#ifndef Button_h #define Button_h ////////////////////////////////////////////////////////////////////////////// // Button.h // ------------------- // // Copyright (c) 2006, 2007 Riccardo Iaconelli // Copyright (c) 2006, 2007 Casper Boemann // Copyright (c) 2009 Hugo Pereira Da Costa // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. ////////////////////////////////////////////////////////////////////////////// #include #include "oxygenfactory.h" #include "oxygenanimation.h" namespace Oxygen { class Client; enum ButtonStatus { Normal, Hovered, Pressed }; Q_DECLARE_FLAGS(ButtonState, ButtonStatus) class Button : public KCommonDecorationButton { Q_OBJECT //! declare animation progress property Q_PROPERTY( qreal glowIntensity READ glowIntensity WRITE setGlowIntensity ) public: //! constructor explicit Button(Client &parent, const QString &tip=QString(), ButtonType type=ButtonHelp ); //! destructor ~Button(); //! destructor QSize sizeHint() const; //! button type ButtonType type( void ) const { return type_; } //! set force inactive /*! returns true if value was actually changed */ void setForceInactive( const bool& value ) { forceInactive_ = value; } //! configuration reset virtual void reset( unsigned long ); //!@name glow animation //@{ void setGlowIntensity( qreal value ) { if( glowIntensity_ == value ) return; glowIntensity_ = value; update(); } qreal glowIntensity( void ) const { return glowIntensity_; } //@} protected: //! press event void mousePressEvent(QMouseEvent* ); //! release event void mouseReleaseEvent(QMouseEvent* ); //! enter event void enterEvent( QEvent* ); //! leave event void leaveEvent(QEvent* ); //! paint void paintEvent(QPaintEvent* ); //! draw icon void drawIcon(QPainter*); //! color QColor buttonDetailColor(const QPalette& ) const; //! color QColor buttonDetailColor(const QPalette& palette, bool active ) const { return active ? palette.color(QPalette::Active, QPalette::WindowText): helper_.inactiveTitleBarTextColor( palette ); } //! true if animation is in progress bool isAnimated( void ) const { return glowAnimation_->isRunning(); } //! true if button is active bool isActive( void ) const; //! true if buttons hover are animated bool animateButtonHover( void ) const; //!@name button properties //@{ //! true if button if of menu type bool isMenuButton( void ) const { return type_ == ButtonMenu || type_ == ButtonItemMenu; } //! true if button is of toggle type bool isToggleButton( void ) const { return type_ == ButtonSticky || type_ == ButtonAbove || type_ == ButtonBelow; } //! true if button if of close type bool isCloseButton( void ) const { return type_ == ButtonClose || type_ == ButtonItemClose; } //! true if button has decoration bool hasDecoration( void ) const { return !isMenuButton() && type_ != ButtonItemClose; } //@} private: //! parent client const Client &client_; //! helper DecoHelper &helper_; //! button type ButtonType type_; //! button status ButtonState status_; //! true if button should be forced inactive bool forceInactive_; //! glow animation //Animation::Pointer glowAnimation_; Animation* glowAnimation_; //! glow intensity qreal glowIntensity_; }; } //namespace Oxygen #endif