/* KWin - the KDE window manager This file is part of the KDE project. SPDX-FileCopyrightText: 2015 Martin Gräßlin SPDX-License-Identifier: GPL-2.0-or-later */ #ifndef KWIN_ABSTRACT_EGL_BACKEND_H #define KWIN_ABSTRACT_EGL_BACKEND_H #include "backend.h" #include "texture.h" #include #include class QOpenGLFramebufferObject; namespace KWaylandServer { class BufferInterface; } namespace KWin { class EglDmabuf; class AbstractOutput; class KWIN_EXPORT AbstractEglBackend : public QObject, public OpenGLBackend { Q_OBJECT public: ~AbstractEglBackend() override; bool makeCurrent() override; void doneCurrent() override; EGLDisplay eglDisplay() const { return m_display; } EGLContext context() const { return m_context; } EGLSurface surface() const { return m_surface; } EGLConfig config() const { return m_config; } QSharedPointer textureForOutput(AbstractOutput *output) const override; static void setPrimaryBackend(AbstractEglBackend *primaryBackend) { s_primaryBackend = primaryBackend; } static AbstractEglBackend *primaryBackend() { return s_primaryBackend; } bool isPrimary() const { return this == s_primaryBackend; } protected: AbstractEglBackend(); void setEglDisplay(const EGLDisplay &display); void setSurface(const EGLSurface &surface); void setConfig(const EGLConfig &config); void cleanup(); virtual void cleanupSurfaces(); bool initEglAPI(); void initKWinGL(); void initBufferAge(); void initClientExtensions(); void initWayland(); bool hasClientExtension(const QByteArray &ext) const; bool isOpenGLES() const; bool createContext(); private: void teardown(); EGLDisplay m_display = EGL_NO_DISPLAY; EGLSurface m_surface = EGL_NO_SURFACE; EGLContext m_context = EGL_NO_CONTEXT; EGLConfig m_config = nullptr; // note: m_dmaBuf is nullptr if this is not the primary backend EglDmabuf *m_dmaBuf = nullptr; QList m_clientExtensions; static AbstractEglBackend * s_primaryBackend; }; class KWIN_EXPORT AbstractEglTexture : public SceneOpenGLTexturePrivate { public: ~AbstractEglTexture() override; bool loadTexture(WindowPixmap *pixmap) override; void updateTexture(WindowPixmap *pixmap) override; OpenGLBackend *backend() override; protected: AbstractEglTexture(SceneOpenGLTexture *texture, AbstractEglBackend *backend); EGLImageKHR image() const { return m_image; } void setImage(const EGLImageKHR &img) { m_image = img; } SceneOpenGLTexture *texture() const { return q; } private: void createTextureSubImage(const QImage &image, const QRegion &damage); bool createTextureImage(const QImage &image); bool loadShmTexture(const QPointer &buffer); bool loadEglTexture(const QPointer &buffer); bool loadDmabufTexture(const QPointer< KWaylandServer::BufferInterface > &buffer); bool loadInternalImageObject(WindowPixmap *pixmap); EGLImageKHR attach(const QPointer &buffer); bool updateFromFBO(const QSharedPointer &fbo); bool updateFromInternalImageObject(WindowPixmap *pixmap); SceneOpenGLTexture *q; AbstractEglBackend *m_backend; EGLImageKHR m_image; }; } #endif