KWinCompositingConfig 0 0 583 550 QFrame::StyledPanel QFrame::Raised 2 General Qt::Horizontal 40 20 0 0 0 0 Qt::Horizontal 40 20 75 true Pressing this button can crash the desktop. Qt::AlignLeading|Qt::AlignLeft|Qt::AlignVCenter Qt::Horizontal 125 71 I have saved my data. Qt::Horizontal 125 71 false Re-enable OpenGL detection 0 Qt::Horizontal 40 20 Activation true Enable desktop effects at startup true Qt::Horizontal 40 20 0 0 Desktop effects can be toggled anytime using this shortcut: Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter Qt::Horizontal 40 20 Simple effect setup true Improved window management true Various animations true Effect for desktop switching: Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter windowSwitchingCombo 0 0 Qt::Horizontal 40 20 Animation speed: Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter animationSpeedCombo 0 0 3 Instant Very Fast Fast Normal Slow Very Slow Extremely Slow Qt::Horizontal 40 20 Qt::Horizontal 0 0 You can find more effects, as well as effect-specific settings, in the "All Effects" tab above. Qt::AlignCenter true Qt::Horizontal 40 20 Qt::Vertical 512 75 All Effects Hint: To find out or configure how to activate an effect, look at the effect's settings. true 0 0 Qt::WheelFocus Get New Effects ... Qt::Vertical 20 40 Advanced Qt::Vertical QSizePolicy::Fixed 20 8 Qt::Horizontal 40 20 Qt::Horizontal 40 20 0 0 OpenGL Options true false <p>Activates color correction if possible, using the Kolor-Manager. Requires OpenGL 2 Shaders to be enabled and Kolor-Manager to be installed. May fail silently.</p><p><strong>Experimental</strong>.</p> Enable color correction (experimental) Tearing Prevention (VSync) Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter glSwapStrategy Qt::Horizontal 40 20 Qt::Vertical 20 40 0 0 General Options true 1 0 Keep window thumbnails: Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter windowThumbnails 3 0 Always (Breaks minimization) Only for Shown Windows Never 1 0 Scale method: Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter xrScaleFilter 0 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'Segoe'; font-size:8pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Crisp:</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-style:italic;">XRenderSetPictureFilter(&quot;fast&quot;)</span> - Pretty fast on all GPUs but looks bricky</p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Smooth:</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-style:italic;">XRenderSetPictureFilter(&quot;good&quot;) </span>- linear blending.</p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Fast enough on newer nvidia GPUs and maybe others but also can be <span style=" text-decoration: underline;">very</span> slow, you will have to try it.</p></body></html> 0 Crisp Smooth (slower) <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'Segoe'; font-size:8pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Crisp:</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-style:italic;">GL_NEAREST</span> - (very) fast on all GPUs but looks bricky</p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Smooth:</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-style:italic;">GL_LINEAR</span> - fast on most GPUs but a little blurry</p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Accurate:</span></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Lanczos filter, requires glsl shader support.</p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Might be slow on weaker GPUs and even cause various troubles with broken drivers (from overbrightening to segfaults).</p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Fall back to &quot;Smooth&quot; if you have problems.</p></body></html> 1 Crisp Smooth Accurate Suspend desktop effects for fullscreen windows Qt::Horizontal 40 20 Qt::Vertical 20 40 1 0 Compositing type: Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter compositingType 3 0 OpenGL 3.1 OpenGL 2.0 OpenGL 1.2 XRender Qt graphics system: Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } </style></head><body style=" font-family:'Segoe'; font-size:8pt; font-weight:400; font-style:normal;"> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">It is <span style=" font-weight:600;">strongly recommended</span> to use the <span style=" font-weight:600;">native</span> system when using the <span style=" font-weight:600;">XRender</span> backend.</p> <p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> <p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">On the other hand, many decorations perform better with the <span style=" font-weight:600;">raster</span> system on the <span style=" font-weight:600;">default and generally preferred OpenGL</span> backend (though some don't - also the impact here can be anything between &quot;slight&quot; and &quot;incredible&quot; depending on the GPU and driver)</p></body></html> Native Raster Qt::Horizontal 40 20 groupBox_3 glGroup KKeySequenceWidget QWidget
kkeysequencewidget.h
KComboBox QComboBox
kcombobox.h
KPushButton QPushButton
kpushbutton.h
KTitleWidget QWidget
ktitlewidget.h
KPluginSelector QWidget
kpluginselector.h
1
KMessageWidget QFrame
kmessagewidget.h
1
tabWidget rearmSafetyCheck rearmGlSupportButton useCompositing effectWinManagement effectAnimations desktopSwitchingCombo animationSpeedCombo effectSelector ghns compositingType graphicsSystem windowThumbnails xrScaleFilter glScaleFilter unredirectFullscreen glSwapStrategy glColorCorrection rearmSafetyCheck toggled(bool) rearmGlSupportButton setEnabled(bool) 312 119 345 146