/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2013 Martin Gräßlin This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #include "scene_qpainter.h" // KWin #include "client.h" #include "composite.h" #include "deleted.h" #include "effects.h" #include "paintredirector.h" #include "toplevel.h" #ifdef WAYLAND_FOUND #include "wayland_backend.h" #endif #include "workspace.h" #include "xcbutils.h" // Qt #include #include namespace KWin { //**************************************** // QPainterBackend //**************************************** QPainterBackend::QPainterBackend() : m_failed(false) { } QPainterBackend::~QPainterBackend() { } bool QPainterBackend::isLastFrameRendered() const { return true; } OverlayWindow* QPainterBackend::overlayWindow() { return NULL; } void QPainterBackend::showOverlay() { } void QPainterBackend::screenGeometryChanged(const QSize &size) { Q_UNUSED(size) } void QPainterBackend::setFailed(const QString &reason) { qWarning() << "Creating the XRender backend failed: " << reason; m_failed = true; } #ifdef WAYLAND_FOUND //**************************************** // WaylandQPainterBackend //**************************************** static void handleFrameCallback(void *data, wl_callback *callback, uint32_t time) { Q_UNUSED(data) Q_UNUSED(time) reinterpret_cast(data)->lastFrameRendered(); if (callback) { wl_callback_destroy(callback); } } static const struct wl_callback_listener s_surfaceFrameListener = { handleFrameCallback }; WaylandQPainterBackend::WaylandQPainterBackend() : QPainterBackend() , m_lastFrameRendered(true) , m_needsFullRepaint(true) , m_backBuffer(QImage(QSize(displayWidth(), displayHeight()), QImage::Format_ARGB32_Premultiplied)) , m_buffer(NULL) { connect(Wayland::WaylandBackend::self()->shmPool(), SIGNAL(poolResized()), SLOT(remapBuffer())); } WaylandQPainterBackend::~WaylandQPainterBackend() { if (m_buffer) { m_buffer->setUsed(false); } } bool WaylandQPainterBackend::isLastFrameRendered() const { return m_lastFrameRendered; } bool WaylandQPainterBackend::usesOverlayWindow() const { return false; } void WaylandQPainterBackend::present(int mask, const QRegion &damage) { Q_UNUSED(mask) Wayland::WaylandBackend *wl = Wayland::WaylandBackend::self(); if (m_backBuffer.isNull()) { return; } m_lastFrameRendered = false; m_needsFullRepaint = false; wl_surface *surface = wl->surface(); wl_callback *callback = wl_surface_frame(surface); wl_callback_add_listener(callback, &s_surfaceFrameListener, this); wl_surface_attach(surface, m_buffer->buffer(), 0, 0); Q_FOREACH (const QRect &rect, damage.rects()) { wl_surface_damage(surface, rect.x(), rect.y(), rect.width(), rect.height()); } wl_surface_commit(surface); wl->dispatchEvents(); } void WaylandQPainterBackend::lastFrameRendered() { m_lastFrameRendered = true; Compositor::self()->lastFrameRendered(); } void WaylandQPainterBackend::screenGeometryChanged(const QSize &size) { Q_UNUSED(size) m_buffer->setUsed(false); m_buffer = NULL; } QImage *WaylandQPainterBackend::buffer() { return &m_backBuffer; } void WaylandQPainterBackend::prepareRenderingFrame() { if (m_buffer) { if (m_buffer->isReleased()) { // we can re-use this buffer m_buffer->setReleased(false); return; } else { // buffer is still in use, get a new one m_buffer->setUsed(false); } } m_buffer = NULL; const QSize size(displayWidth(), displayHeight()); m_buffer = Wayland::WaylandBackend::self()->shmPool()->getBuffer(size, size.width() * 4); if (!m_buffer) { qDebug() << "Did not get a new Buffer from Shm Pool"; m_backBuffer = QImage(); return; } m_buffer->setUsed(true); m_backBuffer = QImage(m_buffer->address(), size.width(), size.height(), QImage::Format_ARGB32_Premultiplied); m_backBuffer.fill(Qt::transparent); m_needsFullRepaint = true; qDebug() << "Created a new back buffer"; } void WaylandQPainterBackend::remapBuffer() { if (!m_buffer || !m_buffer->isUsed()) { return; } const QSize size = m_backBuffer.size(); m_backBuffer = QImage(m_buffer->address(), size.width(), size.height(), QImage::Format_ARGB32_Premultiplied); qDebug() << "Remapped our back buffer"; } bool WaylandQPainterBackend::needsFullRepaint() const { return m_needsFullRepaint; } #endif //**************************************** // SceneQPainter //**************************************** SceneQPainter *SceneQPainter::createScene() { QScopedPointer backend; #ifdef WAYLAND_FOUND if (Wayland::WaylandBackend::self()) { backend.reset(new WaylandQPainterBackend); if (backend->isFailed()) { return NULL; } return new SceneQPainter(backend.take()); } #endif return NULL; } SceneQPainter::SceneQPainter(QPainterBackend* backend) : Scene(Workspace::self()) , m_backend(backend) , m_painter(new QPainter()) { } SceneQPainter::~SceneQPainter() { } CompositingType SceneQPainter::compositingType() const { return QPainterCompositing; } bool SceneQPainter::initFailed() const { return false; } void SceneQPainter::paintGenericScreen(int mask, ScreenPaintData data) { m_painter->save(); m_painter->translate(data.xTranslation(), data.yTranslation()); m_painter->scale(data.xScale(), data.yScale()); Scene::paintGenericScreen(mask, data); m_painter->restore(); } qint64 SceneQPainter::paint(QRegion damage, ToplevelList toplevels) { QElapsedTimer renderTimer; renderTimer.start(); createStackingOrder(toplevels); int mask = 0; m_backend->prepareRenderingFrame(); m_painter->begin(m_backend->buffer()); if (m_backend->needsFullRepaint()) { mask |= Scene::PAINT_SCREEN_BACKGROUND_FIRST; damage = QRegion(0, 0, displayWidth(), displayHeight()); } QRegion updateRegion, validRegion; paintScreen(&mask, damage, QRegion(), &updateRegion, &validRegion); m_backend->showOverlay(); m_painter->end(); m_backend->present(mask, updateRegion); // do cleanup clearStackingOrder(); return renderTimer.nsecsElapsed(); } void SceneQPainter::paintBackground(QRegion region) { m_painter->setBrush(Qt::black); m_painter->drawRects(region.rects()); } Scene::Window *SceneQPainter::createWindow(Toplevel *toplevel) { return new SceneQPainter::Window(this, toplevel); } Scene::EffectFrame *SceneQPainter::createEffectFrame(EffectFrameImpl *frame) { return new QPainterEffectFrame(frame, this); } Shadow *SceneQPainter::createShadow(Toplevel *toplevel) { return new SceneQPainterShadow(toplevel); } //**************************************** // SceneQPainter::Window //**************************************** SceneQPainter::Window::Window(SceneQPainter *scene, Toplevel *c) : Scene::Window(c) , m_scene(scene) { } SceneQPainter::Window::~Window() { discardShape(); } void SceneQPainter::Window::performPaint(int mask, QRegion region, WindowPaintData data) { if (!(mask & (PAINT_WINDOW_TRANSFORMED | PAINT_SCREEN_TRANSFORMED))) region &= toplevel->visibleRect(); if (region.isEmpty()) return; QPainterWindowPixmap *pixmap = windowPixmap(); if (!pixmap || !pixmap->isValid()) { return; } if (!toplevel->damage().isEmpty()) { pixmap->update(toplevel->damage()); toplevel->resetDamage(); } QPainter *scenePainter = m_scene->painter(); QPainter *painter = scenePainter; painter->setClipRegion(region); painter->setClipping(true); painter->save(); painter->translate(x(), y()); if (mask & PAINT_WINDOW_TRANSFORMED) { painter->translate(data.xTranslation(), data.yTranslation()); painter->scale(data.xScale(), data.yScale()); } const bool opaque = qFuzzyCompare(1.0, data.opacity()); QImage tempImage; QPainter tempPainter; if (!opaque) { // need a temp render target which we later on blit to the screen tempImage = QImage(toplevel->visibleRect().size(), QImage::Format_ARGB32_Premultiplied); tempImage.fill(Qt::transparent); tempPainter.begin(&tempImage); tempPainter.save(); tempPainter.translate(toplevel->geometry().topLeft() - toplevel->visibleRect().topLeft()); painter = &tempPainter; } renderShadow(painter); renderWindowDecorations(painter); // render content const QRect src = QRect(toplevel->clientPos(), toplevel->clientSize()); painter->drawImage(toplevel->clientPos(), pixmap->image(), src); if (!opaque) { tempPainter.restore(); tempPainter.setCompositionMode(QPainter::CompositionMode_DestinationIn); QColor translucent(Qt::transparent); translucent.setAlphaF(data.opacity()); tempPainter.fillRect(QRect(QPoint(0, 0), toplevel->visibleRect().size()), translucent); tempPainter.end(); painter = scenePainter; painter->drawImage(toplevel->visibleRect().topLeft() - toplevel->geometry().topLeft(), tempImage); } painter->restore(); painter->setClipRegion(QRegion()); painter->setClipping(false); } void SceneQPainter::Window::renderShadow(QPainter* painter) { if (!toplevel->shadow()) { return; } SceneQPainterShadow *shadow = static_cast(toplevel->shadow()); const QPixmap &topLeft = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementTopLeft); const QPixmap &top = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementTop); const QPixmap &topRight = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementTopRight); const QPixmap &bottomLeft = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementBottomLeft); const QPixmap &bottom = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementBottom); const QPixmap &bottomRight = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementBottomRight); const QPixmap &left = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementLeft); const QPixmap &right = shadow->shadowPixmap(SceneQPainterShadow::ShadowElementRight); const int leftOffset = shadow->leftOffset(); const int topOffset = shadow->topOffset(); const int rightOffset = shadow->rightOffset(); const int bottomOffset = shadow->bottomOffset(); // top left painter->drawPixmap(-leftOffset, -topOffset, topLeft); // top right painter->drawPixmap(toplevel->width() - topRight.width() + rightOffset, -topOffset, topRight); // bottom left painter->drawPixmap(-leftOffset, toplevel->height() - bottomLeft.height() + bottomOffset, bottomLeft); // bottom right painter->drawPixmap(toplevel->width() - bottomRight.width() + rightOffset, toplevel->height() - bottomRight.height() + bottomOffset, bottomRight); // top painter->drawPixmap(topLeft.width() - leftOffset, -topOffset, toplevel->width() - topLeft.width() - topRight.width() + leftOffset + rightOffset, top.height(), top); // left painter->drawPixmap(-leftOffset, topLeft.height() - topOffset, left.width(), toplevel->height() - topLeft.height() - bottomLeft.height() + topOffset + bottomOffset, left); // right painter->drawPixmap(toplevel->width() - right.width() + rightOffset, topRight.height() - topOffset, right.width(), toplevel->height() - topRight.height() - bottomRight.height() + topOffset + bottomOffset, right); // bottom painter->drawPixmap(bottomLeft.width() - leftOffset, toplevel->height() - bottom.height() + bottomOffset, toplevel->width() - bottomLeft.width() - bottomRight.width() + leftOffset + rightOffset, bottom.height(), bottom); } void SceneQPainter::Window::renderWindowDecorations(QPainter *painter) { // TODO: custom decoration opacity Client *client = dynamic_cast(toplevel); Deleted *deleted = dynamic_cast(toplevel); if (!client && !deleted) { return; } bool noBorder = true; PaintRedirector *redirector = NULL; QRect dtr, dlr, drr, dbr; if (client && !client->noBorder()) { redirector = client->decorationPaintRedirector(); client->layoutDecorationRects(dlr, dtr, drr, dbr, Client::WindowRelative); noBorder = false; } else if (deleted && !deleted->noBorder()) { noBorder = false; redirector = deleted->decorationPaintRedirector(); deleted->layoutDecorationRects(dlr, dtr, drr, dbr); } if (noBorder || !redirector) { return; } redirector->ensurePixmapsPainted(); const QImage *left = redirector->leftDecoPixmap(); const QImage *top = redirector->topDecoPixmap(); const QImage *right = redirector->rightDecoPixmap(); const QImage *bottom = redirector->bottomDecoPixmap(); painter->drawImage(dtr, *top); painter->drawImage(dlr, *left); painter->drawImage(drr, *right); painter->drawImage(dbr, *bottom); redirector->markAsRepainted(); } WindowPixmap *SceneQPainter::Window::createWindowPixmap() { return new QPainterWindowPixmap(this); } //**************************************** // QPainterWindowPixmap //**************************************** QPainterWindowPixmap::QPainterWindowPixmap(Scene::Window *window) : WindowPixmap(window) , m_shm(new Xcb::Shm) { } QPainterWindowPixmap::~QPainterWindowPixmap() { } void QPainterWindowPixmap::create() { if (isValid() || !m_shm->isValid()) { return; } KWin::WindowPixmap::create(); if (!isValid()) { return; } m_image = QImage((uchar*)m_shm->buffer(), size().width(), size().height(), QImage::Format_ARGB32_Premultiplied); } bool QPainterWindowPixmap::update(const QRegion &damage) { Q_UNUSED(damage) if (!m_shm->isValid()) { return false; } // TODO: optimize by only updating the damaged areas xcb_shm_get_image_cookie_t cookie = xcb_shm_get_image_unchecked(connection(), pixmap(), 0, 0, size().width(), size().height(), ~0, XCB_IMAGE_FORMAT_Z_PIXMAP, m_shm->segment(), 0); ScopedCPointer image(xcb_shm_get_image_reply(connection(), cookie, NULL)); if (image.isNull()) { return false; } return true; } QPainterEffectFrame::QPainterEffectFrame(EffectFrameImpl *frame, SceneQPainter *scene) : Scene::EffectFrame(frame) , m_scene(scene) { } QPainterEffectFrame::~QPainterEffectFrame() { } void QPainterEffectFrame::render(QRegion region, double opacity, double frameOpacity) { Q_UNUSED(region) Q_UNUSED(opacity) // TODO: adjust opacity if (m_effectFrame->geometry().isEmpty()) { return; // Nothing to display } QPainter *painter = m_scene->painter(); // Render the actual frame if (m_effectFrame->style() == EffectFrameUnstyled) { painter->save(); painter->setPen(Qt::NoPen); QColor color(Qt::black); color.setAlphaF(frameOpacity); painter->setBrush(color); painter->setRenderHint(QPainter::Antialiasing); painter->drawRoundedRect(m_effectFrame->geometry().adjusted(-5, -5, 5, 5), 5.0, 5.0); painter->restore(); } else if (m_effectFrame->style() == EffectFrameStyled) { qreal left, top, right, bottom; m_effectFrame->frame().getMargins(left, top, right, bottom); // m_geometry is the inner geometry QRect geom = m_effectFrame->geometry().adjusted(-left, -top, right, bottom); painter->drawPixmap(geom, m_effectFrame->frame().framePixmap()); } if (!m_effectFrame->selection().isNull()) { painter->drawPixmap(m_effectFrame->selection(), m_effectFrame->selectionFrame().framePixmap()); } // Render icon if (!m_effectFrame->icon().isNull() && !m_effectFrame->iconSize().isEmpty()) { const QPoint topLeft(m_effectFrame->geometry().x(), m_effectFrame->geometry().center().y() - m_effectFrame->iconSize().height() / 2); const QRect geom = QRect(topLeft, m_effectFrame->iconSize()); painter->drawPixmap(geom, m_effectFrame->icon().pixmap(m_effectFrame->iconSize())); } // Render text if (!m_effectFrame->text().isEmpty()) { // Determine position on texture to paint text QRect rect(QPoint(0, 0), m_effectFrame->geometry().size()); if (!m_effectFrame->icon().isNull() && !m_effectFrame->iconSize().isEmpty()) { rect.setLeft(m_effectFrame->iconSize().width()); } // If static size elide text as required QString text = m_effectFrame->text(); if (m_effectFrame->isStatic()) { QFontMetrics metrics(m_effectFrame->text()); text = metrics.elidedText(text, Qt::ElideRight, rect.width()); } painter->save(); painter->setFont(m_effectFrame->font()); if (m_effectFrame->style() == EffectFrameStyled) { painter->setPen(m_effectFrame->styledTextColor()); } else { // TODO: What about no frame? Custom color setting required painter->setPen(Qt::white); } painter->drawText(rect.translated(m_effectFrame->geometry().topLeft()), m_effectFrame->alignment(), text); painter->restore(); } } //**************************************** // QPainterShadow //**************************************** SceneQPainterShadow::SceneQPainterShadow(Toplevel* toplevel) : Shadow(toplevel) { } SceneQPainterShadow::~SceneQPainterShadow() { } bool SceneQPainterShadow::prepareBackend() { return true; } } // KWin