/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2006 Lubos Lunak Copyright (C) 2010, 2011 Martin Gräßlin This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #ifndef KWIN_EFFECTSIMPL_H #define KWIN_EFFECTSIMPL_H #include "kwineffects.h" #include "scene.h" #include #include #include class KService; namespace KWin { class ThumbnailItem; class Client; class Deleted; class Unmanaged; class EffectsHandlerImpl : public EffectsHandler { Q_OBJECT public: EffectsHandlerImpl(CompositingType type); virtual ~EffectsHandlerImpl(); virtual void prePaintScreen(ScreenPrePaintData& data, int time); virtual void paintScreen(int mask, QRegion region, ScreenPaintData& data); virtual void postPaintScreen(); virtual void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time); virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data); virtual void postPaintWindow(EffectWindow* w); virtual void paintEffectFrame(EffectFrame* frame, QRegion region, double opacity, double frameOpacity); bool provides(Effect::Feature ef); virtual void drawWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data); virtual void buildQuads(EffectWindow* w, WindowQuadList& quadList); virtual void activateWindow(EffectWindow* c); virtual EffectWindow* activeWindow() const; virtual void moveWindow(EffectWindow* w, const QPoint& pos, bool snap = false, double snapAdjust = 1.0); virtual void windowToDesktop(EffectWindow* w, int desktop); virtual void windowToScreen(EffectWindow* w, int screen); virtual void setShowingDesktop(bool showing); virtual QString currentActivity() const; virtual int currentDesktop() const; virtual int numberOfDesktops() const; virtual void setCurrentDesktop(int desktop); virtual void setNumberOfDesktops(int desktops); virtual QSize desktopGridSize() const; virtual int desktopGridWidth() const; virtual int desktopGridHeight() const; virtual int workspaceWidth() const; virtual int workspaceHeight() const; virtual int desktopAtCoords(QPoint coords) const; virtual QPoint desktopGridCoords(int id) const; virtual QPoint desktopCoords(int id) const; virtual int desktopAbove(int desktop = 0, bool wrap = true) const; virtual int desktopToRight(int desktop = 0, bool wrap = true) const; virtual int desktopBelow(int desktop = 0, bool wrap = true) const; virtual int desktopToLeft(int desktop = 0, bool wrap = true) const; virtual QString desktopName(int desktop) const; virtual bool optionRollOverDesktops() const; virtual int displayWidth() const; virtual int displayHeight() const; virtual QPoint cursorPos() const; virtual bool grabKeyboard(Effect* effect); virtual void ungrabKeyboard(); virtual void* getProxy(QString name); virtual void startMousePolling(); virtual void stopMousePolling(); virtual EffectWindow* findWindow(WId id) const; virtual EffectWindowList stackingOrder() const; virtual void setElevatedWindow(EffectWindow* w, bool set); virtual void setTabBoxWindow(EffectWindow*); virtual void setTabBoxDesktop(int); virtual EffectWindowList currentTabBoxWindowList() const; virtual void refTabBox(); virtual void unrefTabBox(); virtual void closeTabBox(); virtual QList< int > currentTabBoxDesktopList() const; virtual int currentTabBoxDesktop() const; virtual EffectWindow* currentTabBoxWindow() const; virtual void setActiveFullScreenEffect(Effect* e); virtual Effect* activeFullScreenEffect() const; virtual void addRepaintFull(); virtual void addRepaint(const QRect& r); virtual void addRepaint(const QRegion& r); virtual void addRepaint(int x, int y, int w, int h); virtual int activeScreen() const; virtual int numScreens() const; virtual int screenNumber(const QPoint& pos) const; virtual QRect clientArea(clientAreaOption, int screen, int desktop) const; virtual QRect clientArea(clientAreaOption, const EffectWindow* c) const; virtual QRect clientArea(clientAreaOption, const QPoint& p, int desktop) const; virtual double animationTimeFactor() const; virtual WindowQuadType newWindowQuadType(); virtual Window createInputWindow(Effect* e, int x, int y, int w, int h, const QCursor& cursor); using EffectsHandler::createInputWindow; virtual void destroyInputWindow(Window w); virtual bool checkInputWindowEvent(XEvent* e); virtual void checkInputWindowStacking(); virtual void checkElectricBorder(const QPoint &pos, Time time); virtual void reserveElectricBorder(ElectricBorder border); virtual void unreserveElectricBorder(ElectricBorder border); virtual void reserveElectricBorderSwitching(bool reserve); virtual unsigned long xrenderBufferPicture(); virtual void reconfigure(); virtual void registerPropertyType(long atom, bool reg); virtual QByteArray readRootProperty(long atom, long type, int format) const; virtual void deleteRootProperty(long atom) const; virtual bool hasDecorationShadows() const; virtual bool decorationsHaveAlpha() const; virtual bool decorationSupportsBlurBehind() const; virtual EffectFrame* effectFrame(EffectFrameStyle style, bool staticSize, const QPoint& position, Qt::Alignment alignment) const; virtual QVariant kwinOption(KWinOption kwopt); // internal (used by kwin core or compositing code) void startPaint(); bool borderActivated(ElectricBorder border); void grabbedKeyboardEvent(QKeyEvent* e); bool hasKeyboardGrab() const; void desktopResized(const QSize &size); virtual void reloadEffect(Effect *effect); bool loadEffect(const QString& name, bool checkDefault = false); void toggleEffect(const QString& name); void unloadEffect(const QString& name); void reconfigureEffect(const QString& name); bool isEffectLoaded(const QString& name); QStringList loadedEffects() const; QStringList listOfEffects() const; QList elevatedWindows() const; QStringList activeEffects() const; public Q_SLOTS: void slotClientGroupItemSwitched(EffectWindow* from, EffectWindow* to); void slotClientGroupItemAdded(EffectWindow* from, EffectWindow* to); void slotClientGroupItemRemoved(EffectWindow* c, EffectWindow* group); void slotShowOutline(const QRect &geometry); void slotHideOutline(); protected Q_SLOTS: void slotDesktopChanged(int old); void slotClientAdded(KWin::Client *c); void slotClientShown(KWin::Toplevel*); void slotUnmanagedAdded(KWin::Unmanaged *u); void slotWindowClosed(KWin::Toplevel *c); void slotClientActivated(KWin::Client *c); void slotDeletedRemoved(KWin::Deleted *d); void slotClientMaximized(KWin::Client *c, KDecorationDefines::MaximizeMode maxMode); void slotClientStartUserMovedResized(KWin::Client *c); void slotClientStepUserMovedResized(KWin::Client *c, const QRect &geometry); void slotClientFinishUserMovedResized(KWin::Client *c); void slotOpacityChanged(KWin::Toplevel *t, qreal oldOpacity); void slotClientMinimized(KWin::Client *c, bool animate); void slotClientUnminimized(KWin::Client *c, bool animate); void slotGeometryShapeChanged(KWin::Toplevel *t, const QRect &old); void slotWindowDamaged(KWin::Toplevel *t, const QRect& r); void slotPropertyNotify(KWin::Toplevel *t, long atom); void slotPropertyNotify(long atom); protected: KLibrary* findEffectLibrary(KService* service); void effectsChanged(); void setupClientConnections(KWin::Client *c); void setupUnmanagedConnections(KWin::Unmanaged *u); Effect* keyboard_grab_effect; Effect* fullscreen_effect; QList elevated_windows; QMultiMap< int, EffectPair > effect_order; QHash< long, int > registered_atoms; int next_window_quad_type; int mouse_poll_ref_count; private: QList< Effect* > m_activeEffects; QList< Effect* >::iterator m_currentDrawWindowIterator; QList< Effect* >::iterator m_currentPaintWindowIterator; QList< Effect* >::iterator m_currentPaintEffectFrameIterator; QList< Effect* >::iterator m_currentPaintScreenIterator; QList< Effect* >::iterator m_currentBuildQuadsIterator; }; class EffectWindowImpl : public EffectWindow { Q_OBJECT public: EffectWindowImpl(Toplevel *toplevel); virtual ~EffectWindowImpl(); virtual void enablePainting(int reason); virtual void disablePainting(int reason); virtual bool isPaintingEnabled(); virtual void refWindow(); virtual void unrefWindow(); virtual const EffectWindowGroup* group() const; virtual QRegion shape() const; virtual QRect decorationInnerRect() const; virtual QByteArray readProperty(long atom, long type, int format) const; virtual void deleteProperty(long atom) const; virtual EffectWindow* findModal(); virtual EffectWindowList mainWindows() const; virtual WindowQuadList buildQuads(bool force = false) const; const Toplevel* window() const; Toplevel* window(); void setWindow(Toplevel* w); // internal void setSceneWindow(Scene::Window* w); // internal const Scene::Window* sceneWindow() const; // internal Scene::Window* sceneWindow(); // internal void setData(int role, const QVariant &data); QVariant data(int role) const; void registerThumbnail(ThumbnailItem *item); QHash > const &thumbnails() const { return m_thumbnails; } private Q_SLOTS: void thumbnailDestroyed(QObject *object); void thumbnailTargetChanged(); private: void insertThumbnail(ThumbnailItem *item); Toplevel* toplevel; Scene::Window* sw; // This one is used only during paint pass. QHash dataMap; QHash > m_thumbnails; }; class EffectWindowGroupImpl : public EffectWindowGroup { public: EffectWindowGroupImpl(Group* g); virtual EffectWindowList members() const; private: Group* group; }; class EffectFrameImpl : public QObject, public EffectFrame { Q_OBJECT public: explicit EffectFrameImpl(EffectFrameStyle style, bool staticSize = true, QPoint position = QPoint(-1, -1), Qt::Alignment alignment = Qt::AlignCenter); virtual ~EffectFrameImpl(); virtual void free(); virtual void render(QRegion region = infiniteRegion(), double opacity = 1.0, double frameOpacity = 1.0); virtual Qt::Alignment alignment() const; virtual void setAlignment(Qt::Alignment alignment); virtual const QFont& font() const; virtual void setFont(const QFont& font); virtual const QRect& geometry() const; virtual void setGeometry(const QRect& geometry, bool force = false); virtual const QPixmap& icon() const; virtual void setIcon(const QPixmap& icon); virtual const QSize& iconSize() const; virtual void setIconSize(const QSize& size); virtual void setPosition(const QPoint& point); virtual const QString& text() const; virtual void setText(const QString& text); virtual EffectFrameStyle style() const { return m_style; }; Plasma::FrameSvg& frame() { return m_frame; } bool isStatic() const { return m_static; }; void finalRender(QRegion region, double opacity, double frameOpacity) const; virtual void setShader(GLShader* shader) { m_shader = shader; } virtual GLShader* shader() const { return m_shader; } virtual void setSelection(const QRect& selection); const QRect& selection() const { return m_selectionGeometry; } Plasma::FrameSvg& selectionFrame() { return m_selection; } /** * The foreground text color as specified by the default Plasma theme. */ static QColor styledTextColor(); private Q_SLOTS: void plasmaThemeChanged(); private: Q_DISABLE_COPY(EffectFrameImpl) // As we need to use Qt slots we cannot copy this class void align(QRect &geometry); // positions geometry around m_point respecting m_alignment void autoResize(); // Auto-resize if not a static size EffectFrameStyle m_style; Plasma::FrameSvg m_frame; // TODO: share between all EffectFrames Plasma::FrameSvg m_selection; // Position bool m_static; QPoint m_point; Qt::Alignment m_alignment; QRect m_geometry; // Contents QString m_text; QFont m_font; QPixmap m_icon; QSize m_iconSize; QRect m_selectionGeometry; Scene::EffectFrame* m_sceneFrame; GLShader* m_shader; }; inline QList EffectsHandlerImpl::elevatedWindows() const { return elevated_windows; } inline EffectWindowGroupImpl::EffectWindowGroupImpl(Group* g) : group(g) { } EffectWindow* effectWindow(Toplevel* w); EffectWindow* effectWindow(Scene::Window* w); inline const Scene::Window* EffectWindowImpl::sceneWindow() const { return sw; } inline Scene::Window* EffectWindowImpl::sceneWindow() { return sw; } inline const Toplevel* EffectWindowImpl::window() const { return toplevel; } inline Toplevel* EffectWindowImpl::window() { return toplevel; } } // namespace #endif