////////////////////////////////////////////////////////////////////////////// // oxygenconfigurationui.cpp // ------------------- // // Copyright (c) 2009 Hugo Pereira Da Costa // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. ////////////////////////////////////////////////////////////////////////////// #include "oxygenconfigurationui.h" #include "../oxygenconfiguration.h" #include #include #include #include #include #include namespace Oxygen { //_________________________________________________________ OxygenConfigurationUI::OxygenConfigurationUI( QWidget* parent ): QWidget( parent ) { ui.setupUi( this ); // basic configuration ui.frameBorder->insertItems(0, QStringList() << OxygenConfiguration::frameBorderName( OxygenConfiguration::BorderNone, true ) << OxygenConfiguration::frameBorderName( OxygenConfiguration::BorderNoSide, true ) << OxygenConfiguration::frameBorderName( OxygenConfiguration::BorderTiny, true ) << OxygenConfiguration::frameBorderName( OxygenConfiguration::BorderDefault, true ) << OxygenConfiguration::frameBorderName( OxygenConfiguration::BorderLarge, true ) << OxygenConfiguration::frameBorderName( OxygenConfiguration::BorderVeryLarge, true ) << OxygenConfiguration::frameBorderName( OxygenConfiguration::BorderHuge, true ) << OxygenConfiguration::frameBorderName( OxygenConfiguration::BorderVeryHuge, true ) << OxygenConfiguration::frameBorderName( OxygenConfiguration::BorderOversized, true ) ); ui.label->setBuddy( ui.frameBorder ); ui.titleAlignment->insertItems(0, QStringList() << OxygenConfiguration::titleAlignmentName( Qt::AlignLeft, true ) << OxygenConfiguration::titleAlignmentName( Qt::AlignHCenter, true ) << OxygenConfiguration::titleAlignmentName( Qt::AlignRight, true ) ); ui.label_2->setBuddy( ui.titleAlignment ); ui.buttonSize->insertItems(0, QStringList() << OxygenConfiguration::buttonSizeName( OxygenConfiguration::ButtonSmall, true ) << OxygenConfiguration::buttonSizeName( OxygenConfiguration::ButtonDefault, true ) << OxygenConfiguration::buttonSizeName( OxygenConfiguration::ButtonLarge, true ) << OxygenConfiguration::buttonSizeName( OxygenConfiguration::ButtonHuge, true ) ); ui.label_3->setBuddy( ui.buttonSize ); // advanced configuration ui.blendColor->insertItems(0, QStringList() << OxygenConfiguration::blendColorName( OxygenConfiguration::NoBlending, true ) << OxygenConfiguration::blendColorName( OxygenConfiguration::RadialBlending, true ) ); ui.label_4->setBuddy( ui.blendColor ); // draw size grip ui.sizeGripMode->insertItems(0, QStringList() << OxygenConfiguration::sizeGripModeName( OxygenConfiguration::SizeGripNever, true ) << OxygenConfiguration::sizeGripModeName( OxygenConfiguration::SizeGripWhenNeeded, true ) ); ui.label_5->setBuddy( ui.sizeGripMode ); // shadows ui.shadowMode->insertItems(0, QStringList() << OxygenConfiguration::shadowModeName( OxygenConfiguration::OxygenShadows, true ) << OxygenConfiguration::shadowModeName( OxygenConfiguration::KWinShadows, true ) << OxygenConfiguration::shadowModeName( OxygenConfiguration::NoShadows, true ) ); shadowConfigurations.push_back( ui.activeShadowConfiguration ); shadowConfigurations.push_back( ui.inactiveShadowConfiguration ); connect( ui.shadowMode, SIGNAL( currentIndexChanged(int)), SLOT(shadowModeChanged(int)) ); connect( ui.shadowMode, SIGNAL( currentIndexChanged(int)), SIGNAL(changed()) ); // connections connect( ui.titleOutline, SIGNAL(toggled( bool )), ui.drawSeparator, SLOT( setDisabled( bool ) ) ); connect( shadowConfigurations[0], SIGNAL( changed() ), SIGNAL( changed() ) ); connect( shadowConfigurations[0], SIGNAL( toggled( bool ) ), SIGNAL( changed() ) ); connect( shadowConfigurations[1], SIGNAL( changed() ), SIGNAL( changed() ) ); connect( shadowConfigurations[1], SIGNAL( toggled( bool ) ), SIGNAL( changed() ) ); connect( ui.titleAlignment, SIGNAL(currentIndexChanged(int)), SIGNAL( changed() ) ); connect( ui.buttonSize, SIGNAL(currentIndexChanged(int)), SIGNAL(changed()) ); connect( ui.frameBorder, SIGNAL(currentIndexChanged(int)), SIGNAL(changed()) ); connect( ui.blendColor, SIGNAL(currentIndexChanged(int)), SIGNAL(changed()) ); connect( ui.sizeGripMode, SIGNAL(currentIndexChanged(int)), SIGNAL(changed()) ); connect( ui.tabsEnabled, SIGNAL(clicked()), SIGNAL(changed()) ); connect( ui.useAnimations, SIGNAL(clicked()), SIGNAL(changed()) ); connect( ui.drawSeparator, SIGNAL(clicked()), SIGNAL(changed()) ); connect( ui.titleOutline, SIGNAL(clicked()), SIGNAL(changed()) ); connect( ui.exceptions, SIGNAL(changed()), SIGNAL(changed()) ); } //_________________________________________________________ void OxygenConfigurationUI::shadowModeChanged( int index ) { bool enabled( ui.shadowMode->itemText( index ) == OxygenConfiguration::shadowModeName( OxygenConfiguration::OxygenShadows, true ) ); foreach( OxygenShadowConfigurationUI* shadowConfiguration, shadowConfigurations ) { shadowConfiguration->setEnabled( enabled ); } } }