/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2006 Lubos Lunak This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #include "translucency.h" #include namespace KWin { KWIN_EFFECT(translucency, TranslucencyEffect) TranslucencyEffect::TranslucencyEffect() : fadeout(NULL) , current(NULL) , previous(NULL) { reconfigure(ReconfigureAll); active = effects->activeWindow(); } void TranslucencyEffect::reconfigure(ReconfigureFlags) { KConfigGroup conf = effects->effectConfig("Translucency"); decoration = conf.readEntry("Decoration", 1.0); moveresize = conf.readEntry("MoveResize", 0.8); dialogs = conf.readEntry("Dialogs", 1.0); inactive = conf.readEntry("Inactive", 1.0); comboboxpopups = conf.readEntry("ComboboxPopups", 1.0); menus = conf.readEntry("Menus", 1.0); individualmenuconfig = conf.readEntry("IndividualMenuConfig", false); if (individualmenuconfig) { dropdownmenus = conf.readEntry("DropdownMenus", 1.0); popupmenus = conf.readEntry("PopupMenus", 1.0); tornoffmenus = conf.readEntry("TornOffMenus", 1.0); } else { dropdownmenus = menus; popupmenus = menus; tornoffmenus = menus; } moveresize_timeline.setCurveShape(TimeLine::EaseOutCurve); moveresize_timeline.setDuration(animationTime(conf, "Duration", 800)); activeinactive_timeline.setCurveShape(TimeLine::EaseInOutCurve); activeinactive_timeline.setDuration(animationTime(conf, "Duration", 800)); // Repaint the screen just in case the user changed the inactive opacity effects->addRepaintFull(); } void TranslucencyEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time) { moveresize_timeline.addTime(time); activeinactive_timeline.addTime(time); if (decoration != 1.0 && w->hasDecoration()) { data.mask |= PAINT_WINDOW_TRANSLUCENT; // don't clear PAINT_WINDOW_OPAQUE, contents are not affected data.clip &= w->contentsRect().translated(w->pos()); // decoration cannot clip } if (inactive != 1.0 && isInactive(w)) data.setTranslucent(); if ((moveresize != 1.0 && (w->isUserMove() || w->isUserResize())) || (dialogs != 1.0 && w->isDialog())) { data.setTranslucent(); } if ((dropdownmenus != 1.0 && w->isDropdownMenu()) || (popupmenus != 1.0 && w->isPopupMenu()) || (tornoffmenus != 1.0 && w->isMenu()) || (comboboxpopups != 1.0 && w->isComboBox())) { data.setTranslucent(); } effects->prePaintWindow(w, data, time); } void TranslucencyEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data) { // We keep track of the windows that was last active so we know // which one to fade out and which ones to paint as fully inactive if (w == active && w != current) { previous = current; current = w; } if (w->isDesktop() || w->isDock()) { effects->paintWindow(w, mask, region, data); return; } // Handling active and inactive windows if (inactive != 1.0 && isInactive(w)) { data.opacity *= inactive; if (w == previous) { data.opacity *= (inactive + ((1.0 - inactive) * (1.0 - activeinactive_timeline.value()))); if (activeinactive_timeline.value() < 1.0) w->addRepaintFull(); } } else { // Fading in if (!isInactive(w) && !w->isDesktop()) { data.opacity *= (inactive + ((1.0 - inactive) * activeinactive_timeline.value())); if (activeinactive_timeline.value() < 1.0) w->addRepaintFull(); } // decoration and dialogs if (decoration != 1.0 && w->hasDecoration()) data.decoration_opacity *= decoration; if (dialogs != 1.0 && w->isDialog()) data.opacity *= dialogs; // Handling moving and resizing if (moveresize != 1.0 && !w->isDesktop() && !w->isDock()) { double progress = moveresize_timeline.value(); if (w->isUserMove() || w->isUserResize()) { // Fading to translucent data.opacity *= (moveresize + ((1.0 - moveresize) * (1.0 - progress))); if (progress < 1.0 && progress > 0.0) { w->addRepaintFull(); if (fadeout != w) fadeout = w; } } else { // Fading back to more opaque if (w == fadeout && !w->isUserMove() && !w->isUserResize()) { data.opacity *= (moveresize + ((1.0 - moveresize) * (progress))); if (progress == 1.0 || progress == 0.0) fadeout = NULL; else w->addRepaintFull(); } } } // Menus and combos if (dropdownmenus != 1.0 && w->isDropdownMenu()) data.opacity *= dropdownmenus; if (popupmenus != 1.0 && w->isPopupMenu()) data.opacity *= popupmenus; if (tornoffmenus != 1.0 && w->isMenu()) data.opacity *= tornoffmenus; if (comboboxpopups != 1.0 && w->isComboBox()) data.opacity *= comboboxpopups; } effects->paintWindow(w, mask, region, data); } bool TranslucencyEffect::isInactive(const EffectWindow* w) const { if (active == w || w->isDock() || !w->isManaged()) return false; if (NULL != active && NULL != active->group()) if (active->group() == w->group()) return false; if (!w->isNormalWindow() && !w->isDialog() && !w->isDock()) return false; return true; } void TranslucencyEffect::windowUserMovedResized(EffectWindow* w, bool first, bool last) { if (moveresize != 1.0 && (first || last)) { moveresize_timeline.setProgress(0.0); w->addRepaintFull(); } } void TranslucencyEffect::windowActivated(EffectWindow* w) { if (inactive != 1.0) { activeinactive_timeline.setProgress(0.0); if (NULL != active && active != w) { if ((NULL == w || w->group() != active->group()) && NULL != active->group()) { // Active group has changed. so repaint old group foreach (EffectWindow * tmp, active->group()->members()) tmp->addRepaintFull(); } else active->addRepaintFull(); } if (NULL != w) { if (NULL != w->group()) { // Repaint windows in new group foreach (EffectWindow * tmp, w->group()->members()) tmp->addRepaintFull(); } else w->addRepaintFull(); } } active = w; } } // namespace