/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2006 Lubos Lunak This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #ifndef KWIN_LIB_KWINGLOBALS_H #define KWIN_LIB_KWINGLOBALS_H #include #include #include #include #include #include #include #define KWIN_EXPORT KDE_EXPORT namespace KWin { enum CompositingType { NoCompositing = 0, OpenGLCompositing, XRenderCompositing }; enum clientAreaOption { PlacementArea, // geometry where a window will be initially placed after being mapped MovementArea, // ??? window movement snapping area? ignore struts MaximizeArea, // geometry to which a window will be maximized MaximizeFullArea, // like MaximizeArea, but ignore struts - used e.g. for topmenu FullScreenArea, // area for fullscreen windows // these below don't depend on xinerama settings WorkArea, // whole workarea (all screens together) FullArea, // whole area (all screens together), ignore struts ScreenArea // one whole screen, ignore struts }; enum ElectricBorder { ElectricTop, ElectricTopRight, ElectricRight, ElectricBottomRight, ElectricBottom, ElectricBottomLeft, ElectricLeft, ElectricTopLeft, ELECTRIC_COUNT, ElectricNone }; enum ElectricMaximizingMode { ElectricMaximizeMode, ElectricLeftMode, ElectricRightMode }; // TODO: Hardcoding is bad, need to add some way of registering global actions to these. // When designing the new system we must keep in mind that we have conditional actions // such as "only when moving windows" desktop switching that the current global action // system doesn't support. enum ElectricBorderAction { ElectricActionNone, // No special action, not set, desktop switch or an effect ElectricActionDashboard, // Launch the Plasma dashboard ElectricActionShowDesktop, // Show desktop or restore ELECTRIC_ACTION_COUNT }; // DesktopMode and WindowsMode are based on the order in which the desktop // or window were viewed. // DesktopListMode lists them in the order created. enum TabBoxMode { TabBoxDesktopMode, TabBoxDesktopListMode, TabBoxWindowsMode }; inline KWIN_EXPORT Display* display() { return QX11Info::display(); } inline KWIN_EXPORT Window rootWindow() { return QX11Info::appRootWindow(); } inline KWIN_EXPORT Window xTime() { return QX11Info::appTime(); } inline KWIN_EXPORT int displayWidth() { return XDisplayWidth( display(), DefaultScreen( display())); } inline KWIN_EXPORT int displayHeight() { return XDisplayHeight( display(), DefaultScreen( display())); } /** @internal */ class KWIN_EXPORT Extensions { public: static void init(); static bool shapeAvailable() { return shape_version > 0; } static bool shapeInputAvailable(); static int shapeNotifyEvent(); static bool hasShape( Window w ); static bool randrAvailable() { return has_randr; } static int randrNotifyEvent(); static bool damageAvailable() { return has_damage; } static int damageNotifyEvent(); static bool compositeAvailable() { return composite_version > 0; } static bool compositeOverlayAvailable(); static bool renderAvailable() { return render_version > 0; } static bool fixesAvailable() { return fixes_version > 0; } static bool fixesRegionAvailable(); static bool glxAvailable() { return has_glx; } static bool syncAvailable() { return has_sync; } static int syncAlarmNotifyEvent(); static void fillExtensionsData( const char**& extensions, int& nextensions, int*&majors, int*& error_bases ); private: static void addData( const char* name ); static int shape_version; static int shape_event_base; static bool has_randr; static int randr_event_base; static bool has_damage; static int damage_event_base; static int composite_version; static int render_version; static int fixes_version; static bool has_glx; static bool has_sync; static int sync_event_base; static const char* data_extensions[ 32 ]; static int data_nextensions; static int data_opcodes[ 32 ]; static int data_error_bases[ 32 ]; }; } // namespace #endif