#ifndef oxygenshadowcache_h #define oxygenshadowcache_h ////////////////////////////////////////////////////////////////////////////// // oxygenshadowcache.h // handles caching of TileSet objects to draw shadows // ------------------- // // Copyright (c) 2009 Hugo Pereira Da Costa // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. ////////////////////////////////////////////////////////////////////////////// #include "oxygenshadowconfiguration.h" #include "oxygendecohelper.h" #include #include #include namespace Oxygen { class ShadowCache { public: //! constructor ShadowCache( DecoHelper& ); //! destructor virtual ~ShadowCache( void ) {} //! cache size void setEnabled( bool enabled ) { enabled_ = enabled; if( enabled ) { shadowCache_.setMaxCost( 1<<6 ); animatedShadowCache_.setMaxCost( maxIndex_<<6 ); } else { shadowCache_.setMaxCost( 1 ); animatedShadowCache_.setMaxCost( 1 ); } } //! max animation index int maxIndex( void ) const { return maxIndex_; } //! max animation index void setMaxIndex( int value ) { maxIndex_ = value; if( enabled_ ) { shadowCache_.setMaxCost( 1<<6 ); animatedShadowCache_.setMaxCost( maxIndex_<<6 ); } } //! invalidate caches void invalidateCaches( void ) { shadowCache_.clear(); animatedShadowCache_.clear(); } //! returns true if provided shadow configuration changes with respect to stored /*! use ShadowConfiguration::colorRole() to decide whether it should be stored as active or inactive */ bool shadowConfigurationChanged( const ShadowConfiguration& ) const; //! set shadowConfiguration /*! use ShadowConfiguration::colorRole() to decide whether it should be stored as active or inactive */ void setShadowConfiguration( const ShadowConfiguration& ); //! shadow size qreal shadowSize( void ) const { qreal activeSize( activeShadowConfiguration_.isEnabled() ? activeShadowConfiguration_.shadowSize():0 ); qreal inactiveSize( inactiveShadowConfiguration_.isEnabled() ? inactiveShadowConfiguration_.shadowSize():0 ); // even if shadows are disabled, return qMax( activeSize, inactiveSize ); } //! Key class to be used into QCache /*! class is entirely inline for optimization */ class Key { public: //! explicit constructor explicit Key( void ): index(0), active(false), isShade(false), hasBorder( true ) {} //! constructor from int Key( int hash ): index( hash >> 3 ), active( ( hash >> 2 )&1 ), isShade( ( hash >> 1)&1 ), hasBorder( (hash)&1 ) {} //! hash function int hash( void ) const { return ( index << 3 ) | ( active << 2 ) | ( isShade<< 1 ) | ( hasBorder ); } int index; bool active; bool isShade; bool hasBorder; }; //! get shadow matching client TileSet* tileSet( const Key& ); //! get shadow matching client and opacity TileSet* tileSet( Key, qreal ); //! simple pixmap QPixmap shadowPixmap( const Key& key ) const { return shadowPixmap( key, key.active ); } //! simple pixmap QPixmap shadowPixmap( const Key&, bool active ) const; protected: DecoHelper& helper( void ) const { return helper_; } //! square utility function static qreal square( qreal x ) { return x*x; } //! functions used to draw shadows class Parabolic { public: //! constructor Parabolic( qreal amplitude, qreal width ): amplitude_( amplitude ), width_( width ) {} //! destructor virtual ~Parabolic( void ) {} //! value virtual qreal operator() ( qreal x ) const { return qMax( 0.0, amplitude_*(1.0 - square(x/width_) ) ); } private: qreal amplitude_; qreal width_; }; //! functions used to draw shadows class Gaussian { public: //! constructor Gaussian( qreal amplitude, qreal width ): amplitude_( amplitude ), width_( width ) {} //! destructor virtual ~Gaussian( void ) {} //! value virtual qreal operator() ( qreal x ) const { return qMax( 0.0, amplitude_*(std::exp( -square(x/width_) -0.05 ) ) ); } private: qreal amplitude_; qreal width_; }; //! draw gradient into rect /*! a separate method is used in order to properly account for corners */ void renderGradient( QPainter&, const QRectF&, const QRadialGradient&, bool hasBorder = true ) const; private: //! helper DecoHelper& helper_; //! defines overlap between shadows and body enum { overlap = 4 }; //! caching enable state bool enabled_; //! max index /*! it is used to set caches max cost, and calculate animation opacity */ int maxIndex_; //! shadow configuration ShadowConfiguration activeShadowConfiguration_; //! shadow configuration ShadowConfiguration inactiveShadowConfiguration_; //! cache typedef QCache TileSetCache; //! shadow cache TileSetCache shadowCache_; //! animated shadow cache TileSetCache animatedShadowCache_; }; } #endif