/* KWin - the KDE window manager This file is part of the KDE project. SPDX-FileCopyrightText: 2015 Martin Gräßlin SPDX-License-Identifier: GPL-2.0-or-later */ #ifndef KWIN_PLATFORM_H #define KWIN_PLATFORM_H #include #include #include #include #include #include class QAction; namespace KWaylandServer { class OutputConfigurationV2Interface; } namespace KWin { class AbstractOutput; class Edge; class Compositor; class DmaBufTexture; class InputBackend; class OverlayWindow; class OpenGLBackend; class Outline; class OutlineVisual; class QPainterBackend; class Scene; class ScreenEdges; class Session; class Toplevel; class OutputConfiguration; class KWIN_EXPORT Outputs : public QVector { public: Outputs(){}; template Outputs(const QVector &other) { resize(other.size()); std::copy(other.constBegin(), other.constEnd(), begin()); } }; class KWIN_EXPORT Platform : public QObject { Q_OBJECT public: ~Platform() override; virtual Session *session() const = 0; virtual bool initialize() = 0; virtual InputBackend *createInputBackend(); virtual OpenGLBackend *createOpenGLBackend(); virtual QPainterBackend *createQPainterBackend(); virtual DmaBufTexture *createDmaBufTexture(const QSize &size) { Q_UNUSED(size); return nullptr; } /** * Allows the platform to create a platform specific screen edge. * The default implementation creates a Edge. */ virtual Edge *createScreenEdge(ScreenEdges *parent); /** * Allows the platform to create a platform specific Cursor. * The default implementation creates an InputRedirectionCursor. */ virtual void createPlatformCursor(QObject *parent = nullptr); virtual void warpPointer(const QPointF &globalPos); /** * Whether our Compositing EGL display supports creating native EGL fences. */ bool supportsNativeFence() const; /** * The EGLDisplay used by the compositing scene. */ EGLDisplay sceneEglDisplay() const; void setSceneEglDisplay(EGLDisplay display); /** * Returns the compositor-wide shared EGL context. This function may return EGL_NO_CONTEXT * if the underlying rendering backend does not use EGL. * * Note that the returned context should never be made current. Instead, create a context * that shares with this one and make the new context current. */ EGLContext sceneEglGlobalShareContext() const; /** * Sets the global share context to @a context. This function is intended to be called only * by rendering backends. */ void setSceneEglGlobalShareContext(EGLContext context); /** * Implementing subclasses should provide a size in case the backend represents * a basic screen and uses the BasicScreens. * * Base implementation returns an invalid size. */ virtual QSize screenSize() const; /** * Implement this method to receive configuration change requests through KWayland's * OutputManagement interface. * * Base implementation warns that the current backend does not implement this * functionality. */ void requestOutputsChange(KWaylandServer::OutputConfigurationV2Interface *config); /** * Whether the Platform requires compositing for rendering. * Default implementation returns @c true. If the implementing Platform allows to be used * without compositing (e.g. rendering is done by the windowing system), re-implement this method. */ virtual bool requiresCompositing() const; /** * Whether Compositing is possible in the Platform. * Returning @c false in this method makes only sense if requiresCompositing returns @c false. * * The default implementation returns @c true. * @see requiresCompositing */ virtual bool compositingPossible() const; /** * Returns a user facing text explaining why compositing is not possible in case * compositingPossible returns @c false. * * The default implementation returns an empty string. * @see compositingPossible */ virtual QString compositingNotPossibleReason() const; /** * Whether OpenGL compositing is broken. * The Platform can implement this method if it is able to detect whether OpenGL compositing * broke (e.g. triggered a crash in a previous run). * * Default implementation returns @c false. * @see createOpenGLSafePoint */ virtual bool openGLCompositingIsBroken() const; enum class OpenGLSafePoint { PreInit, PostInit, PreFrame, PostFrame, PostLastGuardedFrame }; /** * This method is invoked before and after creating the OpenGL rendering Scene. * An implementing Platform can use it to detect crashes triggered by the OpenGL implementation. * This can be used for openGLCompositingIsBroken. * * The default implementation does nothing. * @see openGLCompositingIsBroken. */ virtual void createOpenGLSafePoint(OpenGLSafePoint safePoint); /** * Starts an interactive window selection process. * * Once the user selected a window the @p callback is invoked with the selected Toplevel as * argument. In case the user cancels the interactive window selection or selecting a window is currently * not possible (e.g. screen locked) the @p callback is invoked with a @c nullptr argument. * * During the interactive window selection the cursor is turned into a crosshair cursor unless * @p cursorName is provided. The argument @p cursorName is a QByteArray instead of Qt::CursorShape * to support the "pirate" cursor for kill window which is not wrapped by Qt::CursorShape. * * The default implementation forwards to InputRedirection. * * @param callback The function to invoke once the interactive window selection ends * @param cursorName The optional name of the cursor shape to use, default is crosshair */ virtual void startInteractiveWindowSelection(std::function callback, const QByteArray &cursorName = QByteArray()); /** * Starts an interactive position selection process. * * Once the user selected a position on the screen the @p callback is invoked with * the selected point as argument. In case the user cancels the interactive position selection * or selecting a position is currently not possible (e.g. screen locked) the @p callback * is invoked with a point at @c -1 as x and y argument. * * During the interactive window selection the cursor is turned into a crosshair cursor. * * The default implementation forwards to InputRedirection. * * @param callback The function to invoke once the interactive position selection ends */ virtual void startInteractivePositionSelection(std::function callback); /** * Platform specific preparation for an @p action which is used for KGlobalAccel. * * A platform might need to do preparation for an @p action before * it can be used with KGlobalAccel. * * Code using KGlobalAccel should invoke this method for the @p action * prior to setting up any shortcuts and connections. * * The default implementation does nothing. * * @param action The action which will be used with KGlobalAccel. * @since 5.10 */ virtual void setupActionForGlobalAccel(QAction *action); /** * Returns a PlatformCursorImage. By default this is created by softwareCursor and * softwareCursorHotspot. An implementing subclass can use this to provide a better * suited PlatformCursorImage. * * @see softwareCursor * @see softwareCursorHotspot * @since 5.9 */ virtual PlatformCursorImage cursorImage() const; bool isReady() const { return m_ready; } void setInitialWindowSize(const QSize &size) { m_initialWindowSize = size; } void setDeviceIdentifier(const QByteArray &identifier) { m_deviceIdentifier = identifier; } bool supportsPointerWarping() const { return m_pointerWarping; } int initialOutputCount() const { return m_initialOutputCount; } void setInitialOutputCount(int count) { m_initialOutputCount = count; } qreal initialOutputScale() const { return m_initialOutputScale; } void setInitialOutputScale(qreal scale) { m_initialOutputScale = scale; } /** * Creates the OverlayWindow required for X11 based compositors. * Default implementation returns @c nullptr. */ virtual OverlayWindow *createOverlayWindow(); /** * Queries the current X11 time stamp of the X server. */ void updateXTime(); /** * Creates the OutlineVisual for the given @p outline. * Default implementation creates an OutlineVisual suited for composited usage. */ virtual OutlineVisual *createOutline(Outline *outline); /** * Platform specific way to invert the screen. * Default implementation invokes the invert effect */ virtual void invertScreen(); /** * Default implementation creates an EffectsHandlerImp; */ virtual void createEffectsHandler(Compositor *compositor, Scene *scene); /** * The CompositingTypes supported by the Platform. * The first item should be the most preferred one. * @since 5.11 */ virtual QVector supportedCompositors() const = 0; /** * Whether gamma control is supported by the backend. * @since 5.12 */ bool supportsGammaControl() const { return m_supportsGammaControl; } // outputs with connections (org_kde_kwin_outputdevice) virtual Outputs outputs() const { return Outputs(); } // actively compositing outputs (wl_output) virtual Outputs enabledOutputs() const { return Outputs(); } AbstractOutput *findOutput(int screenId) const; AbstractOutput *findOutput(const QUuid &uuid) const; AbstractOutput *findOutput(const QString &name) const; AbstractOutput *outputAt(const QPoint &pos) const; /** * A string of information to include in kwin debug output * It should not be translated. * * The base implementation prints the name. * @since 5.12 */ virtual QString supportInformation() const; /** * The compositor plugin which got selected from @ref supportedCompositors. * Prior to selecting a compositor this returns @c NoCompositing. * * This method allows the platforms to limit the offerings in @ref supportedCompositors * in case they do not support runtime compositor switching */ CompositingType selectedCompositor() const { return m_selectedCompositor; } /** * Used by Compositor to set the used compositor. */ void setSelectedCompositor(CompositingType type) { m_selectedCompositor = type; } virtual AbstractOutput *createVirtualOutput(const QString &name, const QSize &size, qreal scaling); virtual void removeVirtualOutput(AbstractOutput *output); /** * @returns the primary output amomg the enabled outputs */ AbstractOutput *primaryOutput() const { return m_primaryOutput; } /** * Assigns a the @p primary output among the enabled outputs */ void setPrimaryOutput(AbstractOutput *primary); /** * Applies the output changes. Default implementation only sets values common between platforms */ virtual bool applyOutputChanges(const OutputConfiguration &config); public Q_SLOTS: virtual void sceneInitialized(){}; Q_SIGNALS: void screensQueried(); void readyChanged(bool); /** * This signal is emitted when an output has been connected. The @a output is not ready * for compositing yet. */ void outputAdded(AbstractOutput *output); /** * This signal is emitted when an output has been disconnected. */ void outputRemoved(AbstractOutput *output); /** * This signal is emitted when the @a output has become activated and it is ready for * compositing. */ void outputEnabled(AbstractOutput *output); /** * This signal is emitted when the @a output has been deactivated and it is no longer * being composited. The outputDisabled() signal is guaranteed to be emitted before the * output is removed. * * @see outputEnabled, outputRemoved */ void outputDisabled(AbstractOutput *output); void primaryOutputChanged(AbstractOutput *primaryOutput); protected: explicit Platform(QObject *parent = nullptr); void repaint(const QRect &rect); void setReady(bool ready); QSize initialWindowSize() const { return m_initialWindowSize; } QByteArray deviceIdentifier() const { return m_deviceIdentifier; } void setSupportsPointerWarping(bool set) { m_pointerWarping = set; } void setSupportsGammaControl(bool set) { m_supportsGammaControl = set; } /** * Whether the backend is supposed to change the configuration of outputs. */ void supportsOutputChanges() { m_supportsOutputChanges = true; } private: bool m_ready = false; QSize m_initialWindowSize; QByteArray m_deviceIdentifier; bool m_pointerWarping = false; int m_initialOutputCount = 1; qreal m_initialOutputScale = 1; EGLDisplay m_eglDisplay; EGLContext m_globalShareContext = EGL_NO_CONTEXT; bool m_supportsGammaControl = false; bool m_supportsOutputChanges = false; CompositingType m_selectedCompositor = NoCompositing; AbstractOutput *m_primaryOutput = nullptr; }; } Q_DECLARE_INTERFACE(KWin::Platform, "org.kde.kwin.Platform") #endif