/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2015 Martin Gräßlin This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #ifndef KWIN_PLATFORM_H #define KWIN_PLATFORM_H #include #include #include #include #include #include #include class QAction; namespace KWayland { namespace Server { class OutputConfigurationInterface; } } namespace KWin { class Edge; class Compositor; class OverlayWindow; class OpenGLBackend; class Outline; class OutlineVisual; class QPainterBackend; class Scene; class Screens; class ScreenEdges; class Toplevel; class WaylandCursorTheme; namespace Decoration { class Renderer; class DecoratedClientImpl; } class KWIN_EXPORT Platform : public QObject { Q_OBJECT public: virtual ~Platform(); virtual void init() = 0; virtual Screens *createScreens(QObject *parent = nullptr); virtual OpenGLBackend *createOpenGLBackend(); virtual QPainterBackend *createQPainterBackend(); /** * Allows the platform to create a platform specific screen edge. * The default implementation creates a Edge. **/ virtual Edge *createScreenEdge(ScreenEdges *parent); /** * Allows the platform to create a platform specific Cursor. * The default implementation creates an InputRedirectionCursor. **/ virtual void createPlatformCursor(QObject *parent = nullptr); virtual void warpPointer(const QPointF &globalPos); /** * Whether our Compositing EGL display allows a surface less context * so that a sharing context could be created. **/ virtual bool supportsQpaContext() const; /** * The EGLDisplay used by the compositing scene. **/ EGLDisplay sceneEglDisplay() const; void setSceneEglDisplay(EGLDisplay display); /** * The EGLContext used by the compositing scene. **/ virtual EGLContext sceneEglContext() const { return m_context; } /** * Sets the @p context used by the compositing scene. **/ void setSceneEglContext(EGLContext context) { m_context = context; } /** * The first (in case of multiple) EGLSurface used by the compositing scene. **/ EGLSurface sceneEglSurface() const { return m_surface; } /** * Sets the first @p surface used by the compositing scene. * @see sceneEglSurface **/ void setSceneEglSurface(EGLSurface surface) { m_surface = surface; } /** * The EglConfig used by the compositing scene. **/ EGLConfig sceneEglConfig() const { return m_eglConfig; } /** * Sets the @p config used by the compositing scene. * @see sceneEglConfig **/ void setSceneEglConfig(EGLConfig config) { m_eglConfig = config; } /** * Implementing subclasses should provide a size in case the backend represents * a basic screen and uses the BasicScreens. * * Base implementation returns an invalid size. **/ virtual QSize screenSize() const; /** * Implementing subclasses should provide all geometries in case the backend represents * a basic screen and uses the BasicScreens. * * Base implementation returns one QRect positioned at 0/0 with screenSize() as size. **/ virtual QVector screenGeometries() const; /** * Implementing subclasses should provide all geometries in case the backend represents * a basic screen and uses the BasicScreens. * * Base implementation returns a screen with a scale of 1. **/ virtual QVector screenScales() const; /** * Implement this method to receive configuration change requests through KWayland's * OutputManagement interface. * * Base implementation warns that the current backend does not implement this * functionality. */ virtual void configurationChangeRequested(KWayland::Server::OutputConfigurationInterface *config); /** * Whether the Platform requires compositing for rendering. * Default implementation returns @c true. If the implementing Platform allows to be used * without compositing (e.g. rendering is done by the windowing system), re-implement this method. **/ virtual bool requiresCompositing() const; /** * Whether Compositing is possible in the Platform. * Returning @c false in this method makes only sense if @link{requiresCompositing} returns @c false. * * The default implementation returns @c true. * @see requiresCompositing **/ virtual bool compositingPossible() const; /** * Returns a user facing text explaining why compositing is not possible in case * @link{compositingPossible} returns @c false. * * The default implementation returns an empty string. * @see compositingPossible **/ virtual QString compositingNotPossibleReason() const; /** * Whether OpenGL compositing is broken. * The Platform can implement this method if it is able to detect whether OpenGL compositing * broke (e.g. triggered a crash in a previous run). * * Default implementation returns @c false. * @see createOpenGLSafePoint **/ virtual bool openGLCompositingIsBroken() const; enum class OpenGLSafePoint { PreInit, PostInit, PreFrame, PostFrame, PostLastGuardedFrame }; /** * This method is invoked before and after creating the OpenGL rendering Scene. * An implementing Platform can use it to detect crashes triggered by the OpenGL implementation. * This can be used for @link{openGLCompositingIsBroken}. * * The default implementation does nothing. * @see openGLCompositingIsBroken. **/ virtual void createOpenGLSafePoint(OpenGLSafePoint safePoint); /** * Starts an interactive window selection process. * * Once the user selected a window the @p callback is invoked with the selected Toplevel as * argument. In case the user cancels the interactive window selection or selecting a window is currently * not possible (e.g. screen locked) the @p callback is invoked with a @c nullptr argument. * * During the interactive window selection the cursor is turned into a crosshair cursor unless * @p cursorName is provided. The argument @p cursorName is a QByteArray instead of Qt::CursorShape * to support the "pirate" cursor for kill window which is not wrapped by Qt::CursorShape. * * The default implementation forwards to InputRedirection. * * @param callback The function to invoke once the interactive window selection ends * @param cursorName The optional name of the cursor shape to use, default is crosshair **/ virtual void startInteractiveWindowSelection(std::function callback, const QByteArray &cursorName = QByteArray()); /** * Starts an interactive position selection process. * * Once the user selected a position on the screen the @p callback is invoked with * the selected point as argument. In case the user cancels the interactive position selection * or selecting a position is currently not possible (e.g. screen locked) the @p callback * is invoked with a point at @c -1 as x and y argument. * * During the interactive window selection the cursor is turned into a crosshair cursor. * * The default implementation forwards to InputRedirection. * * @param callback The function to invoke once the interactive position selection ends **/ virtual void startInteractivePositionSelection(std::function callback); /** * Platform specific preparation for an @p action which is used for KGlobalAccel. * * A platform might need to do preparation for an @p action before * it can be used with KGlobalAccel. * * Code using KGlobalAccel should invoke this method for the @p action * prior to setting up any shortcuts and connections. * * The default implementation does nothing. * * @param action The action which will be used with KGlobalAccel. * @since 5.10 **/ virtual void setupActionForGlobalAccel(QAction *action); bool usesSoftwareCursor() const { return m_softWareCursor; } QImage softwareCursor() const; QPoint softwareCursorHotspot() const; void markCursorAsRendered(); /** * Returns a PlatformCursorImage. By default this is created by softwareCursor and * softwareCursorHotspot. An implementing subclass can use this to provide a better * suited PlatformCursorImage. * * @see softwareCursor * @see softwareCursorHotspot * @since 5.9 **/ virtual PlatformCursorImage cursorImage() const; /** * The Platform cursor image should be hidden. * @see showCursor * @see doHideCursor * @see isCursorHidden * @since 5.9 **/ void hideCursor(); /** * The Platform cursor image should be shown again. * @see hideCursor * @see doShowCursor * @see isCursorHidden * @since 5.9 **/ void showCursor(); /** * Whether the cursor is currently hidden. * @see showCursor * @see hideCursor * @since 5.9 **/ bool isCursorHidden() const { return m_hideCursorCounter > 0; } bool handlesOutputs() const { return m_handlesOutputs; } bool isReady() const { return m_ready; } void setInitialWindowSize(const QSize &size) { m_initialWindowSize = size; } void setDeviceIdentifier(const QByteArray &identifier) { m_deviceIdentifier = identifier; } bool supportsPointerWarping() const { return m_pointerWarping; } bool areOutputsEnabled() const { return m_outputsEnabled; } void setOutputsEnabled(bool enabled) { m_outputsEnabled = enabled; } int initialOutputCount() const { return m_initialOutputCount; } void setInitialOutputCount(int count) { m_initialOutputCount = count; } qreal initialOutputScale() const { return m_initialOutputScale; } void setInitialOutputScale(qreal scale) { m_initialOutputScale = scale; } /** * Creates the OverlayWindow required for X11 based compositors. * Default implementation returns @c nullptr. **/ virtual OverlayWindow *createOverlayWindow(); /** * Allows a platform to update the X11 timestamp. * Mostly for the X11 standalone platform to interact with QX11Info. * * Default implementation does nothing. This means code relying on the X timestamp being up to date, * might not be working. E.g. synced X11 window resizing **/ virtual void updateXTime(); /** * Creates the OutlineVisual for the given @p outline. * Default implementation creates an OutlineVisual suited for composited usage. **/ virtual OutlineVisual *createOutline(Outline *outline); /** * Creates the Decoration::Renderer for the given @p client. * * The default implementation creates a Renderer suited for the Compositor, @c nullptr if there is no Compositor. **/ virtual Decoration::Renderer *createDecorationRenderer(Decoration::DecoratedClientImpl *client); /** * Platform specific way to invert the screen. * Default implementation invokes the invert effect **/ virtual void invertScreen(); /** * Default implementation creates an EffectsHandlerImp; **/ virtual void createEffectsHandler(Compositor *compositor, Scene *scene); /** * The CompositingTypes supported by the Platform. * The first item should be the most preferred one. * @since 5.11 **/ virtual QVector supportedCompositors() const = 0; /* * A string of information to include in kwin debug output * It should not be translated. * * The base implementation prints the name. * @since 5.12 */ virtual QString supportInformation() const; public Q_SLOTS: void pointerMotion(const QPointF &position, quint32 time); void pointerButtonPressed(quint32 button, quint32 time); void pointerButtonReleased(quint32 button, quint32 time); void pointerAxisHorizontal(qreal delta, quint32 time); void pointerAxisVertical(qreal delta, quint32 time); void keyboardKeyPressed(quint32 key, quint32 time); void keyboardKeyReleased(quint32 key, quint32 time); void keyboardModifiers(uint32_t modsDepressed, uint32_t modsLatched, uint32_t modsLocked, uint32_t group); void keymapChange(int fd, uint32_t size); void touchDown(qint32 id, const QPointF &pos, quint32 time); void touchUp(qint32 id, quint32 time); void touchMotion(qint32 id, const QPointF &pos, quint32 time); void touchCancel(); void touchFrame(); void processSwipeGestureBegin(int fingerCount, quint32 time); void processSwipeGestureUpdate(const QSizeF &delta, quint32 time); void processSwipeGestureEnd(quint32 time); void processSwipeGestureCancelled(quint32 time); void processPinchGestureBegin(int fingerCount, quint32 time); void processPinchGestureUpdate(qreal scale, qreal angleDelta, const QSizeF &delta, quint32 time); void processPinchGestureEnd(quint32 time); void processPinchGestureCancelled(quint32 time); Q_SIGNALS: void screensQueried(); void initFailed(); void cursorChanged(); void readyChanged(bool); /** * Emitted by backends using a one screen (nested window) approach and when the size of that changes. **/ void screenSizeChanged(); protected: explicit Platform(QObject *parent = nullptr); void setSoftWareCursor(bool set); void handleOutputs() { m_handlesOutputs = true; } void repaint(const QRect &rect); void setReady(bool ready); QSize initialWindowSize() const { return m_initialWindowSize; } QByteArray deviceIdentifier() const { return m_deviceIdentifier; } void setSupportsPointerWarping(bool set) { m_pointerWarping = set; } /** * Actual platform specific way to hide the cursor. * Sub-classes need to implement if they support hiding the cursor. * * This method is invoked by hideCursor if the cursor needs to be hidden. * The default implementation does nothing. * * @see doShowCursor * @see hideCursor * @see showCursor **/ virtual void doHideCursor(); /** * Actual platform specific way to show the cursor. * Sub-classes need to implement if they support showing the cursor. * * This method is invoked by showCursor if the cursor needs to be shown again. * * @see doShowCursor * @see hideCursor * @see showCursor **/ virtual void doShowCursor(); private: void triggerCursorRepaint(); bool m_softWareCursor = false; struct { QRect lastRenderedGeometry; } m_cursor; bool m_handlesOutputs = false; bool m_ready = false; QSize m_initialWindowSize; QByteArray m_deviceIdentifier; bool m_pointerWarping = false; bool m_outputsEnabled = true; int m_initialOutputCount = 1; qreal m_initialOutputScale = 1; EGLDisplay m_eglDisplay; EGLConfig m_eglConfig = nullptr; EGLContext m_context = EGL_NO_CONTEXT; EGLSurface m_surface = EGL_NO_SURFACE; int m_hideCursorCounter = 0; }; } Q_DECLARE_INTERFACE(KWin::Platform, "org.kde.kwin.Platform") #endif