/* * Copyright (c) 2004 Lubos Lunak * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "ruleswidget.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include "../../rules.h" #include "detectwidget.h" namespace KWin { #define SETUP( var, type ) \ connect( enable_##var, SIGNAL( toggled( bool )), rule_##var, SLOT( setEnabled( bool ))); \ connect( enable_##var, SIGNAL( toggled( bool )), this, SLOT( updateEnable##var())); \ connect( rule_##var, SIGNAL( activated( int )), this, SLOT( updateEnable##var())); \ enable_##var->setWhatsThis( enableDesc ); \ rule_##var->setWhatsThis( type##RuleDesc ); RulesWidget::RulesWidget( QWidget* parent ) : detect_dlg( NULL ) { Q_UNUSED( parent ); setupUi(this); QString enableDesc = i18n( "Enable this checkbox to alter this window property for the specified window(s)." ); QString setRuleDesc = i18n( "Specify how the window property should be affected:
    " "
  • Do Not Affect: The window property will not be affected and therefore" " the default handling for it will be used. Specifying this will block more generic" " window settings from taking effect.
  • " "
  • Apply Initially: The window property will be only set to the given value" " after the window is created. No further changes will be affected.
  • " "
  • Remember: The value of the window property will be remembered and every time" " time the window is created, the last remembered value will be applied.
  • " "
  • Force: The window property will be always forced to the given value.
  • " "
  • Apply Now: The window property will be set to the given value immediately" " and will not be affected later (this action will be deleted afterwards).
  • " "
  • Force temporarily: The window property will be forced to the given value" " until it is hidden (this action will be deleted after the window is hidden).
  • " "
" ); QString forceRuleDesc = i18n( "Specify how the window property should be affected:
    " "
  • Do Not Affect: The window property will not be affected and therefore" " the default handling for it will be used. Specifying this will block more generic" " window settings from taking effect.
  • " "
  • Force: The window property will be always forced to the given value.
  • " "
  • Force temporarily: The window property will be forced to the given value" " until it is hidden (this action will be deleted after the window is hidden).
  • " "
" ); // window tabs have enable signals done in designer // geometry tab SETUP( position, set ); SETUP( size, set ); SETUP( desktop, set ); SETUP( maximizehoriz, set ); SETUP( maximizevert, set ); SETUP( minimize, set ); SETUP( shade, set ); SETUP( fullscreen, set ); SETUP( placement, force ); // preferences tab SETUP( above, set ); SETUP( below, set ); SETUP( noborder, set ); SETUP( skiptaskbar, set ); SETUP( skippager, set ); SETUP( acceptfocus, force ); SETUP( closeable, force ); SETUP( opacityactive, force ); SETUP( opacityinactive, force ); SETUP( shortcut, force ); // workarounds tab SETUP( fsplevel, force ); SETUP( moveresizemode, force ); SETUP( type, force ); SETUP( ignoreposition, force ); SETUP( minsize, force ); SETUP( maxsize, force ); SETUP( strictgeometry, force ); SETUP( disableglobalshortcuts, force ); int i; for( i = 1; i <= KWindowSystem::numberOfDesktops(); ++i ) desktop->addItem( QString::number( i ).rightJustified( 2 ) + ':' + KWindowSystem::desktopName( i )); desktop->addItem( i18n( "All Desktops" )); } #undef SETUP #define UPDATE_ENABLE_SLOT( var ) \ void RulesWidget::updateEnable##var() \ { \ /* leave the label readable label_##var->setEnabled( enable_##var->isChecked() && rule_##var->currentIndex() != 0 );*/ \ Ui::RulesWidgetBase::var->setEnabled( enable_##var->isChecked() && rule_##var->currentIndex() != 0 ); \ } // geometry tab UPDATE_ENABLE_SLOT( position ) UPDATE_ENABLE_SLOT( size ) UPDATE_ENABLE_SLOT( desktop ) UPDATE_ENABLE_SLOT( maximizehoriz ) UPDATE_ENABLE_SLOT( maximizevert ) UPDATE_ENABLE_SLOT( minimize ) UPDATE_ENABLE_SLOT( shade ) UPDATE_ENABLE_SLOT( fullscreen ) UPDATE_ENABLE_SLOT( placement ) // preferences tab UPDATE_ENABLE_SLOT( above ) UPDATE_ENABLE_SLOT( below ) UPDATE_ENABLE_SLOT( noborder ) UPDATE_ENABLE_SLOT( skiptaskbar ) UPDATE_ENABLE_SLOT( skippager ) UPDATE_ENABLE_SLOT( acceptfocus ) UPDATE_ENABLE_SLOT( closeable ) UPDATE_ENABLE_SLOT( opacityactive ) UPDATE_ENABLE_SLOT( opacityinactive ) void RulesWidget::updateEnableshortcut() { shortcut->setEnabled( enable_shortcut->isChecked() && rule_shortcut->currentIndex() != 0 ); shortcut_edit->setEnabled( enable_shortcut->isChecked() && rule_shortcut->currentIndex() != 0 ); } // workarounds tab UPDATE_ENABLE_SLOT( fsplevel ) UPDATE_ENABLE_SLOT( moveresizemode ) UPDATE_ENABLE_SLOT( type ) UPDATE_ENABLE_SLOT( ignoreposition ) UPDATE_ENABLE_SLOT( minsize ) UPDATE_ENABLE_SLOT( maxsize ) UPDATE_ENABLE_SLOT( strictgeometry ) UPDATE_ENABLE_SLOT( disableglobalshortcuts ) #undef UPDATE_ENABLE_SLOT static const int set_rule_to_combo[] = { 0, // Unused 0, // Don't Affect 3, // Force 1, // Apply 2, // Remember 4, // ApplyNow 5 // ForceTemporarily }; static const Rules::SetRule combo_to_set_rule[] = { ( Rules::SetRule )Rules::DontAffect, ( Rules::SetRule )Rules::Apply, ( Rules::SetRule )Rules::Remember, ( Rules::SetRule )Rules::Force, ( Rules::SetRule )Rules::ApplyNow, ( Rules::SetRule )Rules::ForceTemporarily }; static const int force_rule_to_combo[] = { 0, // Unused 0, // Don't Affect 1, // Force 0, // Apply 0, // Remember 0, // ApplyNow 2 // ForceTemporarily }; static const Rules::ForceRule combo_to_force_rule[] = { ( Rules::ForceRule )Rules::DontAffect, ( Rules::ForceRule )Rules::Force, ( Rules::ForceRule )Rules::ForceTemporarily }; static QString positionToStr( const QPoint& p ) { if( p == invalidPoint ) return QString(); return QString::number( p.x()) + ',' + QString::number( p.y()); } static QPoint strToPosition( const QString& str ) { // two numbers, with + or -, separated by any of , x X : QRegExp reg( "\\s*([+-]?[0-9]*)\\s*[,xX:]\\s*([+-]?[0-9]*)\\s*" ); if( !reg.exactMatch( str )) return invalidPoint; return QPoint( reg.cap( 1 ).toInt(), reg.cap( 2 ).toInt()); } static QString sizeToStr( const QSize& s ) { if( !s.isValid()) return QString(); return QString::number( s.width()) + ',' + QString::number( s.height()); } static QSize strToSize( const QString& str ) { // two numbers, with + or -, separated by any of , x X : QRegExp reg( "\\s*([+-]?[0-9]*)\\s*[,xX:]\\s*([+-]?[0-9]*)\\s*" ); if( !reg.exactMatch( str )) return QSize(); return QSize( reg.cap( 1 ).toInt(), reg.cap( 2 ).toInt()); } //used for opacity settings static QString intToStr( const int& s ) { if( s < 1 || s > 100 ) return QString(); return QString::number(s); } static int strToInt( const QString& str ) { int tmp = str.toInt(); if( tmp < 1 || tmp > 100 ) return 100; return tmp; } int RulesWidget::desktopToCombo( int d ) const { if( d >= 1 && d < desktop->count()) return d - 1; return desktop->count() - 1; // on all desktops } int RulesWidget::comboToDesktop( int val ) const { if( val == desktop->count() - 1 ) return NET::OnAllDesktops; return val + 1; } static int placementToCombo( Placement::Policy placement ) { static const int conv[] = { 1, // NoPlacement 0, // Default 0, // Unknown 6, // Random 2, // Smart 4, // Cascade 5, // Centered 7, // ZeroCornered 8, // UnderMouse 9, // OnMainWindow 3 // Maximizing }; return conv[ placement ]; } static Placement::Policy comboToPlacement( int val ) { static const Placement::Policy conv[] = { Placement::Default, Placement::NoPlacement, Placement::Smart, Placement::Maximizing, Placement::Cascade, Placement::Centered, Placement::Random, Placement::ZeroCornered, Placement::UnderMouse, Placement::OnMainWindow // no Placement::Unknown }; return conv[ val ]; } static int moveresizeToCombo( Options::MoveResizeMode mode ) { return mode == Options::Opaque ? 0 : 1; } static Options::MoveResizeMode comboToMoveResize( int val ) { return val == 0 ? Options::Opaque : Options::Transparent; } static int typeToCombo( NET::WindowType type ) { if( type < NET::Normal || type > NET::Splash ) return 0; // Normal static const int conv[] = { 0, // Normal 7, // Desktop 3, // Dock 4, // Toolbar 5, // Menu 1, // Dialog 8, // Override 9, // TopMenu 2, // Utility 6 // Splash }; return conv[ type ]; } static NET::WindowType comboToType( int val ) { static const NET::WindowType conv[] = { NET::Normal, NET::Dialog, NET::Utility, NET::Dock, NET::Toolbar, NET::Menu, NET::Splash, NET::Desktop, NET::Override, NET::TopMenu }; return conv[ val ]; } #define GENERIC_RULE( var, func, Type, type, uimethod, uimethod0 ) \ if( rules->var##rule == Rules::Unused##Type##Rule ) \ { \ enable_##var->setChecked( false ); \ rule_##var->setCurrentIndex( 0 ); \ Ui::RulesWidgetBase::var->uimethod0; \ updateEnable##var(); \ } \ else \ { \ enable_##var->setChecked( true ); \ rule_##var->setCurrentIndex( type##_rule_to_combo[ rules->var##rule ] ); \ Ui::RulesWidgetBase::var->uimethod( func( rules->var )); \ updateEnable##var(); \ } #define CHECKBOX_SET_RULE( var, func ) GENERIC_RULE( var, func, Set, set, setChecked, setChecked( false )) #define LINEEDIT_SET_RULE( var, func ) GENERIC_RULE( var, func, Set, set, setText, setText( "" )) #define COMBOBOX_SET_RULE( var, func ) GENERIC_RULE( var, func, Set, set, setCurrentIndex, setCurrentIndex( 0 )) #define CHECKBOX_FORCE_RULE( var, func ) GENERIC_RULE( var, func, Force, force, setChecked, setChecked( false )) #define LINEEDIT_FORCE_RULE( var, func ) GENERIC_RULE( var, func, Force, force, setText, setText( "" )) #define COMBOBOX_FORCE_RULE( var, func ) GENERIC_RULE( var, func, Force, force, setCurrentIndex, setCurrentIndex( 0 )) void RulesWidget::setRules( Rules* rules ) { Rules tmp; if( rules == NULL ) rules = &tmp; // empty description->setText( rules->description ); wmclass->setText( rules->wmclass ); whole_wmclass->setChecked( rules->wmclasscomplete ); wmclass_match->setCurrentIndex( rules->wmclassmatch ); wmclassMatchChanged(); role->setText( rules->windowrole ); role_match->setCurrentIndex( rules->windowrolematch ); roleMatchChanged(); types->item(0)->setSelected( rules->types & NET::NormalMask ); types->item(1)->setSelected( rules->types & NET::DialogMask ); types->item(2)->setSelected( rules->types & NET::UtilityMask ); types->item(3)->setSelected( rules->types & NET::DockMask ); types->item(4)->setSelected( rules->types & NET::ToolbarMask ); types->item(5)->setSelected( rules->types & NET::MenuMask ); types->item(6)->setSelected( rules->types & NET::SplashMask ); types->item(7)->setSelected( rules->types & NET::DesktopMask ); types->item(8)->setSelected( rules->types & NET::OverrideMask ); types->item(9)->setSelected( rules->types & NET::TopMenuMask ); title->setText( rules->title ); title_match->setCurrentIndex( rules->titlematch ); titleMatchChanged(); extra->setText( rules->extrarole ); extra_match->setCurrentIndex( rules->extrarolematch ); extraMatchChanged(); machine->setText( rules->clientmachine ); machine_match->setCurrentIndex( rules->clientmachinematch ); machineMatchChanged(); LINEEDIT_SET_RULE( position, positionToStr ); LINEEDIT_SET_RULE( size, sizeToStr ); COMBOBOX_SET_RULE( desktop, desktopToCombo ); CHECKBOX_SET_RULE( maximizehoriz, ); CHECKBOX_SET_RULE( maximizevert, ); CHECKBOX_SET_RULE( minimize, ); CHECKBOX_SET_RULE( shade, ); CHECKBOX_SET_RULE( fullscreen, ); COMBOBOX_FORCE_RULE( placement, placementToCombo ); CHECKBOX_SET_RULE( above, ); CHECKBOX_SET_RULE( below, ); CHECKBOX_SET_RULE( noborder, ); CHECKBOX_SET_RULE( skiptaskbar, ); CHECKBOX_SET_RULE( skippager, ); CHECKBOX_FORCE_RULE( acceptfocus, ); CHECKBOX_FORCE_RULE( closeable, ); LINEEDIT_FORCE_RULE( opacityactive, intToStr ); LINEEDIT_FORCE_RULE( opacityinactive, intToStr ); LINEEDIT_SET_RULE( shortcut, ); COMBOBOX_FORCE_RULE( fsplevel, ); COMBOBOX_FORCE_RULE( moveresizemode, moveresizeToCombo ); COMBOBOX_FORCE_RULE( type, typeToCombo ); CHECKBOX_FORCE_RULE( ignoreposition, ); LINEEDIT_FORCE_RULE( minsize, sizeToStr ); LINEEDIT_FORCE_RULE( maxsize, sizeToStr ); CHECKBOX_FORCE_RULE( strictgeometry, ); CHECKBOX_FORCE_RULE( disableglobalshortcuts, ); } #undef GENERIC_RULE #undef CHECKBOX_SET_RULE #undef LINEEDIT_SET_RULE #undef COMBOBOX_SET_RULE #undef CHECKBOX_FORCE_RULE #undef LINEEDIT_FORCE_RULE #undef COMBOBOX_FORCE_RULE #define GENERIC_RULE( var, func, Type, type, uimethod ) \ if( enable_##var->isChecked() && rule_##var->currentIndex() >= 0) \ { \ rules->var##rule = combo_to_##type##_rule[ rule_##var->currentIndex() ]; \ rules->var = func( Ui::RulesWidgetBase::var->uimethod()); \ } \ else \ rules->var##rule = Rules::Unused##Type##Rule; #define CHECKBOX_SET_RULE( var, func ) GENERIC_RULE( var, func, Set, set, isChecked ) #define LINEEDIT_SET_RULE( var, func ) GENERIC_RULE( var, func, Set, set, text ) #define COMBOBOX_SET_RULE( var, func ) GENERIC_RULE( var, func, Set, set, currentIndex ) #define CHECKBOX_FORCE_RULE( var, func ) GENERIC_RULE( var, func, Force, force, isChecked ) #define LINEEDIT_FORCE_RULE( var, func ) GENERIC_RULE( var, func, Force, force, text ) #define COMBOBOX_FORCE_RULE( var, func ) GENERIC_RULE( var, func, Force, force, currentIndex ) Rules* RulesWidget::rules() const { Rules* rules = new Rules(); rules->description = description->text(); rules->wmclass = wmclass->text().toUtf8(); rules->wmclasscomplete = whole_wmclass->isChecked(); rules->wmclassmatch = static_cast< Rules::StringMatch >( wmclass_match->currentIndex()); rules->windowrole = role->text().toUtf8(); rules->windowrolematch = static_cast< Rules::StringMatch >( role_match->currentIndex()); rules->types = 0; bool all_types = true; for( int i = 0; i < types->count(); ++i ) if( !types->item(i)->isSelected()) all_types = false; if( all_types ) // if all types are selected, use AllTypesMask (for future expansion) rules->types = NET::AllTypesMask; else { rules->types |= types->item(0)->isSelected() ? NET::NormalMask : 0U; rules->types |= types->item(1)->isSelected() ? NET::DialogMask : 0U; rules->types |= types->item(2)->isSelected() ? NET::UtilityMask : 0U; rules->types |= types->item(3)->isSelected() ? NET::DockMask : 0U; rules->types |= types->item(4)->isSelected() ? NET::ToolbarMask : 0U; rules->types |= types->item(5)->isSelected() ? NET::MenuMask : 0U; rules->types |= types->item(6)->isSelected() ? NET::SplashMask : 0U; rules->types |= types->item(7)->isSelected() ? NET::DesktopMask : 0U; rules->types |= types->item(8)->isSelected() ? NET::OverrideMask : 0U; rules->types |= types->item(9)->isSelected() ? NET::TopMenuMask : 0U; } rules->title = title->text(); rules->titlematch = static_cast< Rules::StringMatch >( title_match->currentIndex()); rules->extrarole = extra->text().toUtf8(); rules->extrarolematch = static_cast< Rules::StringMatch >( extra_match->currentIndex()); rules->clientmachine = machine->text().toUtf8(); rules->clientmachinematch = static_cast< Rules::StringMatch >( machine_match->currentIndex()); LINEEDIT_SET_RULE( position, strToPosition ); LINEEDIT_SET_RULE( size, strToSize ); COMBOBOX_SET_RULE( desktop, comboToDesktop ); CHECKBOX_SET_RULE( maximizehoriz, ); CHECKBOX_SET_RULE( maximizevert, ); CHECKBOX_SET_RULE( minimize, ); CHECKBOX_SET_RULE( shade, ); CHECKBOX_SET_RULE( fullscreen, ); COMBOBOX_FORCE_RULE( placement, comboToPlacement ); CHECKBOX_SET_RULE( above, ); CHECKBOX_SET_RULE( below, ); CHECKBOX_SET_RULE( noborder, ); CHECKBOX_SET_RULE( skiptaskbar, ); CHECKBOX_SET_RULE( skippager, ); CHECKBOX_FORCE_RULE( acceptfocus, ); CHECKBOX_FORCE_RULE( closeable, ); LINEEDIT_FORCE_RULE( opacityactive, strToInt ); LINEEDIT_FORCE_RULE( opacityinactive, strToInt ); LINEEDIT_SET_RULE( shortcut, ); COMBOBOX_FORCE_RULE( fsplevel, ); COMBOBOX_FORCE_RULE( moveresizemode, comboToMoveResize ); COMBOBOX_FORCE_RULE( type, comboToType ); CHECKBOX_FORCE_RULE( ignoreposition, ); LINEEDIT_FORCE_RULE( minsize, strToSize ); LINEEDIT_FORCE_RULE( maxsize, strToSize ); CHECKBOX_FORCE_RULE( strictgeometry, ); CHECKBOX_FORCE_RULE( disableglobalshortcuts, ); return rules; } #undef GENERIC_RULE #undef CHECKBOX_SET_RULE #undef LINEEDIT_SET_RULE #undef COMBOBOX_SET_RULE #undef CHECKBOX_FORCE_RULE #undef LINEEDIT_FORCE_RULE #undef COMBOBOX_FORCE_RULE #define STRING_MATCH_COMBO( type ) \ void RulesWidget::type##MatchChanged() \ { \ edit_reg_##type->setEnabled( type##_match->currentIndex() == Rules::RegExpMatch ); \ type->setEnabled( type##_match->currentIndex() != Rules::UnimportantMatch ); \ } STRING_MATCH_COMBO( wmclass ) STRING_MATCH_COMBO( role ) STRING_MATCH_COMBO( title ) STRING_MATCH_COMBO( extra ) STRING_MATCH_COMBO( machine ) #undef STRING_MATCH_COMBO void RulesWidget::detectClicked() { assert( detect_dlg == NULL ); detect_dlg = new DetectDialog; connect( detect_dlg, SIGNAL( detectionDone( bool )), this, SLOT( detected( bool ))); detect_dlg->detect( 0 ); } void RulesWidget::detected( bool ok ) { if( ok ) { wmclass->setText( detect_dlg->selectedClass()); wmclass_match->setCurrentIndex( Rules::ExactMatch ); wmclassMatchChanged(); // grrr whole_wmclass->setChecked( detect_dlg->selectedWholeClass()); role->setText( detect_dlg->selectedRole()); role_match->setCurrentIndex( detect_dlg->selectedRole().isEmpty() ? Rules::UnimportantMatch : Rules::ExactMatch ); roleMatchChanged(); if( detect_dlg->selectedWholeApp()) { for( int i = 0; i < types->count(); ++i ) types->item(i)->setSelected( true ); } else { NET::WindowType type = detect_dlg->selectedType(); for( int i = 0; i < types->count(); ++i ) types->item(i)->setSelected( false ); types->item( typeToCombo(type) )->setSelected( true ); } title->setText( detect_dlg->selectedTitle()); title_match->setCurrentIndex( detect_dlg->titleMatch()); titleMatchChanged(); machine->setText( detect_dlg->selectedMachine()); machine_match->setCurrentIndex( Rules::UnimportantMatch ); machineMatchChanged(); // prefill values from to window to settings which already set const KWindowInfo& info = detect_dlg->windowInfo(); prefillUnusedValues( info ); } delete detect_dlg; detect_dlg = NULL; detect_dlg_ok = ok; } #define GENERIC_PREFILL( var, func, info, uimethod ) \ if( !enable_##var->isChecked()) \ { \ Ui::RulesWidgetBase::var->uimethod( func( info )); \ } #define CHECKBOX_PREFILL( var, func, info ) GENERIC_PREFILL( var, func, info, setChecked ) #define LINEEDIT_PREFILL( var, func, info ) GENERIC_PREFILL( var, func, info, setText ) #define COMBOBOX_PREFILL( var, func, info ) GENERIC_PREFILL( var, func, info, setCurrentIndex ) void RulesWidget::prefillUnusedValues( const KWindowInfo& info ) { LINEEDIT_PREFILL( position, positionToStr, info.frameGeometry().topLeft() ); LINEEDIT_PREFILL( size, sizeToStr, info.frameGeometry().size() ); COMBOBOX_PREFILL( desktop, desktopToCombo, info.desktop() ); CHECKBOX_PREFILL( maximizehoriz,, info.state() & NET::MaxHoriz ); CHECKBOX_PREFILL( maximizevert,, info.state() & NET::MaxVert ); CHECKBOX_PREFILL( minimize,, info.isMinimized() ); CHECKBOX_PREFILL( shade,, info.state() & NET::Shaded ); CHECKBOX_PREFILL( fullscreen,, info.state() & NET::FullScreen ); //COMBOBOX_PREFILL( placement, placementToCombo ); CHECKBOX_PREFILL( above,, info.state() & NET::KeepAbove ); CHECKBOX_PREFILL( below,, info.state() & NET::KeepBelow ); // noborder is only internal KWin information, so let's guess CHECKBOX_PREFILL( noborder,, info.frameGeometry() == info.geometry() ); CHECKBOX_PREFILL( skiptaskbar,, info.state() & NET::SkipTaskbar ); CHECKBOX_PREFILL( skippager,, info.state() & NET::SkipPager ); //CHECKBOX_PREFILL( acceptfocus, ); //CHECKBOX_PREFILL( closeable, ); LINEEDIT_PREFILL( opacityactive, intToStr, 100 /*get the actual opacity somehow*/); LINEEDIT_PREFILL( opacityinactive, intToStr, 100 /*get the actual opacity somehow*/); //LINEEDIT_PREFILL( shortcut, ); //COMBOBOX_PREFILL( fsplevel, ); //COMBOBOX_PREFILL( moveresizemode, moveresizeToCombo ); COMBOBOX_PREFILL( type, typeToCombo, info.windowType( SUPPORTED_MANAGED_WINDOW_TYPES_MASK ) ); //CHECKBOX_PREFILL( ignoreposition, ); LINEEDIT_PREFILL( minsize, sizeToStr, info.frameGeometry().size() ); LINEEDIT_PREFILL( maxsize, sizeToStr, info.frameGeometry().size() ); //CHECKBOX_PREFILL( strictgeometry, ); //CHECKBOX_PREFILL( disableglobalshortcuts, ); } #undef GENERIC_PREFILL #undef CHECKBOX_PREFILL #undef LINEEDIT_PREFILL #undef COMBOBOX_PREFILL bool RulesWidget::finalCheck() { if( description->text().isEmpty()) { if( !wmclass->text().isEmpty()) description->setText( i18n( "Settings for %1", wmclass->text())); else description->setText( i18n( "Unnamed entry" )); } bool all_types = true; for( int i = 0; i < types->count(); ++i ) if( !types->item(i)->isSelected()) all_types = false; if( wmclass_match->currentIndex() == Rules::UnimportantMatch && all_types ) { if( KMessageBox::warningContinueCancel( window(), i18n( "You have specified the window class as unimportant.\n" "This means the settings will possibly apply to windows from all applications. " "If you really want to create a generic setting, it is recommended you at least " "limit the window types to avoid special window types." )) != KMessageBox::Continue ) return false; } return true; } void RulesWidget::prepareWindowSpecific( WId window ) { tabs->setCurrentIndex( 2 ); // geometry tab, skip tabs for window identification KWindowInfo info( window, -1U, -1U ); // read everything prefillUnusedValues( info ); } void RulesWidget::shortcutEditClicked() { EditShortcutDialog dlg( window()); dlg.setShortcut( shortcut->text()); if( dlg.exec() == QDialog::Accepted ) shortcut->setText( dlg.shortcut()); } RulesDialog::RulesDialog( QWidget* parent, const char* name ) : KDialog( parent ) { setObjectName( name ); setModal( true ); setCaption( i18n( "Edit Window-Specific Settings" ) ); setButtons( Ok | Cancel ); widget = new RulesWidget( this ); setMainWidget( widget ); } // window is set only for Alt+F3/Window-specific settings, because the dialog // is then related to one specific window Rules* RulesDialog::edit( Rules* r, WId window, bool show_hints ) { rules = r; widget->setRules( rules ); if( window != 0 ) widget->prepareWindowSpecific( window ); if( show_hints ) QTimer::singleShot( 0, this, SLOT( displayHints())); exec(); return rules; } void RulesDialog::displayHints() { QString str = "

"; str += i18n( "This configuration dialog allows altering settings only for the selected window" " or application. Find the setting you want to affect, enable the setting using the checkbox," " select in what way the setting should be affected and to which value." ); #if 0 // maybe later str += "

" + i18n( "Consult the documentation for more details." ); #endif str += "

"; KMessageBox::information( this, str, QString(), "displayhints" ); } void RulesDialog::accept() { if( !widget->finalCheck()) return; rules = widget->rules(); KDialog::accept(); } EditShortcut::EditShortcut( QWidget* parent ) : QWidget( parent ) { setupUi( this ); } void EditShortcut::editShortcut() { ShortcutDialog dlg( QKeySequence( shortcut->text()), window()); if( dlg.exec() == QDialog::Accepted ) shortcut->setText( dlg.shortcut().toString()); } void EditShortcut::clearShortcut() { shortcut->setText( QLatin1String("") ); } EditShortcutDialog::EditShortcutDialog( QWidget* parent, const char* name ) : KDialog( parent ) { setObjectName( name ); setModal( true ); setCaption( i18n( "Edit Shortcut" ) ); setButtons( Ok | Cancel ); widget = new EditShortcut( this ); setMainWidget( widget ); } void EditShortcutDialog::setShortcut( const QString& cut ) { widget->shortcut->setText( cut ); } QString EditShortcutDialog::shortcut() const { return widget->shortcut->text(); } ShortcutDialog::ShortcutDialog( const QKeySequence& cut, QWidget* parent ) : KDialog( parent ) , widget( new KKeySequenceWidget( this )) { widget->setKeySequence( cut ); // It's a global shortcut so don't allow multikey shortcuts widget->setMultiKeyShortcutsAllowed(false); setMainWidget( widget ); } void ShortcutDialog::accept() { QKeySequence seq = shortcut(); if( !seq.isEmpty()) { if( seq[0] == Qt::Key_Escape ) { reject(); return; } if( seq[0] == Qt::Key_Space || (seq[0] & Qt::KeyboardModifierMask) == 0 ) { // clear widget->clearKeySequence(); KDialog::accept(); return; } } KDialog::accept(); } QKeySequence ShortcutDialog::shortcut() const { return widget->keySequence(); } } // namespace #include "ruleswidget.moc"