/***************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2006 Lubos Lunak You can Freely distribute this program under the GNU General Public License. See the file "COPYING" for the exact licensing terms. ******************************************************************/ #include "fadeout.h" #include namespace KWinInternal { void FadeOutEffect::prePaintWindow( Scene::Window* w, int* mask, QRegion* region, int time ) { if( windows.contains( w->window())) { windows[ w->window() ] -= time / 1000.; // complete change in 1000ms if( windows[ w->window() ] > 0 ) { *mask |= Scene::PAINT_WINDOW_TRANSLUCENT; *mask &= ~( Scene::PAINT_WINDOW_OPAQUE | Scene::PAINT_WINDOW_DISABLED ); } else { windows.remove( w->window()); w->window()->unrefWindow(); } } effects->prePaintWindow( w, mask, region, time ); } void FadeOutEffect::paintWindow( Scene::Window* w, int mask, QRegion region, WindowPaintData& data ) { if( windows.contains( w->window())) { data.opacity *= windows[ w->window()]; } effects->paintWindow( w, mask, region, data ); } void FadeOutEffect::postPaintWindow( Scene::Window* w ) { if( windows.contains( w->window())) w->window()->addDamageFull(); // trigger next animation repaint effects->postPaintWindow( w ); } void FadeOutEffect::windowClosed( Toplevel* c ) { Client* cc = dynamic_cast< Client* >( c ); if( cc == NULL || cc->isOnCurrentDesktop()) { windows[ c ] = 1; // count down to 0 c->addDamageFull(); c->refWindow(); } } void FadeOutEffect::windowDeleted( Toplevel* c ) { windows.remove( c ); } } // namespace