/* This is the new kwindecoration kcontrol module Copyright (c) 2004, Sandro Giessl Copyright (c) 2001 Karol Szwed http://gallium.n3.net/ Supports new kwin configuration plugins, and titlebar button position modification via dnd interface. Based on original "kwintheme" (Window Borders) Copyright (C) 2001 Rik Hemsley (rikkus) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef __BUTTONS_H_ #define __BUTTONS_H_ #include #include #include #include //Added by qt3to4: #include #include #include #include #include #include #include #include #include class KDecorationFactory; /** * This class holds the button data. */ class Button { public: Button(); Button(const QString& name, const QBitmap& icon, QChar type, bool duplicate, bool supported); virtual ~Button(); QString name; QBitmap icon; QChar type; bool duplicate; bool supported; }; class ButtonDrag : public Q3StoredDrag { public: ButtonDrag( Button btn, QWidget* parent, const char* name=0 ); ~ButtonDrag() {}; static bool canDecode( QDropEvent* e ); static bool decode( QDropEvent* e, Button& btn ); }; /** * This is plugged into ButtonDropSite */ class ButtonDropSiteItem { public: ButtonDropSiteItem(const Button& btn); ~ButtonDropSiteItem(); Button button(); QRect rect; int width(); int height(); void draw(QPainter *p, const QPalette& cg, QRect rect); private: Button m_button; }; /** * This is plugged into ButtonSource */ class ButtonSourceItem : public Q3ListViewItem { public: ButtonSourceItem(Q3ListView * parent, const Button& btn); virtual ~ButtonSourceItem(); void paintCell(QPainter *p, const QPalette &cg, int column, int width, int align); void setButton(const Button& btn); Button button() const; private: Button m_button; bool m_dirty; }; /** * Implements the button drag source list view */ class ButtonSource : public K3ListView { Q_OBJECT public: ButtonSource(QWidget *parent = 0); virtual ~ButtonSource(); QSize sizeHint() const; void hideAllButtons(); void showAllButtons(); public slots: void hideButton(QChar btn); void showButton(QChar btn); protected: bool acceptDrag(QDropEvent* e) const; virtual Q3DragObject *dragObject(); }; typedef QList ButtonList; /** * This class renders and handles the demo titlebar dropsite */ class ButtonDropSite: public QFrame { Q_OBJECT public: ButtonDropSite( QWidget* parent=0, const char* name=0 ); ~ButtonDropSite(); // Allow external classes access our buttons - ensure buttons are // not duplicated however. ButtonList buttonsLeft; ButtonList buttonsRight; void clearLeft(); void clearRight(); signals: void buttonAdded(QChar btn); void buttonRemoved(QChar btn); void changed(); public slots: bool removeSelectedButton(); ///< This slot is called after we drop on the item listbox... void recalcItemGeometry(); ///< Call this whenever the item list changes... updates the items' rect property protected: void resizeEvent(QResizeEvent*); void dragEnterEvent( QDragEnterEvent* e ); void dragMoveEvent( QDragMoveEvent* e ); void dragLeaveEvent( QDragLeaveEvent* e ); void dropEvent( QDropEvent* e ); void mousePressEvent( QMouseEvent* e ); ///< Starts dragging a button... void drawContents( QPainter* p ); ButtonDropSiteItem *buttonAt(QPoint p); bool removeButton(ButtonDropSiteItem *item); int calcButtonListWidth(const ButtonList& buttons); ///< Computes the total space the buttons will take in the titlebar void drawButtonList(QPainter *p, const ButtonList& buttons, int offset); QRect leftDropArea(); QRect rightDropArea(); private: /** * Try to find the item. If found, set its list and iterator and return true, else return false */ bool getItemIterator(ButtonDropSiteItem *item, ButtonList* &list, ButtonList::iterator &iterator); void cleanDropVisualizer(); QRect m_oldDropVisualizer; ButtonDropSiteItem *m_selected; }; class ButtonPositionWidget : public QWidget { Q_OBJECT public: ButtonPositionWidget(QWidget *parent = 0, const char* name = 0); ~ButtonPositionWidget(); /** * set the factory, so the class e.g. knows which buttons are supported by the client */ void setDecorationFactory(KDecorationFactory *factory); QString buttonsLeft() const; QString buttonsRight() const; void setButtonsLeft(const QString &buttons); void setButtonsRight(const QString &buttons); signals: void changed(); private: void clearButtonList(const ButtonList& btns); Button getButton(QChar type, bool& success); ButtonDropSite* m_dropSite; ButtonSource *m_buttonSource; KDecorationFactory *m_factory; QString m_supportedButtons; }; #endif // vim: ts=4 // kate: space-indent off; tab-width 4;