Summary:
Under wayland we support high DPI putting by putting a separation
between the logical co-ordinate system and the resolution of rendered
assets.
When a window is on a high DPI screen, we should render at the higher
resolution.
Like the window scaling this handles any combination of a 2x scaled
decoration being rendered on a 1x screen or vice versa.
---
This patch is a bit different from the other scaling stuff. We have to
generate the quads *before* we have an updated texture with the new
scale. This means the scale isn't attached to the buffer like elsewhere.
That's why I added a property in TopLevel so there's still one canonical
source and things can't get out of sync.
BUG: 384765
Test Plan:
Crystal clear breeze and oxygen decos on my @2x display
Drag windows to attached @1x display, things still look OK when across 2
screens
Changing the scale of a screen updated the decos instantly
Reviewers: #plasma, graesslin
Reviewed By: #plasma, graesslin
Subscribers: graesslin, plasma-devel, kwin, #kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8600
Summary:
For software QtQuick rendering we want to create a pixmap buffer and
render our contents in there.
m_rendercontrol->grab does this, but also covers the GL side in pretty
much the same way that we were currently doing.
In doing so I found a bug in Qt, that's submitted upstream, and also worked round.
Test Plan:
Tested with forced software mode, could see an Aurorae decorations
Tested without (so normal code), could see an Aurorae decorations
Tested wayland on nvidia with software rendering, didn't freeze
Whether we then end up using GL, painter or xrender rendering is irrelevant
(but I tested two of them anyway)
Reviewers: #plasma, graesslin
Reviewed By: #plasma, graesslin
Subscribers: graesslin, apol, plasma-devel, kwin, #kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8039
Summary:
- Actually use double layered compositing, previously both layers were
of type HWC_FRAMEBUFFER, instead of 2nd layer being
HWC_FRAMEBUFFER_TARGET. Thanks to @NotKit on telegram for pointing this
out.
- Use sourceCropf instead of sourceCrop, as sourceCrop is legacy option.
Test Plan: have to test on actual device, but test_hwcomposer does have similar code.
Reviewers: #plasma, graesslin
Reviewed By: #plasma, graesslin
Subscribers: plasma-devel, kwin, #kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8587
Summary:
This change hooks up the bits for changing the mode when a request to
change mode from kscreen is received. This includes:
* setting new mode in DrmOutput
* creating new buffers in SceneQPainter backend
* creating new GbmSurface in SceneOpenGL backend
Room for improvement:
* detect whether the new mode works and go back to old one if it fails
Test Plan:
Started both a QPainter/OpenGL session. Used kcmshell5 kscreen
to modify the resolution. Saw that it got applied, maximized a window to
verify it's correct. Changed back to original resolution. Verified it looked
good by maximizing a window.
Reviewers: #kwin, #plasma, subdiff, sebas
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8398
Summary:
Under wayland we support high DPI putting by putting a separation
between the logical co-ordinate system and the resolution of rendered
assets.
I didn't include window decorations in the previous wayland scaling
patchset. They were drawn them at a standard resolution, which is
implicitly scaled up.
This uses the Qt scaling, meaning oxygen and breeze (and others) get
perfect high DPI support with zero client changes.
Like the window scaling this handles any combination of a 2x scaled
decoration being rendered on a 1x screen or vice versa.
CCBUG: 384765
Test Plan:
export KWIN_COMPOSE=Q
Had two screens of different scales
It was the right size on both (as before)
Was super-sharp on the fancy screen
Reviewers: #plasma, hetzenecker, graesslin
Reviewed By: #plasma, graesslin
Subscribers: ngraham, graesslin, plasma-devel, kwin, #kwin
Tags: #plasma
Differential Revision: https://phabricator.kde.org/D8504
Summary:
We want to translate by the monitor position, so that needs to be
the negative of the position.
But Kwin/KScreen treats 0 as the top of all monitors. GL treats 0 as
bottom, so that all needs inverting.
Hence this should be a positive y value for the viewport.
BUG: 386099
BUG: 385655
Test Plan:
Had two monitors
Side by side was - fine
Stacked vertically - still fine
Modded X code to extend in y instead of x.
3 monitors worked fine.
Nested wayland only seems to support one screen?
Reviewers: #plasma
Subscribers: plasma-devel, kwin, #kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8479
Summary:
there is no need for createOutput to be static, make it non-static,
this also fixes the build failure introduced in commit
02d3daf28a.
Test Plan: builds
Reviewers: #kwin, graesslin, davidedmundson
Reviewed By: davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8430
Summary:
On Wayland we have the sync disabled as it doesn't work properly. This
allows us to also move the sync event handling into the X11 standalone
platform.
The code is slightly refactored: instead of passing the event to each
Client, we search for the matching Client. For that the SyncAlaram struct
is added to public section of Client. The method to handle the sync
doesn't need the event any more and is moved from events.cpp to
client.cpp.
Test Plan:
Run Xephyr+kwin_x11, resized a window and verified through
gdb breakpoint that the sync still works
Reviewers: #kwin, #plasma
Subscribers: plasma-devel
Tags: #plasma
Differential Revision: https://phabricator.kde.org/D7942
Summary:
With the new try of all compositor types supported there is an automatic
fallback from OpenGL to XRender/QPainter in case OpenGL setup failed.
So there is no need to invoke a method to do just that.
Reviewers: #kwin, #plasma
Subscribers: plasma-devel
Tags: #plasma
Differential Revision: https://phabricator.kde.org/D8364
Summary:
The test DontCrashUseractionsMenu (Waylandonly) found an issue in our
screen handling implementation in the QPA. The code exposed a short time
frame between the dummy screen getting destroyed and the first screen
being added. This could result in a crash of KWin.
There is actually no need to implement Screen on top of Wayland screen.
KWin has all the knowledge, so we can also base this on top of the
Screens API.
Advantages:
* no delays due to Wayland roundtrips
* handle screen getting removed (was a TODO)
* handle resolution changes (was a TODO)
The new implementation has a disadvantage that it destroys and readds
all screens whenever something around the screen changes. This shouldn't
be an issue in practice as it's only for the internal QPA and thus only
affects KWin internal windows which is placed in global coordinates
anyway. If it turns out to be a problem we need to track better the
screen changes - so far those were not tracked at all.
Test Plan: Run a few unit tests which change screens
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8345
Summary:
Allows to share the implementation in a better way and is a requirement
to get the Screen implementation in the QPA plugin to be based on
KWin::Screens instead of KWayland::Output.
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8344
Summary:
So far KWin does not know which Compositors the platform actually
supports. This results in KWin happily trying to use the OpenGL
compositor on fbdev or the QPainter compositor on hwcomposer although
that is obviously going to fail as the platform doesn't support this.
By adding a pure virtual method all Platforms can define what they
support. In a later step the Compositor can use this to create an
appropriate scene and also perform proper fallback handling in case the
scene creation fails.
Test Plan: Compiles
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8316
Summary:
The Platform API is extended by a call to create the EffectsHandler. In
X11 standalone Platform a new EffectsHandlerImplX11 is added which
contains the X11 only parts of the EffectsHandler, such as grabbing the
X keyboard and the X11 mouse interception window.
The EffectsHandlerImpl gains some virtual methods for the parts which
are now done in the X11 specific implementation. In return we get rid of
lots of if-else structures checking for the operation mode.
Test Plan: Only compile tested.
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D7955
Summary:
In 47343fb we made GBM buffer shared.
What we wanted to do was:
Unbox the shared_pointer<GBMSurface> to give us a GBMSurface* object
Call the gbm_surface*() on that operator
Then cast that to a void* for eglCreatePlatformWindowSurfaceEXT
What we did:
Cast the std::shared_ptr<GBMSurface> to a gbm_surface* then cast that
to void*.
This is just a garbage value and it crashes in Mesa when we do our first
paint.
I've replaced that with an explicit method then we can use shared_ptr's
-> operator rather than get() which does the right thing in a readable
way.
Test Plan:
It crashed after rebasing to master (for Aleix too)
No longer crashes
Reviewers: #plasma
Subscribers: plasma-devel, kwin, #kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8251
Summary:
In 47343fb we made GBM buffer shared.
What we wanted to do was:
Unbox the shared_pointer<GBMSurface> to give us a GBMSurface* object
Call the gbm_surface*() on that operator
Then cast that to a void* for eglCreatePlatformWindowSurfaceEXT
What we did:
Cast the std::shared_ptr<GBMSurface> to a gbm_surface* then cast that
to void*.
This is just a garbage value and it crashes in Mesa when we do our first
paint.
I've replaced that with an explicit method then we can use shared_ptr's
-> operator rather than get() which does the right thing in a readable
way.
Test Plan:
It crashed after rebasing to master (for Aleix too)
No longer crashes
Reviewers: #plasma
Subscribers: plasma-devel, kwin, #kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8251
Summary:
The gbm_surface is owned by the EglGbmBackend, but it's not the only one
using it. The DrmSurfaceBuffer is also using it and needs it to destroy
the gbm_bo. Now this can become a problem in the following situation:
* a page flip is still pending
* the EglGbmBackend destroys the gbm_surface
-> when the page flip happens the DrmSurfaceBuffer will try to destroy
the gbm_bo and crash as the gbm_surface is no longer valid. This
situation can happen when switching screens or when switching compositing
backend (OpenGL 2 -> OpenGL 3).
To address this problem a class GbmSurface is added which wrapps the
gbm_surface pointer. The EglGbmBackend creates and holds a shared pointer
to the GbmSurface and passes that one to the DrmSurfaceBuffer. So when
cleaning up the gbm_surface only the shared pointer is reset and in case
the DrmSurfaceBuffer still needs it, it can access it without problems.
BUG: 385372
FIXED-IN: 5.11.0
Test Plan: Not yet
Reviewers: #kwin, #plasma, subdiff
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8152
Summary:
Unfortunately a rather large change which required more refactoring than
initially expected. The main problem was that some parts needed to go
into platformsupport so that the platform plugins can link them. Due to
the rather monolithic nature of scene_opengl.h a few changes were
required:
* SceneOpenGL::Texture -> SceneOpenGLTexture
* SceneOpenGL::TexturePrivate -> SceneOpenGLTexturePrivate
* texture based code into dedicated files
* SwapProfiler code into dedicated files
* SwapProfiler only used in x11 variants
* Safety checks for OpenGL scene moved into the new plugin
* signal declared in SceneOpenGL moved to Scene, so that we don't need
to include SceneOpenGL in composite
Test Plan: Nested OpenGL compositor works
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D7740
Summary:
A dedicated X11EventFilter is added and created from the X11Cursor in
case we have XFixes. This means some more X11 specific code is now only
on X11.
Test Plan: Only compile tested.
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D7843
If the system has a virtual device and KWin is run on virtual platform
we can assume the user intended that KWin should use the virtual device
and not a render node of the system.
This might fix the random test failures on build.kde.org (T6546).
Summary:
Only needed for kwin_x11 variant (required for the non-composited
Outline). As that's nowadays in the x11 platform, we can move the
complete XRenderUtils support into the platform. Thus KWin core does
no longer require to link it.
Test Plan: Compiles
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D7760
Summary:
After changing the output configuration, the client expects that it is informed
whether or not a new configuration has been applied (or failed). This was ommitted
so far, meaning that clients wouldn't know what happened in kwin.
Since we don't track if a setting failed yet, send the applied() signal regardless.
CCBUG:384733
Test Plan: Verified that the signal arrived in libkscreen after changing scale of an output
Reviewers: graesslin, davidedmundson
Reviewed By: davidedmundson
Subscribers: kwin, #kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D7910
Summary:
In the DRM plugin the cursor is currently is drawn at the native size
given.
Therefore we don't want to scale the icon offset as that leads to it
being drawn every so slightly off-sync.
BUG: 384769
Fixed-in: 5.11.0
Test Plan:
Kate now selects lines based on the middle of the cursor, not the top left.
I'd previously gotten so used to it, I hadn't realised it was actually a bug :/
Reviewers: #plasma, graesslin
Reviewed By: #plasma, graesslin
Subscribers: plasma-devel, kwin, #kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D7868