/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2007 Lubos Lunak <l.lunak@kde.org> Copyright (C) 2009 Martin Gräßlin <mgraesslin@kde.org> Copyright (C) 2009, 2010 Lucas Murray <lmurray@undefinedfire.com> This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. *********************************************************************/ #ifndef KWIN_LOGOUT_H #define KWIN_LOGOUT_H #include <kwineffects.h> namespace KWin { class GLRenderTarget; class GLTexture; class LogoutEffect : public Effect { Q_OBJECT Q_PROPERTY(bool useBlur READ isUseBlur) public: LogoutEffect(); ~LogoutEffect(); virtual void reconfigure(ReconfigureFlags); virtual void prePaintScreen(ScreenPrePaintData& data, int time); virtual void paintScreen(int mask, QRegion region, ScreenPaintData& data); virtual void postPaintScreen(); virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data); virtual bool isActive() const; // for properties bool isUseBlur() const { return useBlur; } public Q_SLOTS: void slotWindowAdded(KWin::EffectWindow* w); void slotWindowClosed(KWin::EffectWindow *w); void slotWindowDeleted(KWin::EffectWindow *w); void slotPropertyNotify(KWin::EffectWindow *w, long a); private: bool isLogoutDialog(EffectWindow* w); double progress; // 0-1 bool displayEffect; EffectWindow* logoutWindow; bool logoutWindowClosed; bool logoutWindowPassed; // Persistent effect long logoutAtom; bool canDoPersistent; EffectWindowList ignoredWindows; void renderVignetting(); void renderVignettingLegacy(); void renderBlurTexture(); void renderBlurTextureLegacy(); int frameDelay; bool blurSupported, useBlur; GLTexture* blurTexture; GLRenderTarget* blurTarget; double windowOpacity; EffectWindowList windows; QHash< EffectWindow*, double > windowsOpacities; GLShader *m_vignettingShader; GLShader *m_blurShader; QString m_shadersDir; }; } // namespace #endif