/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2006-2007 Rivo Laks Copyright (C) 2010, 2011 Martin Gräßlin This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #ifndef KWIN_GLTEXTURE_H #define KWIN_GLTEXTURE_H #include "kwinconfig.h" // KWIN_HAVE_OPENGL #include "kwinglobals.h" #ifdef KWIN_HAVE_OPENGL #include #include class QImage; class QPixmap; /** @addtogroup kwineffects */ /** @{ */ namespace KWin { class GLVertexBuffer; class KWIN_EXPORT GLTexture : public QSharedData { public: GLTexture(); explicit GLTexture(const QImage& image, GLenum target = GL_TEXTURE_2D); explicit GLTexture(const QPixmap& pixmap, GLenum target = GL_TEXTURE_2D); GLTexture(const QString& fileName); GLTexture(int width, int height); virtual ~GLTexture(); bool isNull() const; QSize size() const; int width() const { return mSize.width(); /// @since 4.5 } int height() const { return mSize.height(); /// @since 4.5 } /** * @since 4.7 **/ bool isYInverted() const; virtual bool load(const QImage& image, GLenum target = GL_TEXTURE_2D); virtual bool load(const QPixmap& pixmap, GLenum target = GL_TEXTURE_2D); virtual bool load(const QString& fileName); virtual void discard(); virtual void bind(); virtual void unbind(); void render(QRegion region, const QRect& rect); GLuint texture() const; GLenum target() const; GLenum filter() const; virtual bool isDirty() const; void setTexture(GLuint texture); void setTarget(GLenum target); void setFilter(GLenum filter); void setWrapMode(GLenum mode); virtual void setDirty(); static void initStatic(); static bool NPOTTextureSupported() { return sNPOTTextureSupported; } static bool framebufferObjectSupported() { return sFramebufferObjectSupported; } static bool saturationSupported() { return sSaturationSupported; } protected: void enableFilter(); QImage convertToGLFormat(const QImage& img) const; GLuint mTexture; GLenum mTarget; GLenum mFilter; QSize mSize; QSizeF mScale; // to un-normalize GL_TEXTURE_2D bool y_inverted; // texture has y inverted bool can_use_mipmaps; bool has_valid_mipmaps; private: void init(); int mUnnormalizeActive; // 0 - no, otherwise refcount int mNormalizeActive; // 0 - no, otherwise refcount GLVertexBuffer* m_vbo; QSize m_cachedSize; static bool sNPOTTextureSupported; static bool sFramebufferObjectSupported; static bool sSaturationSupported; Q_DISABLE_COPY(GLTexture) }; } // namespace #endif /** @} */ #endif