/***************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2007 Lubos Lunak You can Freely distribute this program under the GNU General Public License. See the file "COPYING" for the exact licensing terms. ******************************************************************/ #include "logout.h" #include "kwinglutils.h" #include namespace KWin { KWIN_EFFECT( logout, LogoutEffect ) LogoutEffect::LogoutEffect() : progress( 0 ) , logout_window( NULL ) { } void LogoutEffect::prePaintScreen( ScreenPrePaintData& data, int time ) { if( logout_window != NULL ) progress = qBound( 0., progress + time / 4000., 1. ); else if( progress != 0 ) progress = qBound( 0., progress - time / 500., 1. ); effects->prePaintScreen( data, time ); } void LogoutEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data ) { if( w != logout_window && progress != 0 ) { // When saturation isn't supported then reduce brightness a bit more #ifdef HAVE_OPENGL if( effects->compositingType() == OpenGLCompositing && GLTexture::saturationSupported() ) { data.saturation *= ( 1 - progress * 0.8 ); data.brightness *= ( 1 - progress * 0.3 ); } else #endif { data.brightness *= ( 1 - progress * 0.6 ); } } effects->paintWindow( w, mask, region, data ); } void LogoutEffect::postPaintScreen() { if( progress != 0 && progress != 1 ) effects->addRepaintFull(); effects->postPaintScreen(); } void LogoutEffect::windowAdded( EffectWindow* w ) { if( isLogoutDialog( w )) { logout_window = w; progress = 0; effects->addRepaintFull(); } } void LogoutEffect::windowClosed( EffectWindow* w ) { if( w == logout_window ) { logout_window = NULL; effects->addRepaintFull(); } } bool LogoutEffect::isLogoutDialog( EffectWindow* w ) { // TODO there should be probably a better way (window type?) if( w->windowClass() == "ksmserver ksmserver" && w->windowRole() == "logoutdialog" ) return true; return false; } } // namespace