/******************************************************************************* KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2011/2012 The KWin team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *******************************************************************************/ #include "tabgroup.h" #include "client.h" #include "decorations.h" #include "effects.h" namespace KWin { TabGroup::TabGroup(Client *c) : m_clients() , m_current(c) , m_minSize(c->minSize()) , m_maxSize(c->maxSize()) , m_stateUpdatesBlocked(0) , m_pendingUpdates(TabGroup::None) { QIcon icon(c->icon()); icon.addPixmap(c->miniIcon()); m_clients << c; c->setTabGroup(this); c->setClientShown(true); } TabGroup::~TabGroup() { } void TabGroup::activateNext() { int index = m_clients.indexOf(m_current); setCurrent(m_clients.at((index < m_clients.count() - 1) ? index + 1 : 0)); } void TabGroup::activatePrev() { int index = m_clients.indexOf(m_current); setCurrent(m_clients.at((index > 0) ? index - 1 : m_clients.count() - 1)); } bool TabGroup::add(Client* c, Client *other, bool after, bool becomeVisible) { Q_ASSERT(!c->tabGroup()); if (!decorationPlugin()->supportsTabbing() || contains(c) || !contains(other)) return false; // Tabbed windows MUST have a decoration c->setNoBorder(false); if (c->noBorder()) return false; // If it's not possible to have the same states then ungroup them, TODO: Check all states // We do this here as the ungroup code in updateStates() cannot be called until add() completes bool cannotTab = false; ShadeMode oldShadeMode = c->shadeMode(); QRect oldGeom = c->geometry(); int oldDesktop = c->desktop(); c->setShade(m_current->shadeMode()); cannotTab = c->shadeMode() != m_current->shadeMode(); if (!cannotTab) { c->setDesktop(m_current->desktop()); cannotTab = c->desktop() != m_current->desktop(); } if (!cannotTab) { c->setGeometry(m_current->geometry()); cannotTab = c->geometry() != m_current->geometry(); } if (cannotTab) { c->setShade(oldShadeMode); c->setDesktop(oldDesktop); c->setGeometry(oldGeom); // trigger decoration repaint on the group to make sure that hover animations are properly reset. m_current->triggerDecorationRepaint(); return false; // cannot tab } // Actually add to new group ---------------------------------------- // Notify effects of merge if (effects) static_cast(effects)->slotTabAdded(c->effectWindow(), other->effectWindow()); // next: aling the client states BEFORE adding it to the group // otherwise the caused indirect state changes would be taken as the dominating ones and break // the main client // example: QuickTiling is aligned to None, this restores the former QuickTiled size and alignes // all other windows in the group - including the actual main client! - to this size and thus // breaks the actually required alignment to the main windows geometry (because that now has the // restored geometry of the formerly Q'tiled window) - bug #303937 updateStates(m_current, All, c); int index = other ? m_clients.indexOf(other) : m_clients.size(); index += after; if (index > m_clients.size()) index = m_clients.size(); m_clients.insert(index, c); c->setTabGroup(this); // Let the client know which group it belongs to updateMinMaxSize(); if (!becomeVisible) c->setClientShown(false); else { c->setClientShown(true); if (!effects || c->readyForPainting()) { setCurrent(c); if (options->focusPolicyIsReasonable()) m_current->workspace()->requestFocus( c ); } else { if (options->focusPolicyIsReasonable()) m_current->workspace()->requestFocus( m_current ); m_current = c; // setCurrent will be called by Toplevel::setReadyForPainting() } } m_current->triggerDecorationRepaint(); return true; } bool TabGroup::remove(Client* c) { if (!c) return false; int index = m_clients.indexOf(c); if (index < 0) return false; c->setTabGroup(NULL); m_clients.removeAt(index); updateMinMaxSize(); if (m_clients.count() == 1) { // split remove(m_clients.at(0)); } if (m_clients.isEmpty()) { // remaining singleton "tab" c->setClientShown(true); return true; // group is gonna be deleted after this anyway } if (c == m_current) { m_current = index < m_clients.count() ? m_clients.at(index) : m_clients.last(); m_current->setClientShown(true); if (effects) // "c -> m_current" because c was m_current static_cast(effects)->slotCurrentTabAboutToChange(c->effectWindow(), m_current->effectWindow()); } // Notify effects of removal if (effects) static_cast(effects)->slotTabRemoved(c->effectWindow(), m_current->effectWindow()); m_current->triggerDecorationRepaint(); return true; } void TabGroup::closeAll() { // NOTICE - in theory it's OK to use the list because closing sends an event to the client and // due to the async X11 nature, the client would be released and thus removed from m_clients // after this function exits. // However later Wayland support or similar might not share this bahaviour - and we really had // enough trouble with a polluted client list around the tabbing code .... ClientList list(m_clients); for (ClientList::const_iterator i = list.constBegin(), end = list.constEnd(); i != end; ++i) if (*i != m_current) (*i)->closeWindow(); m_current->closeWindow(); } void TabGroup::move(Client *c, Client *other, bool after) { if (c == other) return; int from = m_clients.indexOf(c); if (from < 0) return; int to = other ? m_clients.indexOf(other) : m_clients.size() - 1; if (to < 0) return; to += after; if (to >= m_clients.size()) to = m_clients.size() - 1; if (from == to) return; m_clients.move(from, to); m_current->triggerDecorationRepaint(); } bool TabGroup::isActive() const { return contains(Workspace::self()->activeClient()); } void TabGroup::setCurrent(Client* c, bool force) { if ((c == m_current && !force) || !contains(c)) return; // Notify effects of switch if (effects) static_cast(effects)->slotCurrentTabAboutToChange(m_current->effectWindow(), c->effectWindow()); m_current = c; c->setClientShown(true); // reduce flicker? for (ClientList::const_iterator i = m_clients.constBegin(), end = m_clients.constEnd(); i != end; ++i) (*i)->setClientShown((*i) == m_current); } void TabGroup::sync(const char *property, Client *c) { if (c->metaObject()->indexOfProperty(property) > -1) { qWarning("caught attempt to sync non dynamic property: %s", property); return; } QVariant v = c->property(property); for (ClientList::iterator i = m_clients.begin(), end = m_clients.end(); i != end; ++i) { if (*i != m_current) (*i)->setProperty(property, v); } } void TabGroup::updateMinMaxSize() { // Determine entire group's minimum and maximum sizes // TODO this used to be signalled out but i didn't find a receiver - or got an idea what this would be good for // find purpose & solution or kick it // QSize oldMin = m_minSize; // QSize oldMax = m_maxSize; m_minSize = QSize(0, 0); m_maxSize = QSize(INT_MAX, INT_MAX); for (ClientList::const_iterator i = m_clients.constBegin(); i != m_clients.constEnd(); ++i) { m_minSize = m_minSize.expandedTo((*i)->minSize()); m_maxSize = m_maxSize.boundedTo((*i)->maxSize()); } // TODO: this actually resolves a conflict that should be caught when adding? m_maxSize = m_maxSize.expandedTo(m_minSize); // calculate this _once_ to get a common size. // TODO this leaves another unresolved conflict about the base increment (luckily not used too often) const QSize size = m_current->clientSize().expandedTo(m_minSize).boundedTo(m_maxSize); if (size != m_current->clientSize()) { const QRect r(m_current->pos(), m_current->sizeForClientSize(size)); for (ClientList::const_iterator i = m_clients.constBegin(), end = m_clients.constEnd(); i != end; ++i) (*i)->setGeometry(r); } } void TabGroup::blockStateUpdates(bool more) { more ? ++m_stateUpdatesBlocked : --m_stateUpdatesBlocked; if (m_stateUpdatesBlocked < 0) { m_stateUpdatesBlocked = 0; qWarning("TabGroup: Something is messed up with TabGroup::blockStateUpdates() invocation\nReleased more than blocked!"); } } void TabGroup::updateStates(Client* main, States states, Client* only) { if (main == only) return; // there's no need to only align "us" to "us" if (m_stateUpdatesBlocked > 0) { m_pendingUpdates |= states; return; } states |= m_pendingUpdates; m_pendingUpdates = TabGroup::None; ClientList toBeRemoved, onlyDummy; ClientList *list = &m_clients; if (only) { onlyDummy << only; list = &onlyDummy; } for (ClientList::const_iterator i = list->constBegin(), end = list->constEnd(); i != end; ++i) { Client *c = (*i); if (c != main) { if ((states & Minimized) && c->isMinimized() != main->isMinimized()) { if (main->isMinimized()) c->minimize(true); else c->unminimize(true); } // the order QuickTile -> Maximized -> Geometry is somewhat important because one will change the other // don't change w/o good reason and care if ((states & QuickTile) && c->quickTileMode() != main->quickTileMode()) c->setQuickTileMode(main->quickTileMode()); if ((states & Maximized) && c->maximizeMode() != main->maximizeMode()) c->maximize(main->maximizeMode()); // the order Shaded -> Geometry is somewhat important because one will change the other if ((states & Shaded)) c->setShade(main->shadeMode()); if ((states & Geometry) && c->geometry() != main->geometry()) c->setGeometry(main->geometry()); if (states & Desktop) { if (c->isOnAllDesktops() != main->isOnAllDesktops()) c->setOnAllDesktops(main->isOnAllDesktops()); if (c->desktop() != main->desktop()) c->setDesktop(main->desktop()); } if ((states & Activity) && c->activities() != main->activities()) { c->setOnActivities(main->activities()); } if (states & Layer) { if (c->keepAbove() != main->keepAbove()) c->setKeepAbove(main->keepAbove()); if (c->keepBelow() != main->keepBelow()) c->setKeepBelow(main->keepBelow()); } // If it's not possible to have the same states then ungroup them, TODO: Check all states if (((states & Geometry) && c->geometry() != main->geometry()) || ((states & Desktop) && c->desktop() != main->desktop())) toBeRemoved << c; } } for (ClientList::const_iterator i = toBeRemoved.constBegin(), end = toBeRemoved.constEnd(); i != end; ++i) remove(*i); } }