/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2006 Lubos Lunak This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #include "showfps.h" #include #include #include #include #ifdef HAVE_OPENGL #include #endif #ifdef HAVE_XRENDER #include #include #endif #include namespace KWin { KWIN_EFFECT( showfps, ShowFpsEffect ) const int FPS_WIDTH = 10; const int MAX_TIME = 100; ShowFpsEffect::ShowFpsEffect() : paints_pos( 0 ) , frames_pos( 0 ) { for( int i = 0; i < NUM_PAINTS; ++i ) { paints[ i ] = 0; paint_size[ i ] = 0; } for( int i = 0; i < MAX_FPS; ++i ) frames[ i ] = 0; KConfigGroup config( KGlobal::config(), "EffectShowFps" ); alpha = config.readEntry( "Alpha", 0.5 ); x = config.readEntry( "X", -10000 ); y = config.readEntry( "Y", 0 ); if( x == -10000 ) // there's no -0 :( x = displayWidth() - 2*NUM_PAINTS - FPS_WIDTH; else if ( x < 0 ) x = displayWidth() - 2*NUM_PAINTS - FPS_WIDTH - x; if( y == -10000 ) y = displayHeight() - MAX_TIME; else if ( y < 0 ) y = displayHeight() - MAX_TIME - y; fps_rect = QRect( x, y, FPS_WIDTH + 2*NUM_PAINTS, MAX_TIME ); } void ShowFpsEffect::prePaintScreen( ScreenPrePaintData& data, int time ) { if( time == 0 ) { // TODO optimized away } t.start(); frames[ frames_pos ] = t.minute() * 60000 + t.second() * 1000 + t.msec(); if( ++frames_pos == MAX_FPS ) frames_pos = 0; effects->prePaintScreen( data, time ); data.paint += fps_rect; paint_size[ paints_pos ] = 0; } void ShowFpsEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data ) { effects->paintWindow( w, mask, region, data ); // Take intersection of region and actual window's rect, minus the fps area // (since we keep repainting it) and count the pixels. QRegion r2 = region & QRect( w->x(), w->y(), w->width(), w->height() ); r2 -= fps_rect; int winsize = 0; foreach( const QRect& r, r2.rects()) winsize += r.width() * r.height(); paint_size[ paints_pos ] += winsize; } void ShowFpsEffect::paintScreen( int mask, QRegion region, ScreenPaintData& data ) { effects->paintScreen( mask, region, data ); int fps = 0; for( int i = 0; i < MAX_FPS; ++i ) if( abs( t.minute() * 60000 + t.second() * 1000 + t.msec() - frames[ i ] ) < 1000 ) ++fps; // count all frames in the last second if( fps > MAX_TIME ) fps = MAX_TIME; // keep it the same height #ifdef HAVE_OPENGL if( effects->compositingType() == OpenGLCompositing) { paintGL( fps ); glFinish(); // make sure all rendering is done } #endif #ifdef HAVE_XRENDER if( effects->compositingType() == XRenderCompositing) { paintXrender( fps ); XSync( display(), False ); // make sure all rendering is done } #endif } void ShowFpsEffect::paintGL( int fps ) { #ifdef HAVE_OPENGL int x = this->x; int y = this->y; glPushAttrib( GL_CURRENT_BIT | GL_ENABLE_BIT ); glEnable( GL_BLEND ); glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); // TODO painting first the background white and then the contents // means that the contents also blend with the background, I guess glColor4f( 1, 1, 1, alpha ); // white glBegin( GL_QUADS ); glVertex2i( x, y ); glVertex2i( x + 2*NUM_PAINTS + FPS_WIDTH, y ); glVertex2i( x + 2*NUM_PAINTS + FPS_WIDTH, y + MAX_TIME ); glVertex2i( x, y + MAX_TIME ); glEnd(); y += MAX_TIME; // paint up from the bottom glBegin( GL_QUADS ); glColor4f( 0, 0, 1, alpha ); // blue glVertex2i( x, y ); glVertex2i( x + FPS_WIDTH, y ); glVertex2i( x + FPS_WIDTH, y - fps ); glVertex2i( x, y - fps ); glEnd(); glColor4f( 0, 0, 0, alpha ); // black glBegin( GL_LINES ); for( int i = 10; i < MAX_TIME; i += 10 ) { glVertex2i( x, y - i ); glVertex2i( x + FPS_WIDTH, y - i ); } glEnd(); x += FPS_WIDTH; // Paint FPS graph paintFPSGraph( x, y ); x += NUM_PAINTS; // Paint amount of rendered pixels graph paintDrawSizeGraph( x, y ); // Paint paint sizes glPopAttrib(); #endif } /* Differences between OpenGL and XRender: - differently specified rectangles (X: width/height, O: x2,y2) - XRender uses pre-multiplied alpha */ void ShowFpsEffect::paintXrender( int fps ) { #ifdef HAVE_XRENDER Pixmap pixmap = XCreatePixmap( display(), rootWindow(), FPS_WIDTH, MAX_TIME, 32 ); XRenderPictFormat* format = XRenderFindStandardFormat( display(), PictStandardARGB32 ); Picture p = XRenderCreatePicture( display(), pixmap, format, 0, NULL ); XFreePixmap( display(), pixmap ); XRenderColor col; col.alpha = int( alpha * 0xffff ); col.red = int( alpha * 0xffff ); // white col.green = int( alpha * 0xffff ); col.blue= int( alpha * 0xffff ); XRenderFillRectangle( display(), PictOpSrc, p, &col, 0, 0, FPS_WIDTH, MAX_TIME ); col.red = 0; // blue col.green = 0; col.blue = int( alpha * 0xffff ); XRenderFillRectangle( display(), PictOpSrc, p, &col, 0, MAX_TIME - fps, FPS_WIDTH, fps ); col.red = 0; // black col.green = 0; col.blue = 0; for( int i = 10; i < MAX_TIME; i += 10 ) { XRenderFillRectangle( display(), PictOpSrc, p, &col, 0, MAX_TIME - i, FPS_WIDTH, 1 ); } XRenderComposite( display(), alpha != 1.0 ? PictOpOver : PictOpSrc, p, None, effects->xrenderBufferPicture(), 0, 0, 0, 0, x, y, FPS_WIDTH, MAX_TIME ); XRenderFreePicture( display(), p ); // Paint FPS graph paintFPSGraph( x + FPS_WIDTH, y ); // Paint amount of rendered pixels graph paintDrawSizeGraph( x + FPS_WIDTH + MAX_TIME, y ); #endif } void ShowFpsEffect::paintFPSGraph(int x, int y) { // Paint FPS graph QList lines; lines << 10 << 20 << 50; QList values; for( int i = 0; i < NUM_PAINTS; ++i ) { values.append( paints[ ( i + paints_pos ) % NUM_PAINTS ] ); } paintGraph( x, y, values, lines, true ); } void ShowFpsEffect::paintDrawSizeGraph(int x, int y) { int max_drawsize = 0; for( int i = 0; i < NUM_PAINTS; i++) max_drawsize = qMax(max_drawsize, paint_size[ i ] ); // Log of min/max values shown on graph const float max_pixels_log = 7.2f; const float min_pixels_log = 2.0f; const int minh = 5; // Minimum height of the bar when value > 0 float drawscale = (MAX_TIME - minh) / (max_pixels_log - min_pixels_log); QList drawlines; for( int logh = (int)min_pixels_log; logh <= max_pixels_log; logh++ ) drawlines.append( (int)(( logh - min_pixels_log ) * drawscale ) + minh ); QList drawvalues; for( int i = 0; i < NUM_PAINTS; ++i ) { int value = paint_size[ ( i + paints_pos ) % NUM_PAINTS ]; int h = 0; if( value > 0) { h = (int)(( log10( value ) - min_pixels_log ) * drawscale ); h = qMin( qMax( 0, h ) + minh, MAX_TIME ); } drawvalues.append( h ); } paintGraph( x, y, drawvalues, drawlines, false ); } void ShowFpsEffect::paintGraph( int x, int y, QList values, QList lines, bool colorize) { #ifdef HAVE_OPENGL if( effects->compositingType() == OpenGLCompositing) { glColor4f( 0, 0, 0, alpha ); // black glBegin( GL_LINES ); // First draw the lines foreach( int h, lines) { glVertex2i( x, y - h ); glVertex2i( x + values.count(), y - h ); } // Then the graph values glColor4f( 0.5, 0.5, 0.5, alpha ); for( int i = 0; i < values.count(); i++ ) { int value = values[ i ]; if( colorize ) { if( value <= 10 ) glColor4f( 0, 1, 0, alpha ); // green else if( value <= 20 ) glColor4f( 1, 1, 0, alpha ); // yellow else if( value <= 50 ) glColor4f( 1, 0, 0, alpha ); // red else glColor4f( 0, 0, 0, alpha ); // black } glVertex2i( x + values.count() - i, y ); glVertex2i( x + values.count() - i, y - value ); } glEnd(); } #endif #ifdef HAVE_XRENDER if( effects->compositingType() == XRenderCompositing) { Pixmap pixmap = XCreatePixmap( display(), rootWindow(), values.count(), MAX_TIME, 32 ); XRenderPictFormat* format = XRenderFindStandardFormat( display(), PictStandardARGB32 ); Picture p = XRenderCreatePicture( display(), pixmap, format, 0, NULL ); XFreePixmap( display(), pixmap ); XRenderColor col; col.alpha = int( alpha * 0xffff ); // Draw background col.red = col.green = col.blue = int( alpha * 0xffff ); // white XRenderFillRectangle( display(), PictOpSrc, p, &col, 0, 0, values.count(), MAX_TIME ); // Then the values col.red = col.green = col.blue = int( alpha * 0x8000 ); // grey for( int i = 0; i < values.count(); i++ ) { int value = values[ i ]; if( colorize ) { if( value <= 10 ) { // green col.red = 0; col.green = int( alpha * 0xffff ); col.blue = 0; } else if( value <= 20 ) { // yellow col.red = int( alpha * 0xffff ); col.green = int( alpha * 0xffff ); col.blue = 0; } else if( value <= 50 ) { // red col.red = int( alpha * 0xffff ); col.green = 0; col.blue = 0; } else { // black col.red = 0; col.green = 0; col.blue = 0; } } XRenderFillRectangle( display(), PictOpSrc, p, &col, values.count() - i, MAX_TIME - value, 1, value ); } // Then the lines col.red = col.green = col.blue = 0; // black foreach( int h, lines) XRenderFillRectangle( display(), PictOpSrc, p, &col, 0, MAX_TIME - h, values.count(), 1 ); // Finally render the pixmap onto screen XRenderComposite( display(), alpha != 1.0 ? PictOpOver : PictOpSrc, p, None, effects->xrenderBufferPicture(), 0, 0, 0, 0, x, y, values.count(), MAX_TIME ); XRenderFreePicture( display(), p ); } #endif } void ShowFpsEffect::postPaintScreen() { effects->postPaintScreen(); paints[ paints_pos ] = t.elapsed(); if( ++paints_pos == NUM_PAINTS ) paints_pos = 0; effects->addRepaint( fps_rect ); } } // namespace