/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. SPDX-FileCopyrightText: 2006 Lubos Lunak SPDX-FileCopyrightText: 2009, 2010, 2011 Martin Gräßlin SPDX-License-Identifier: GPL-2.0-or-later *********************************************************************/ #include "texture.h" #include "backend.h" #include "scene.h" namespace KWin { SceneOpenGLTexture::SceneOpenGLTexture(OpenGLBackend *backend) : GLTexture(*backend->createBackendTexture(this)) { } SceneOpenGLTexture::~SceneOpenGLTexture() { } SceneOpenGLTexture& SceneOpenGLTexture::operator = (const SceneOpenGLTexture& tex) { d_ptr = tex.d_ptr; return *this; } void SceneOpenGLTexture::discard() { d_ptr = d_func()->backend()->createBackendTexture(this); } bool SceneOpenGLTexture::load(WindowPixmap *pixmap) { if (!pixmap->isValid()) { return false; } // decrease the reference counter for the old texture d_ptr = d_func()->backend()->createBackendTexture(this); //new TexturePrivate(); Q_D(SceneOpenGLTexture); return d->loadTexture(pixmap); } void SceneOpenGLTexture::updateFromPixmap(WindowPixmap *pixmap) { Q_D(SceneOpenGLTexture); d->updateTexture(pixmap); } SceneOpenGLTexturePrivate::SceneOpenGLTexturePrivate() { } SceneOpenGLTexturePrivate::~SceneOpenGLTexturePrivate() { } void SceneOpenGLTexturePrivate::updateTexture(WindowPixmap *pixmap) { Q_UNUSED(pixmap) } }