/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2006 Lubos Lunak This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #ifndef KWIN_SHOWFPS_H #define KWIN_SHOWFPS_H #include #include namespace KWin { class GLTexture; class ShowFpsEffect : public Effect { public: ShowFpsEffect(); virtual void reconfigure(ReconfigureFlags); virtual void prePaintScreen(ScreenPrePaintData& data, int time); virtual void paintScreen(int mask, QRegion region, ScreenPaintData& data); virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data); virtual void postPaintScreen(); enum { INSIDE_GRAPH, NOWHERE, TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT }; // fps text position private: void paintGL(int fps); #ifdef KWIN_HAVE_XRENDER_COMPOSITING void paintXrender(int fps); #endif void paintFPSGraph(int x, int y); void paintDrawSizeGraph(int x, int y); void paintGraph(int x, int y, QList values, QList lines, bool colorize); void paintFPSText(int fps); QTime t; enum { NUM_PAINTS = 100 }; // remember time needed to paint this many paints int paints[ NUM_PAINTS ]; // time needed to paint int paint_size[ NUM_PAINTS ]; // number of pixels painted int paints_pos; // position in the queue enum { MAX_FPS = 200 }; int frames[ MAX_FPS ]; // (sec*1000+msec) of the time the frame was done int frames_pos; // position in the queue double alpha; int x; int y; QRect fps_rect; GLTexture *fpsText; int textPosition; QFont textFont; QColor textColor; QRect fpsTextRect; int textAlign; }; } // namespace #endif