/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2015 Martin Gräßlin This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #include "virtual_backend.h" #include "scene_qpainter_virtual_backend.h" #include "screens_virtual.h" #include "wayland_server.h" #include "egl_gbm_backend.h" // Qt #include // KWayland #include namespace KWin { VirtualBackend::VirtualBackend(QObject *parent) : Platform(parent) { if (qEnvironmentVariableIsSet("KWIN_WAYLAND_VIRTUAL_SCREENSHOTS")) { m_screenshotDir.reset(new QTemporaryDir); if (!m_screenshotDir->isValid()) { m_screenshotDir.reset(); } if (!m_screenshotDir.isNull()) { qDebug() << "Screenshots saved to: " << m_screenshotDir->path(); } } setSoftWareCursor(true); setSupportsPointerWarping(true); } VirtualBackend::~VirtualBackend() = default; void VirtualBackend::init() { m_size = initialWindowSize(); setReady(true); waylandServer()->seat()->setHasPointer(true); waylandServer()->seat()->setHasKeyboard(true); waylandServer()->seat()->setHasTouch(true); emit screensQueried(); } QString VirtualBackend::screenshotDirPath() const { if (m_screenshotDir.isNull()) { return QString(); } return m_screenshotDir->path(); } Screens *VirtualBackend::createScreens(QObject *parent) { return new VirtualScreens(this, parent); } QPainterBackend *VirtualBackend::createQPainterBackend() { return new VirtualQPainterBackend(this); } OpenGLBackend *VirtualBackend::createOpenGLBackend() { return new EglGbmBackend(this); } }