/***************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2006 Lubos Lunak You can Freely distribute this program under the GNU General Public License. See the file "COPYING" for the exact licensing terms. ******************************************************************/ #include "scene_xrender.h" #ifdef HAVE_XRENDER #include "toplevel.h" #include "client.h" #include "effects.h" namespace KWinInternal { //**************************************** // SceneXrender //**************************************** struct RegionDebug { RegionDebug( XserverRegion r ) : rr( r ) {} XserverRegion rr; }; #ifdef NDEBUG inline kndbgstream& operator<<( kndbgstream& stream, RegionDebug ) { return stream; } #else kdbgstream& operator<<( kdbgstream& stream, RegionDebug r ) { if( r.rr == None ) return stream << "EMPTY"; int num; XRectangle* rects = XFixesFetchRegion( display(), r.rr, &num ); if( rects == NULL || num == 0 ) return stream << "EMPTY"; for( int i = 0; i < num; ++i ) stream << "[" << rects[ i ].x << "+" << rects[ i ].y << " " << rects[ i ].width << "x" << rects[ i ].height << "]"; return stream; } #endif Picture SceneXrender::buffer; ScreenPaintData SceneXrender::screen_paint; SceneXrender::SceneXrender( Workspace* ws ) : Scene( ws ) { format = XRenderFindVisualFormat( display(), DefaultVisual( display(), DefaultScreen( display()))); XRenderPictureAttributes pa; pa.subwindow_mode = IncludeInferiors; front = XRenderCreatePicture( display(), rootWindow(), format, CPSubwindowMode, &pa ); XRectangle xr; xr.x = SHRT_MIN / 2; xr.y = SHRT_MIN / 2; xr.width = SHRT_MAX; xr.height = SHRT_MAX; createBuffer(); } SceneXrender::~SceneXrender() { XRenderFreePicture( display(), front ); XRenderFreePicture( display(), buffer ); for( QMap< Toplevel*, Window >::Iterator it = windows.begin(); it != windows.end(); ++it ) (*it).free(); } void SceneXrender::paint( QRegion damage, ToplevelList toplevels ) { foreach( Toplevel* c, toplevels ) { assert( windows.contains( c )); stacking_order.append( &windows[ c ] ); } int mask = ( damage == QRegion( 0, 0, displayWidth(), displayHeight())) ? 0 : PAINT_SCREEN_REGION; WrapperEffect wrapper; // preparation step effects->prePaintScreen( &mask, &damage, &wrapper ); if( mask & ( PAINT_SCREEN_TRANSFORMED | PAINT_WINDOW_TRANSFORMED )) mask &= ~PAINT_SCREEN_REGION; // TODO call also prePaintWindow() for all windows ScreenPaintData data; effects->paintScreen( mask, damage, data, &wrapper ); stacking_order.clear(); if( mask & PAINT_SCREEN_REGION ) { // Use the damage region as the clip region for the root window XserverRegion front_region = toXserverRegion( damage ); XFixesSetPictureClipRegion( display(), front, 0, 0, front_region ); XFixesDestroyRegion( display(), front_region ); // copy composed buffer to the root window XFixesSetPictureClipRegion( display(), buffer, 0, 0, None ); XRenderComposite( display(), PictOpSrc, buffer, None, front, 0, 0, 0, 0, 0, 0, displayWidth(), displayHeight()); XFixesSetPictureClipRegion( display(), front, 0, 0, None ); XFlush( display()); } else { // copy composed buffer to the root window XRenderComposite( display(), PictOpSrc, buffer, None, front, 0, 0, 0, 0, 0, 0, displayWidth(), displayHeight()); XFlush( display()); } } void SceneXrender::paintGenericScreen( int mask, ScreenPaintData data ) { screen_paint = data; // save, transformations will be done when painting windows Scene::paintGenericScreen( mask, data ); } void SceneXrender::paintBackground( QRegion region ) { if( region != infiniteRegion()) { XserverRegion background_region = toXserverRegion( region ); XFixesSetPictureClipRegion( display(), buffer, 0, 0, background_region ); XFixesDestroyRegion( display(), background_region ); } XRenderColor col = { 0xffff, 0xffff, 0xffff, 0xffff }; XRenderFillRectangle( display(), PictOpSrc, buffer, &col, 0, 0, displayWidth(), displayHeight()); XFixesSetPictureClipRegion( display(), buffer, 0, 0, None ); } void SceneXrender::windowGeometryShapeChanged( Toplevel* c ) { if( !windows.contains( c )) // this is ok, shape is not valid by default return; Window& w = windows[ c ]; w.discardPicture(); w.discardShape(); w.discardAlpha(); } void SceneXrender::windowOpacityChanged( Toplevel* c ) { if( !windows.contains( c )) // this is ok, alpha is created on demand return; Window& w = windows[ c ]; w.discardAlpha(); } void SceneXrender::windowDeleted( Toplevel* c ) { assert( windows.contains( c )); windows[ c ].free(); windows.remove( c ); } void SceneXrender::windowAdded( Toplevel* c ) { assert( !windows.contains( c )); windows[ c ] = Window( c ); } // TODO handle xrandr changes void SceneXrender::createBuffer() { if( buffer != None ) XRenderFreePicture( display(), buffer ); Pixmap pixmap = XCreatePixmap( display(), rootWindow(), displayWidth(), displayHeight(), QX11Info::appDepth()); buffer = XRenderCreatePicture( display(), pixmap, format, 0, 0 ); XFreePixmap( display(), pixmap ); // The picture owns the pixmap now } XserverRegion SceneXrender::toXserverRegion( QRegion region ) { QVector< QRect > rects = region.rects(); XRectangle* xr = new XRectangle[ rects.count() ]; for( int i = 0; i < rects.count(); ++i ) { xr[ i ].x = rects[ i ].x(); xr[ i ].y = rects[ i ].y(); xr[ i ].width = rects[ i ].width(); xr[ i ].height = rects[ i ].height(); } XserverRegion ret = XFixesCreateRegion( display(), xr, rects.count()); delete[] xr; return ret; } //**************************************** // SceneXrender::Window //**************************************** SceneXrender::Window::Window( Toplevel* c ) : Scene::Window( c ) , _picture( None ) , format( XRenderFindVisualFormat( display(), c->visual())) , alpha( None ) { } void SceneXrender::Window::free() { discardPicture(); discardAlpha(); discardShape(); } Picture SceneXrender::Window::picture() { if( !toplevel->damage().isEmpty() && _picture != None ) { XRenderFreePicture( display(), _picture ); _picture = None; } if( _picture == None && format != NULL ) { Pixmap window_pix = toplevel->createWindowPixmap(); Pixmap pix = window_pix; // HACK the same like with opengl Client* c = dynamic_cast< Client* >( toplevel ); bool alpha_clear = c != NULL && c->hasAlpha() && !c->noBorder(); #define ALPHA_CLEAR_COPY #ifdef ALPHA_CLEAR_COPY if( alpha_clear ) { Pixmap p2 = XCreatePixmap( display(), pix, c->width(), c->height(), 32 ); GC gc = XCreateGC( display(), pix, 0, NULL ); XCopyArea( display(), pix, p2, gc, 0, 0, c->width(), c->height(), 0, 0 ); pix = p2; XFreeGC( display(), gc ); } #endif if( alpha_clear ) { XGCValues gcv; gcv.foreground = 0xff000000; gcv.plane_mask = 0xff000000; GC gc = XCreateGC( display(), pix, GCPlaneMask | GCForeground, &gcv ); XFillRectangle( display(), pix, gc, 0, 0, c->width(), c->clientPos().y()); XFillRectangle( display(), pix, gc, 0, 0, c->clientPos().x(), c->height()); int tw = c->clientPos().x() + c->clientSize().width(); int th = c->clientPos().y() + c->clientSize().height(); XFillRectangle( display(), pix, gc, 0, th, c->width(), c->height() - th ); XFillRectangle( display(), pix, gc, tw, 0, c->width() - tw, c->height()); XFreeGC( display(), gc ); } _picture = XRenderCreatePicture( display(), pix, format, 0, 0 ); XFreePixmap( display(), pix ); // the picture owns the pixmap #ifdef ALPHA_CLEAR_COPY if( alpha_clear ) XFreePixmap( display(), window_pix ); #endif } return _picture; } void SceneXrender::Window::discardPicture() { if( _picture != None ) XRenderFreePicture( display(), _picture ); _picture = None; } void SceneXrender::Window::discardAlpha() { if( alpha != None ) XRenderFreePicture( display(), alpha ); alpha = None; } Picture SceneXrender::Window::alphaMask( double opacity ) { if( isOpaque() && opacity == 1.0 ) return None; if( alpha != None && alpha_cached_opacity != opacity ) { if( alpha != None ) XRenderFreePicture( display(), alpha ); alpha = None; } if( alpha != None ) return alpha; if( opacity == 1.0 ) { // no need to create alpha mask alpha_cached_opacity = 1.0; return None; } Pixmap pixmap = XCreatePixmap( display(), rootWindow(), 1, 1, 8 ); XRenderPictFormat* format = XRenderFindStandardFormat( display(), PictStandardA8 ); XRenderPictureAttributes pa; pa.repeat = True; alpha = XRenderCreatePicture( display(), pixmap, format, CPRepeat, &pa ); XFreePixmap( display(), pixmap ); XRenderColor col; col.alpha = int( opacity * 0xffff ); alpha_cached_opacity = opacity; XRenderFillRectangle( display(), PictOpSrc, alpha, &col, 0, 0, 1, 1 ); return alpha; } void SceneXrender::Window::performPaint( int mask, QRegion region, WindowPaintData data ) { bool opaque = isOpaque() && data.opacity == 1.0; if( mask & ( PAINT_WINDOW_OPAQUE | PAINT_WINDOW_TRANSLUCENT )) {} else if( mask & PAINT_WINDOW_OPAQUE ) { if( !opaque ) return; } else if( mask & PAINT_WINDOW_TRANSLUCENT ) { if( opaque ) return; } if( region != infiniteRegion()) { XserverRegion clip_region = toXserverRegion( region ); XFixesSetPictureClipRegion( display(), buffer, 0, 0, clip_region ); XFixesDestroyRegion( display(), clip_region ); } Picture pic = picture(); if( pic == None ) // The render format can be null for GL and/or Xv visuals return; int x = toplevel->x(); int y = toplevel->y(); if( mask & PAINT_SCREEN_TRANSFORMED ) { x += screen_paint.xTranslate; y += screen_paint.yTranslate; } if( mask & PAINT_WINDOW_TRANSFORMED ) { x += data.xTranslate; y += data.yTranslate; } // TODO xScale,yScale if( opaque ) { XRenderComposite( display(), PictOpSrc, pic, None, buffer, 0, 0, 0, 0, x, y, toplevel->width(), toplevel->height()); } else { Picture alpha = alphaMask( data.opacity ); XRenderComposite( display(), PictOpOver, pic, alpha, buffer, 0, 0, 0, 0, x, y, toplevel->width(), toplevel->height()); } XFixesSetPictureClipRegion( display(), buffer, 0, 0, None ); } } // namespace #endif