/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2009 Lucas Murray This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #include "snaphelper.h" #include "kwinglutils.h" //#include "kwinxrenderutils.h" namespace KWin { KWIN_EFFECT(snaphelper, SnapHelperEffect) KWIN_EFFECT_SUPPORTED(snaphelper, SnapHelperEffect::supported()) SnapHelperEffect::SnapHelperEffect() : m_active(false) , m_window(NULL) { m_timeline.setCurveShape(QTimeLine::LinearCurve); reconfigure(ReconfigureAll); connect(effects, SIGNAL(windowClosed(EffectWindow*)), this, SLOT(slotWindowClosed(EffectWindow*))); connect(effects, SIGNAL(windowStartUserMovedResized(EffectWindow*)), this, SLOT(slotWindowStartUserMovedResized(EffectWindow*))); connect(effects, SIGNAL(windowFinishUserMovedResized(EffectWindow*)), this, SLOT(slotWindowFinishUserMovedResized(EffectWindow*))); /*if ( effects->compositingType() == XRenderCompositing ) { XGCValues gcattr; // TODO: Foreground color gcattr.line_width = 4; m_gc = XCreateGC( display(), rootWindow(), GCLineWidth, &gcattr ); }*/ } SnapHelperEffect::~SnapHelperEffect() { //if ( effects->compositingType() == XRenderCompositing ) // XFreeGC( display(), m_gc ); } void SnapHelperEffect::reconfigure(ReconfigureFlags) { m_timeline.setDuration(animationTime(250)); } bool SnapHelperEffect::supported() { return effects->compositingType() == OpenGLCompositing; } void SnapHelperEffect::prePaintScreen(ScreenPrePaintData &data, int time) { double oldValue = m_timeline.currentValue(); if (m_active) m_timeline.setCurrentTime(m_timeline.currentTime() + time); else m_timeline.setCurrentTime(m_timeline.currentTime() - time); if (oldValue != m_timeline.currentValue()) effects->addRepaintFull(); effects->prePaintScreen(data, time); } void SnapHelperEffect::postPaintScreen() { effects->postPaintScreen(); if (m_timeline.currentValue() != 0.0) { // Display the guide if (effects->compositingType() == OpenGLCompositing) { #ifndef KWIN_HAVE_OPENGLES glPushAttrib(GL_CURRENT_BIT | GL_ENABLE_BIT); #endif GLVertexBuffer *vbo = GLVertexBuffer::streamingBuffer(); vbo->reset(); vbo->setUseColor(true); if (ShaderManager::instance()->isValid()) { ShaderManager::instance()->pushShader(ShaderManager::ColorShader); } glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); QColor color; color.setRedF(0.5); color.setGreenF(0.5); color.setBlueF(0.5); color.setAlphaF(m_timeline.currentValue() * 0.5); vbo->setColor(color); glLineWidth(4.0); QVector verts; verts.reserve(effects->numScreens() * 24); for (int i = 0; i < effects->numScreens(); i++) { const QRect& rect = effects->clientArea(ScreenArea, i, 0); int midX = rect.x() + rect.width() / 2; int midY = rect.y() + rect.height() / 2 ; int halfWidth = m_window->width() / 2; int halfHeight = m_window->height() / 2; // Center lines verts << rect.x() + rect.width() / 2 << rect.y(); verts << rect.x() + rect.width() / 2 << rect.y() + rect.height(); verts << rect.x() << rect.y() + rect.height() / 2; verts << rect.x() + rect.width() << rect.y() + rect.height() / 2; // Window outline // The +/- 2 is to prevent line overlap verts << midX - halfWidth + 2 << midY - halfHeight; verts << midX + halfWidth + 2 << midY - halfHeight; verts << midX + halfWidth << midY - halfHeight + 2; verts << midX + halfWidth << midY + halfHeight + 2; verts << midX + halfWidth - 2 << midY + halfHeight; verts << midX - halfWidth - 2 << midY + halfHeight; verts << midX - halfWidth << midY + halfHeight - 2; verts << midX - halfWidth << midY - halfHeight - 2; } vbo->setData(verts.count() / 2, 2, verts.data(), NULL); vbo->render(GL_LINES); if (ShaderManager::instance()->isValid()) { ShaderManager::instance()->popShader(); } glDisable(GL_BLEND); glLineWidth(1.0); #ifndef KWIN_HAVE_OPENGLES glPopAttrib(); #endif } /*if ( effects->compositingType() == XRenderCompositing ) { // TODO for ( int i = 0; i < effects->numScreens(); i++ ) { const QRect& rect = effects->clientArea( ScreenArea, i, 0 ); int midX = rect.x() + rect.width() / 2; int midY = rect.y() + rect.height() / 2 ; int halfWidth = m_window->width() / 2; int halfHeight = m_window->height() / 2; XSegment segments[6]; // Center lines segments[0].x1 = rect.x() + rect.width() / 2; segments[0].y1 = rect.y(); segments[0].x2 = rect.x() + rect.width() / 2; segments[0].y2 = rect.y() + rect.height(); segments[1].x1 = rect.x(); segments[1].y1 = rect.y() + rect.height() / 2; segments[1].x2 = rect.x() + rect.width(); segments[1].y2 = rect.y() + rect.height() / 2; // Window outline // The +/- 2 is to prevent line overlap segments[2].x1 = midX - halfWidth + 2; segments[2].y1 = midY - halfHeight; segments[2].x2 = midX + halfWidth + 2; segments[2].y2 = midY - halfHeight; segments[3].x1 = midX + halfWidth; segments[3].y1 = midY - halfHeight + 2; segments[3].x2 = midX + halfWidth; segments[3].y2 = midY + halfHeight + 2; segments[4].x1 = midX + halfWidth - 2; segments[4].y1 = midY + halfHeight; segments[4].x2 = midX - halfWidth - 2; segments[4].y2 = midY + halfHeight; segments[5].x1 = midX - halfWidth; segments[5].y1 = midY + halfHeight - 2; segments[5].x2 = midX - halfWidth; segments[5].y2 = midY - halfHeight - 2; XDrawSegments( display(), effects->xrenderBufferPicture(), m_gc, segments, 6 ); } }*/ } else if (m_window) { if (m_window->isDeleted()) m_window->unrefWindow(); m_window = NULL; } } void SnapHelperEffect::slotWindowClosed(EffectWindow* w) { if (m_window == w) { m_window->refWindow(); m_active = false; } } void SnapHelperEffect::slotWindowStartUserMovedResized(EffectWindow *w) { if (w->isMovable()) { m_active = true; m_window = w; effects->addRepaintFull(); } } void SnapHelperEffect::slotWindowFinishUserMovedResized(EffectWindow *w) { Q_UNUSED(w) if (m_active) { m_active = false; effects->addRepaintFull(); } } } // namespace