/***************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2006 Lubos Lunak You can Freely distribute this program under the GNU General Public License. See the file "COPYING" for the exact licensing terms. ******************************************************************/ #include "fadein.h" #include namespace KWinInternal { void FadeInEffect::prePaintWindow( Scene::Window* w, int* mask, QRegion* region, int time ) { if( windows.contains( w->window())) { windows[ w->window() ] += time / 1000.; // complete change in 1000ms if( windows[ w->window() ] < 1 ) { *mask |= Scene::PAINT_WINDOW_TRANSLUCENT; *mask &= ~Scene::PAINT_WINDOW_OPAQUE; } else windows.remove( w->window()); } effects->prePaintWindow( w, mask, region, time ); } void FadeInEffect::paintWindow( Scene::Window* w, int mask, QRegion region, WindowPaintData& data ) { if( windows.contains( w->window())) { data.opacity *= windows[ w->window()]; } effects->paintWindow( w, mask, region, data ); } void FadeInEffect::postPaintWindow( Scene::Window* w ) { if( windows.contains( w->window())) w->window()->addDamageFull(); // trigger next animation repaint effects->postPaintWindow( w ); } void FadeInEffect::windowAdded( Toplevel* c ) { Client* cc = dynamic_cast< Client* >( c ); if( cc == NULL || cc->isOnCurrentDesktop()) { windows[ c ] = 0; c->addDamageFull(); } } void FadeInEffect::windowDeleted( Toplevel* c ) { windows.remove( c ); } } // namespace