/* KWin - the KDE window manager This file is part of the KDE project. SPDX-FileCopyrightText: 2007 Rivo Laks SPDX-FileCopyrightText: 2007 Christian Nitschkowski SPDX-License-Identifier: GPL-2.0-or-later */ #ifndef KWIN_LOOKINGGLASS_H #define KWIN_LOOKINGGLASS_H #include namespace KWin { class GLRenderTarget; class GLShader; class GLTexture; class GLVertexBuffer; /** * Enhanced magnifier */ class LookingGlassEffect : public Effect { Q_OBJECT Q_PROPERTY(int initialRadius READ initialRadius) public: LookingGlassEffect(); ~LookingGlassEffect() override; void reconfigure(ReconfigureFlags) override; void prePaintScreen(ScreenPrePaintData& data, int time) override; void paintScreen(int mask, const QRegion ®ion, ScreenPaintData &data) override; bool isActive() const override; static bool supported(); // for properties int initialRadius() const { return initialradius; } public Q_SLOTS: void toggle(); void zoomIn(); void zoomOut(); void slotMouseChanged(const QPoint& pos, const QPoint& old, Qt::MouseButtons buttons, Qt::MouseButtons oldbuttons, Qt::KeyboardModifiers modifiers, Qt::KeyboardModifiers oldmodifiers); private: bool loadData(); double zoom; double target_zoom; bool polling; // Mouse polling int radius; int initialradius; GLTexture *m_texture; GLRenderTarget *m_fbo; GLVertexBuffer *m_vbo; GLShader *m_shader; bool m_enabled; bool m_valid; }; } // namespace #endif