/* KWin - the KDE window manager This file is part of the KDE project. SPDX-FileCopyrightText: 2015 Martin Gräßlin SPDX-License-Identifier: GPL-3.0-or-later */ #ifndef KWIN_EGL_HWCOMPOSER_BACKEND_H #define KWIN_EGL_HWCOMPOSER_BACKEND_H #include "abstract_egl_backend.h" namespace KWin { class HwcomposerBackend; class HwcomposerWindow; class EglHwcomposerBackend : public AbstractEglBackend { public: EglHwcomposerBackend(HwcomposerBackend *backend); virtual ~EglHwcomposerBackend(); bool usesOverlayWindow() const override; SceneOpenGLTexturePrivate *createBackendTexture(SceneOpenGLTexture *texture) override; void screenGeometryChanged(const QSize &size) override; QRegion prepareRenderingFrame() override; void endRenderingFrame(const QRegion &renderedRegion, const QRegion &damagedRegion) override; void init() override; protected: void present() override; private: bool initializeEgl(); bool initRenderingContext(); bool initBufferConfigs(); bool makeContextCurrent(); HwcomposerBackend *m_backend; HwcomposerWindow *m_nativeSurface = nullptr; }; class EglHwcomposerTexture : public AbstractEglTexture { public: virtual ~EglHwcomposerTexture(); private: friend class EglHwcomposerBackend; EglHwcomposerTexture(SceneOpenGLTexture *texture, EglHwcomposerBackend *backend); }; } #endif