/* SPDX-FileCopyrightText: 2010 Fredrik Höglund SPDX-FileCopyrightText: 2014 Marco Martin SPDX-License-Identifier: GPL-2.0-or-later */ #ifndef CONTRAST_H #define CONTRAST_H #include #include #include #include #include namespace KWaylandServer { class ContrastManagerInterface; } namespace KWin { class ContrastShader; class ContrastEffect : public KWin::Effect { Q_OBJECT public: ContrastEffect(); ~ContrastEffect() override; static bool supported(); static bool enabledByDefault(); static QMatrix4x4 colorMatrix(qreal contrast, qreal intensity, qreal saturation); void reconfigure(ReconfigureFlags flags) override; void prePaintScreen(ScreenPrePaintData &data, int time) override; void prePaintWindow(EffectWindow *w, WindowPrePaintData &data, int time) override; void drawWindow(EffectWindow *w, int mask, const QRegion ®ion, WindowPaintData &data) override; void paintEffectFrame(EffectFrame *frame, const QRegion ®ion, double opacity, double frameOpacity) override; bool provides(Feature feature) override; bool isActive() const override; int requestedEffectChainPosition() const override { return 76; } bool eventFilter(QObject *watched, QEvent *event) override; public Q_SLOTS: void slotWindowAdded(KWin::EffectWindow *w); void slotWindowDeleted(KWin::EffectWindow *w); void slotPropertyNotify(KWin::EffectWindow *w, long atom); void slotScreenGeometryChanged(); private: QRegion contrastRegion(const EffectWindow *w) const; bool shouldContrast(const EffectWindow *w, int mask, const WindowPaintData &data) const; void updateContrastRegion(EffectWindow *w); void doContrast(EffectWindow *w, const QRegion &shape, const QRect &screen, const float opacity, const QMatrix4x4 &screenProjection); void uploadRegion(QVector2D *&map, const QRegion ®ion); void uploadGeometry(GLVertexBuffer *vbo, const QRegion ®ion); private: ContrastShader *shader; long net_wm_contrast_region; QRegion m_paintedArea; // actually painted area which is greater than m_damagedArea QRegion m_currentContrast; // keeps track of the currently contrasted area of non-caching windows(from bottom to top) QHash< const EffectWindow*, QMatrix4x4> m_colorMatrices; QHash< const EffectWindow*, QMetaObject::Connection > m_contrastChangedConnections; // used only in Wayland to keep track of effect changed KWaylandServer::ContrastManagerInterface *m_contrastManager = nullptr; }; inline bool ContrastEffect::provides(Effect::Feature feature) { if (feature == Contrast) { return true; } return KWin::Effect::provides(feature); } } // namespace KWin #endif