/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2007 Rivo Laks This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #include "minimizeanimation.h" #include #include namespace KWin { MinimizeAnimationEffect::MinimizeAnimationEffect() { mActiveAnimations = 0; connect(effects, SIGNAL(windowDeleted(KWin::EffectWindow*)), this, SLOT(slotWindowDeleted(KWin::EffectWindow*))); connect(effects, SIGNAL(windowMinimized(KWin::EffectWindow*)), this, SLOT(slotWindowMinimized(KWin::EffectWindow*))); connect(effects, SIGNAL(windowUnminimized(KWin::EffectWindow*)), this, SLOT(slotWindowUnminimized(KWin::EffectWindow*))); } bool MinimizeAnimationEffect::supported() { return effects->animationsSupported(); } void MinimizeAnimationEffect::prePaintScreen(ScreenPrePaintData& data, int time) { QHash< EffectWindow*, QTimeLine* >::iterator entry = mTimeLineWindows.begin(); bool erase = false; while (entry != mTimeLineWindows.end()) { QTimeLine *timeline = entry.value(); if (entry.key()->isMinimized()) { timeline->setCurrentTime(timeline->currentTime() + time); erase = (timeline->currentValue() >= 1.0f); } else { timeline->setCurrentTime(timeline->currentTime() - time); erase = (timeline->currentValue() <= 0.0f); } if (erase) { delete timeline; entry = mTimeLineWindows.erase(entry); } else ++entry; } mActiveAnimations = mTimeLineWindows.count(); if (mActiveAnimations > 0) // We need to mark the screen windows as transformed. Otherwise the // whole screen won't be repainted, resulting in artefacts data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS; effects->prePaintScreen(data, time); } void MinimizeAnimationEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time) { // Schedule window for transformation if the animation is still in // progress if (mTimeLineWindows.contains(w)) { // We'll transform this window data.setTransformed(); w->enablePainting(EffectWindow::PAINT_DISABLED_BY_MINIMIZE); } effects->prePaintWindow(w, data, time); } void MinimizeAnimationEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data) { QHash< EffectWindow*, QTimeLine* >::const_iterator entry = mTimeLineWindows.constFind(w); if (entry != mTimeLineWindows.constEnd()) { // 0 = not minimized, 1 = fully minimized double progress = entry.value()->currentValue(); QRect geo = w->geometry(); QRect icon = w->iconGeometry(); // If there's no icon geometry, minimize to the center of the screen if (!icon.isValid()) icon = QRect(effects->virtualScreenGeometry().center(), QSize(0, 0)); data *= QVector2D(interpolate(1.0, icon.width() / (double)geo.width(), progress), interpolate(1.0, icon.height() / (double)geo.height(), progress)); data.setXTranslation((int)interpolate(data.xTranslation(), icon.x() - geo.x(), progress)); data.setYTranslation((int)interpolate(data.yTranslation(), icon.y() - geo.y(), progress)); data.multiplyOpacity(0.1 + (1 - progress) * 0.9); } // Call the next effect. effects->paintWindow(w, mask, region, data); } void MinimizeAnimationEffect::postPaintScreen() { if (mActiveAnimations > 0) // Repaint the workspace so that everything would be repainted next time effects->addRepaintFull(); mActiveAnimations = mTimeLineWindows.count(); // Call the next effect. effects->postPaintScreen(); } void MinimizeAnimationEffect::slotWindowDeleted(EffectWindow* w) { delete mTimeLineWindows.take(w); } void MinimizeAnimationEffect::slotWindowMinimized(EffectWindow* w) { if (effects->activeFullScreenEffect()) return; QTimeLine *timeline; if (mTimeLineWindows.contains(w)) { timeline = mTimeLineWindows[w]; } else { timeline = new QTimeLine(animationTime(250), this); mTimeLineWindows.insert(w, timeline); } timeline->setCurveShape(QTimeLine::EaseInCurve); timeline->setCurrentTime(0.0); } void MinimizeAnimationEffect::slotWindowUnminimized(EffectWindow* w) { if (effects->activeFullScreenEffect()) return; QTimeLine *timeline; if (mTimeLineWindows.contains(w)) { timeline = mTimeLineWindows[w]; } else { timeline = new QTimeLine(animationTime(250), this); mTimeLineWindows.insert(w, timeline); } timeline->setCurveShape(QTimeLine::EaseInOutCurve); timeline->setCurrentTime(timeline->duration()); } bool MinimizeAnimationEffect::isActive() const { return !mTimeLineWindows.isEmpty(); } } // namespace