/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 1999, 2000 Matthias Ettrich Copyright (C) 2003 Lubos Lunak This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #ifndef KWIN_UTILS_H #define KWIN_UTILS_H #include #include #include #include #include #include #include #include #include #include #include #include #include namespace KWin { #ifndef HAVE_XDAMAGE typedef long Damage; struct XDamageNotifyEvent { }; #endif const int SUPPORTED_WINDOW_TYPES_MASK = NET::NormalMask | NET::DesktopMask | NET::DockMask | NET::ToolbarMask | NET::MenuMask | NET::DialogMask /*| NET::OverrideMask*/ | NET::TopMenuMask | NET::UtilityMask | NET::SplashMask | NET::DropdownMenuMask | NET::PopupMenuMask | NET::TooltipMask | NET::NotificationMask | NET::ComboBoxMask | NET::DNDIconMask; const long ClientWinMask = KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask | KeymapStateMask | ButtonMotionMask | PointerMotionMask | // need this, too! EnterWindowMask | LeaveWindowMask | FocusChangeMask | ExposureMask | StructureNotifyMask | SubstructureRedirectMask; const QPoint invalidPoint( INT_MIN, INT_MIN ); class Toplevel; class Client; class Unmanaged; class Deleted; class Group; class Options; typedef QList< Toplevel* > ToplevelList; typedef QList< const Toplevel* > ConstToplevelList; typedef QList< Client* > ClientList; typedef QList< const Client* > ConstClientList; typedef QList< Unmanaged* > UnmanagedList; typedef QList< const Unmanaged* > ConstUnmanagedList; typedef QList< Deleted* > DeletedList; typedef QList< const Deleted* > ConstDeletedList; typedef QList< Group* > GroupList; typedef QList< const Group* > ConstGroupList; extern Options* options; enum Layer { UnknownLayer = -1, FirstLayer = 0, DesktopLayer = FirstLayer, BelowLayer, NormalLayer, DockLayer, AboveLayer, ActiveLayer, // active fullscreen, or active dialog NumLayers // number of layers, must be last }; // yes, I know this is not 100% like standard operator++ inline void operator++( Layer& lay ) { lay = static_cast< Layer >( lay + 1 ); } // for Client::takeActivity() enum ActivityFlags { ActivityFocus = 1 << 0, // focus the window ActivityFocusForce = 1 << 1, // focus even if Dock etc. ActivityRaise = 1 << 2 // raise the window }; // Some KWin classes, mainly Client and Workspace, are very tighly coupled, // and some of the methods of one class may be called only from speficic places. // Those methods have additional allowed_t argument. If you pass Allowed // as an argument to any function, make sure you really know what you're doing. enum allowed_t { Allowed }; // some enums to have more readable code, instead of using bools enum ForceGeometry_t { NormalGeometrySet, ForceGeometrySet }; enum ShadeMode { ShadeNone, // not shaded ShadeNormal, // normally shaded - isShade() is true only here ShadeHover, // "shaded", but visible due to hover unshade ShadeActivated // "shaded", but visible due to alt+tab to the window }; enum HiddenPreviews // whether to keep all windows mapped when compositing { // do not reorder (config file) HiddenPreviewsNever, // don't keep pixmaps of unmapped windows at all /**/ HiddenPreviewsKeep, // only keep pixmaps, but unmap windows /**/ HiddenPreviewUpdate, // unmap, keep, but when needed map back and wait HiddenPreviewsActive // keep windows mapped }; // compile with XShape older than 1.0 #ifndef ShapeInput const int ShapeInput = 2; #endif class Motif { public: static void readFlags( WId w, bool& noborder, bool& resize, bool& move, bool& minimize, bool& maximize, bool& close ); struct MwmHints { ulong flags; ulong functions; ulong decorations; long input_mode; ulong status; }; enum { MWM_HINTS_FUNCTIONS = (1L << 0), MWM_HINTS_DECORATIONS = (1L << 1), MWM_FUNC_ALL = (1L << 0), MWM_FUNC_RESIZE = (1L << 1), MWM_FUNC_MOVE = (1L << 2), MWM_FUNC_MINIMIZE = (1L << 3), MWM_FUNC_MAXIMIZE = (1L << 4), MWM_FUNC_CLOSE = (1L << 5) }; }; class KWinSelectionOwner : public KSelectionOwner { Q_OBJECT public: KWinSelectionOwner( int screen ); protected: virtual bool genericReply( Atom target, Atom property, Window requestor ); virtual void replyTargets( Atom property, Window requestor ); virtual void getAtoms(); private: Atom make_selection_atom( int screen ); static Atom xa_version; }; // Class which saves original value of the variable, assigns the new value // to it, and in the destructor restores the value. // Used in Client::isMaximizable() and so on. // It also casts away contness and generally this looks like a hack. template< typename T > class TemporaryAssign { public: TemporaryAssign( const T& var, const T& value ) : variable( var ), orig( var ) { const_cast< T& >( variable ) = value; } ~TemporaryAssign() { const_cast< T& >( variable ) = orig; } private: const T& variable; T orig; }; QByteArray getStringProperty(WId w, Atom prop, char separator=0); void updateXTime(); void grabXServer(); void ungrabXServer(); bool grabbedXServer(); bool grabXKeyboard( Window w = rootWindow()); void ungrabXKeyboard(); class Scene; extern Scene* scene; inline bool compositing() { return scene != NULL; } // the docs say it's UrgencyHint, but it's often #defined as XUrgencyHint #ifndef UrgencyHint #define UrgencyHint XUrgencyHint #endif // for STL-like algo's #define KWIN_CHECK_PREDICATE( name, cls, check ) \ struct name \ { \ inline bool operator()( const cls* cl ) { return check; } \ } #define KWIN_COMPARE_PREDICATE( name, cls, type, check ) \ struct name \ { \ typedef type type_helper; /* in order to work also with type being 'const Client*' etc. */ \ inline name( const type_helper& compare_value ) : value( compare_value ) {} \ inline bool operator()( const cls* cl ) { return check; } \ const type_helper& value; \ } #define KWIN_PROCEDURE( name, cls, action ) \ struct name \ { \ inline void operator()( cls* cl ) { action; } \ } KWIN_CHECK_PREDICATE( TruePredicate, Client, cl == cl /*true, avoid warning about 'cl' */ ); template< typename T > Client* findClientInList( const ClientList& list, T predicate ) { for ( ClientList::ConstIterator it = list.begin(); it != list.end(); ++it) { if ( predicate( const_cast< const Client* >( *it))) return *it; } return NULL; } template< typename T > Unmanaged* findUnmanagedInList( const UnmanagedList& list, T predicate ) { for ( UnmanagedList::ConstIterator it = list.begin(); it != list.end(); ++it) { if ( predicate( const_cast< const Unmanaged* >( *it))) return *it; } return NULL; } inline int timestampCompare( Time time1, Time time2 ) // like strcmp() { return NET::timestampCompare( time1, time2 ); } inline Time timestampDiff( Time time1, Time time2 ) // returns time2 - time1 { return NET::timestampDiff( time1, time2 ); } bool isLocalMachine( const QByteArray& host ); QPoint cursorPos(); // converting between X11 mouse/keyboard state mask and Qt button/keyboard states int qtToX11Button( Qt::MouseButton button ); Qt::MouseButton x11ToQtMouseButton( int button ); int qtToX11State( Qt::MouseButtons buttons, Qt::KeyboardModifiers modifiers ); Qt::MouseButtons x11ToQtMouseButtons( int state ); Qt::KeyboardModifiers x11ToQtKeyboardModifiers( int state ); void checkNonExistentClients(); #ifndef KCMRULES // Qt dialogs emit no signal when closed :( class ShortcutDialog : public KDialog { Q_OBJECT public: ShortcutDialog( const QKeySequence& cut ); virtual void accept(); QKeySequence shortcut() const; signals: void dialogDone( bool ok ); protected: virtual void done( int r ); private: KKeySequenceWidget* widget; }; #endif //KCMRULES } // namespace #endif