becomes kwinactivenvidiahack.
The remaining usage of kwinrc in core and libs is replaced
by a cmakedefine for the configuration name and all data
installations are moved to the defined name. Dynamic loading
for scripts & co is adjusted for loading based on defined name.
This change allows the side-by-side installation of both kwin
for desktop and kwin for Plasma Desktop without the known
issues like conflicts in config files or missing build options
if kwin desktop is used for Plasma Active.
Likewise the KCMs are not adjusted as they are not intended to
be used for kwinactive.
REVIEW: 104299
BUG: 296084
FIXED-IN: 4.9.0
CCMAIL: active@kde.org
Further debugging functionality for KWin scripts. Added assert
methods validate the to be tested parameter and throw a script
error if the value is not valid.
Following methods are available:
* assert(value)
* assertTrue(boolean)
* assertFalse(boolean)
* assertEquals(expected, actual)
* assertNull(nullValue)
* assertNotNull(notNullValue)
All methods take an additional optional parameter which is used
as the error message if provided.
Methods to validate the number of arguments and types of the
parameters are added and throw syntax or type errors.
REVIEW: 104870
A ScriptEngineAgent is added to monitor the execution of a
script. If it ends it stops the script to free resources.
The same is done in case of an exception, just that in this
case the script takes care of unloading itself.
REVIEW: 104871
The I/O intensive reading of the complete KWin Script
file into a QByteArray is moved into a thread.
Evaluating and setting up the script engine is still
performed in the main thread.
REVIEW: 104782
Searching for the scripts to load is performed in an own
thread including unloading of already loaded scripts which
no longer should be loaded.
To ensure that two threads are not trying to load/unload
at the same time a mutex is added to protect the list of
loaded scripts.
REVIEW: 104768
Workspace emits a signal when the initialization finished and
interested parties can connect to this signal to perform post
init actions. That is everything that does not have to be
performed to have a completely working Window Manager.
As an example loading the scripts is moved into this post init
phase.
REVIEW: 104580
If workspace is exported as a context property there seem to be
issues with the signals which are not bound to a property of
WorkspaceWrapper.
This problems seems to be fixable by exporting the workspace
property as a global property on the script engine.
As a side-effect this also resolves the issue with the clientList,
so we can drop the hack again.
REVIEW: 104682
A global method "registerShortcut" is exported to the scripts which
can be used to register a callback to be called when the global
shortcut is triggered.
The shared code between Scripts and Effects is moved into template
functions defined in a new file scriptingutils.h.
REVIEW: 104400
Whenever the KWin configuration is changed, scripting has to unload
scripts no longer loaded and load the scripts which have been added.
For this new methods are introduced to check whether the script is
loaded.
REVIEW: 104037
New global method readConfig is exported to QtScript and declarative scripts.
Config is read from a config group stored in kwinrc called "Script-<pluginname>".
For this the ctors of the AbstractScript and derived classes are changed to also
take the pluginname.
For this the Script class is slightly refactored to have a common
base for JavaScript and QML based scripts.
Why QML bindings? This allows to use QML for example for the
desktop change OSD or for fullscreen effects like Present Windows.
Scripts are found by the KServiceTypeTrader and can now be
enabled/disabled. Loading of config is currently disabled. Will
be made available again after scripted effects are merged.
For this a new MetaObject "KWin" is exported to have the
enum ClientAreaOption available in scripts. Unfortunately this
requires duplicating the enum from kwinglobals.h.
The idea is to extend the wrapper to have it wrapping even more
functions provided by Workspace. Of course it would be possible to
just add the properties to Workspace itself and export this. But I
think complete Workspace is just too powerful to fully expose to
scripts. So a small wrapper around the parts which are usefull for
scripts might make more sense.
This breaks now also the API for Workspace and again it is already
more powerful with less code than before.
For this properties are defined in ClientGroup and several methods
are changed to be slots (to be invokable from scripts). On Client
the clientGroup is exported as a property.
The existing wrapper around ClientGroup is dropped as it is no
longer needed. Interestingly it was wrong anyway as it allowed to
construct a new ClientGroup, which has to be done internally.
At the same time the meta declarations get cleaned up a little bit.
Whatever it was, we cannot need a "Lazy Logic (TM)" which is not
documented. And even if it were useful, KWin is not the right place
to develop language extensions to ECMAScript.
Each KWin Script is also exported as a D-Bus object and can be
stopped (destroyed) and started through D-Bus. Output and errors
are emitted as D-Bus signals. That allows external applications
(e.g. Plasma desktop scripting console) to load a script and print
out the output.
The general interface is exported as /Scripting and allows to load
a new script by file. The script is not directly executed but only
loaded. To execute it the run method on the script object has to be
invoked.
Every disorder causes every duration, which ensures the one that stays.
reality is relative. natural is disorder.
[R]obinhood[P]andey
Merging scripting from
^/branches/work/kwin_scripting TO
^/trunk
svn path=/trunk/KDE/kdebase/workspace/; revision=1177865