////////////////////////////////////////////////////////////////////////////// // oxygenclientgroupitemdata.cpp // ------------------- // // Copyright (c) 2009 Hugo Pereira Da Costa // Copyright (c) 2003, 2004 David Johnson // Copyright (c) 2006, 2007 Riccardo Iaconelli // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. ////////////////////////////////////////////////////////////////////////////// #include "oxygenclientgroupitemdata.h" #include "oxygenclientgroupitemdata.moc" #include "oxygenclient.h" #include "oxygen.h" namespace Oxygen { //____________________________________________________________________________ ClientGroupItemDataList::ClientGroupItemDataList( OxygenClient* parent ): QObject( parent ), QList(), client_( *parent ), animation_( new Animation( 150, this ) ), animationType_( AnimationNone ), progress_(0), draggedItem_( NoItem ), targetItem_( NoItem ) { // setup animation animation().data()->setStartValue( 0 ); animation().data()->setEndValue( 1.0 ); animation().data()->setTargetObject( this ); animation().data()->setPropertyName( "progress" ); // setup connections connect( animation().data(), SIGNAL( valueChanged( const QVariant& ) ), SLOT( updateBoundingRects( void ) ) ); connect( animation().data(), SIGNAL( finished( void ) ), SLOT( updateBoundingRects( void ) ) ); } //________________________________________________________________ int ClientGroupItemDataList::itemAt( const QPoint& point, bool between ) const { for( int i=0; i < count(); i++ ) { QRect rect = at(i).activeRect_; if( between ) rect.translate( -rect.width() / 2, 0 ); if( rect.adjusted(0,0,0,2).contains( point ) ) { return i; } } return NoItem; } //____________________________________________________________________________ void ClientGroupItemDataList::animate( AnimationTypes type, int target ) { // store animation type animationType_ = type; if( type == AnimationNone ) { if( isAnimationRunning() ) animation().data()->stop(); targetItem_ = NoItem; draggedItem_ = NoItem; targetRect_ = QRect(); } else if( type & (AnimationEnter|AnimationMove ) ) { // store dragged item bool animate( true ); if( (type&AnimationSameTarget) && draggedItem_ == NoItem ) { animate = false; draggedItem_ = target; } else if( (type&AnimationMove) && targetItem_ == target ) return; // check animation state if( isAnimationRunning() ) animation().data()->stop(); targetItem_ = target; targetRect_ = QRect(); QRect titleRect( client_.titleRect() ); int left( titleRect.left() ); int width = (type&AnimationSameTarget) ? titleRect.width()/count(): titleRect.width()/(count()+1); if( (type&AnimationSameTarget) && draggedItem_ < target ) { target++; if( target >= count() ) target = NoItem; } // loop over items and update bounding rects for( int index = 0; index < count(); index++ ) { ClientGroupItemData& item( ClientGroupItemDataList::operator[](index) ); if( index == target ) { targetRect_ = item.refBoundingRect_; targetRect_.setLeft( left ); targetRect_.setWidth( width ); left+=width; } item.startBoundingRect_ = item.boundingRect_; item.endBoundingRect_ = item.refBoundingRect_; item.endBoundingRect_.setLeft( left ); if( (type&AnimationSameTarget) && index == draggedItem_ ) { item.endBoundingRect_.setWidth( 0 ); } else { item.endBoundingRect_.setWidth( width ); left+=width; } } if( targetRect_.isNull() ) { targetRect_ = back().refBoundingRect_; targetRect_.setLeft( left ); targetRect_.setWidth( width ); } if( animate ) animation().data()->start(); else { for( int index = 0; index < count(); index++ ) { ClientGroupItemData& item( ClientGroupItemDataList::operator[](index) ); item.boundingRect_ = item.endBoundingRect_; } updateButtons( true ); } } else if( type & AnimationLeave ) { // stop animation state if( isAnimationRunning() ) animation().data()->stop(); // reset target targetItem_ = NoItem; targetRect_ = QRect(); if( type & AnimationSameTarget ) { // store dragged item draggedItem_ = target; // do nothing if only one item if( count() <= 1 ) return; QRect titleRect( client_.titleRect() ); int left( titleRect.left() ); int width = titleRect.width()/(count()-1); // loop over items and update bounding rects for( int index = 0; index < count(); index++ ) { ClientGroupItemData& item( ClientGroupItemDataList::operator[](index) ); item.startBoundingRect_ = item.boundingRect_; item.endBoundingRect_ = item.refBoundingRect_; item.endBoundingRect_.setLeft( left ); if( index != target ) { if( count() <= 2 ) { item.endBoundingRect_ = client_.defaultTitleRect( index == client_.visibleClientGroupItem() ); } else { item.endBoundingRect_.setWidth( width ); left+=width; } } else { item.endBoundingRect_.setWidth( 0 ); } } } else { // loop over items and update bounding rects for( int index = 0; index < count(); index++ ) { ClientGroupItemData& item( ClientGroupItemDataList::operator[](index) ); item.startBoundingRect_ = item.boundingRect_; item.endBoundingRect_ = item.refBoundingRect_; } } animation().data()->start(); } return; } //____________________________________________________________________________ void ClientGroupItemDataList::updateButtonActivity( int visibleItem ) const { for( int index = 0; index < count(); index++ ) { const ClientGroupItemData& item( at(index) ); if( item.closeButton_ ) { item.closeButton_.data()->setForceInactive( index != visibleItem ); } } } //____________________________________________________________________________ void ClientGroupItemDataList::updateButtons( bool alsoUpdate ) const { // move close buttons // this should move to ClientGroupItemDataList if( alsoUpdate ) client_.widget()->setUpdatesEnabled( false ); for( int index = 0; index < count(); index++ ) { const ClientGroupItemData& item( at(index) ); if( !item.closeButton_ ) continue; if( (!item.boundingRect_.isValid()) || ((animationType_ & AnimationSameTarget)&&count()<=2 ) ) { item.closeButton_.data()->hide(); } else { QPoint position( item.boundingRect_.right() - client_.configuration().buttonSize() - client_.layoutMetric(KCommonDecoration::LM_TitleEdgeRight), item.boundingRect_.top() + client_.layoutMetric( KCommonDecoration::LM_TitleEdgeTop ) ); if( item.closeButton_.data()->isHidden() ) item.closeButton_.data()->show(); item.closeButton_.data()->move( position ); } } if( alsoUpdate ) { client_.widget()->setUpdatesEnabled( true ); client_.widget()->update(); } } //____________________________________________________________________________ void ClientGroupItemDataList::updateBoundingRects( bool alsoUpdate ) { qreal ratio( ClientGroupItemDataList::progress() ); for( iterator iter = begin(); iter != end(); ++iter ) { // left if( iter->endBoundingRect_.left() == iter->startBoundingRect_.left() ) { iter->boundingRect_.setLeft( iter->startBoundingRect_.left() ); } else { iter->boundingRect_.setLeft( (1.0-ratio)*iter->startBoundingRect_.left() + ratio*iter->endBoundingRect_.left() ); } // right if( iter->endBoundingRect_.right() == iter->startBoundingRect_.right() ) { iter->boundingRect_.setRight( iter->startBoundingRect_.right() ); } else { iter->boundingRect_.setRight( (1.0-ratio)*iter->startBoundingRect_.right() + ratio*iter->endBoundingRect_.right() ); } } // update button position updateButtons( alsoUpdate ); } }