/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2015 Martin Gräßlin This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #include "abstract_egl_backend.h" #include "options.h" #include "platform.h" #include "wayland_server.h" #include #include #include // kwin libs #include // Qt #include #include namespace KWin { typedef GLboolean(*eglBindWaylandDisplayWL_func)(EGLDisplay dpy, wl_display *display); typedef GLboolean(*eglUnbindWaylandDisplayWL_func)(EGLDisplay dpy, wl_display *display); typedef GLboolean(*eglQueryWaylandBufferWL_func)(EGLDisplay dpy, struct wl_resource *buffer, EGLint attribute, EGLint *value); eglBindWaylandDisplayWL_func eglBindWaylandDisplayWL = nullptr; eglUnbindWaylandDisplayWL_func eglUnbindWaylandDisplayWL = nullptr; eglQueryWaylandBufferWL_func eglQueryWaylandBufferWL = nullptr; #ifndef EGL_WAYLAND_BUFFER_WL #define EGL_WAYLAND_BUFFER_WL 0x31D5 #endif #ifndef EGL_WAYLAND_PLANE_WL #define EGL_WAYLAND_PLANE_WL 0x31D6 #endif #ifndef EGL_WAYLAND_Y_INVERTED_WL #define EGL_WAYLAND_Y_INVERTED_WL 0x31DB #endif AbstractEglBackend::AbstractEglBackend() : OpenGLBackend() { } AbstractEglBackend::~AbstractEglBackend() = default; void AbstractEglBackend::unbindWaylandDisplay() { auto display = kwinApp()->platform()->sceneEglDisplay(); if (eglUnbindWaylandDisplayWL && display != EGL_NO_DISPLAY) { eglUnbindWaylandDisplayWL(display, *(WaylandServer::self()->display())); } } void AbstractEglBackend::cleanup() { cleanupGL(); doneCurrent(); eglDestroyContext(m_display, m_context); cleanupSurfaces(); eglReleaseThread(); } void AbstractEglBackend::cleanupSurfaces() { if (m_surface != EGL_NO_SURFACE) { eglDestroySurface(m_display, m_surface); } } bool AbstractEglBackend::initEglAPI() { EGLint major, minor; if (eglInitialize(m_display, &major, &minor) == EGL_FALSE) { qCWarning(KWIN_CORE) << "eglInitialize failed"; EGLint error = eglGetError(); if (error != EGL_SUCCESS) { qCWarning(KWIN_CORE) << "Error during eglInitialize " << error; } return false; } EGLint error = eglGetError(); if (error != EGL_SUCCESS) { qCWarning(KWIN_CORE) << "Error during eglInitialize " << error; return false; } qCDebug(KWIN_CORE) << "Egl Initialize succeeded"; if (eglBindAPI(isOpenGLES() ? EGL_OPENGL_ES_API : EGL_OPENGL_API) == EGL_FALSE) { qCCritical(KWIN_CORE) << "bind OpenGL API failed"; return false; } qCDebug(KWIN_CORE) << "EGL version: " << major << "." << minor; const QByteArray eglExtensions = eglQueryString(m_display, EGL_EXTENSIONS); setExtensions(eglExtensions.split(' ')); return true; } typedef void (*eglFuncPtr)(); static eglFuncPtr getProcAddress(const char* name) { return eglGetProcAddress(name); } void AbstractEglBackend::initKWinGL() { GLPlatform *glPlatform = GLPlatform::instance(); glPlatform->detect(EglPlatformInterface); options->setGlPreferBufferSwap(options->glPreferBufferSwap()); // resolve autosetting if (options->glPreferBufferSwap() == Options::AutoSwapStrategy) options->setGlPreferBufferSwap('e'); // for unknown drivers - should not happen glPlatform->printResults(); initGL(&getProcAddress); } void AbstractEglBackend::initBufferAge() { setSupportsBufferAge(false); if (hasExtension(QByteArrayLiteral("EGL_EXT_buffer_age"))) { const QByteArray useBufferAge = qgetenv("KWIN_USE_BUFFER_AGE"); if (useBufferAge != "0") setSupportsBufferAge(true); } } void AbstractEglBackend::initWayland() { if (!WaylandServer::self()) { return; } if (hasExtension(QByteArrayLiteral("EGL_WL_bind_wayland_display"))) { eglBindWaylandDisplayWL = (eglBindWaylandDisplayWL_func)eglGetProcAddress("eglBindWaylandDisplayWL"); eglUnbindWaylandDisplayWL = (eglUnbindWaylandDisplayWL_func)eglGetProcAddress("eglUnbindWaylandDisplayWL"); eglQueryWaylandBufferWL = (eglQueryWaylandBufferWL_func)eglGetProcAddress("eglQueryWaylandBufferWL"); // only bind if not already done if (waylandServer()->display()->eglDisplay() != eglDisplay()) { if (!eglBindWaylandDisplayWL(eglDisplay(), *(WaylandServer::self()->display()))) { eglUnbindWaylandDisplayWL = nullptr; eglQueryWaylandBufferWL = nullptr; } else { waylandServer()->display()->setEglDisplay(eglDisplay()); } } } } void AbstractEglBackend::initClientExtensions() { // Get the list of client extensions const char* clientExtensionsCString = eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS); const QByteArray clientExtensionsString = QByteArray::fromRawData(clientExtensionsCString, qstrlen(clientExtensionsCString)); if (clientExtensionsString.isEmpty()) { // If eglQueryString() returned NULL, the implementation doesn't support // EGL_EXT_client_extensions. Expect an EGL_BAD_DISPLAY error. (void) eglGetError(); } m_clientExtensions = clientExtensionsString.split(' '); } bool AbstractEglBackend::hasClientExtension(const QByteArray &ext) const { return m_clientExtensions.contains(ext); } bool AbstractEglBackend::makeCurrent() { if (QOpenGLContext *context = QOpenGLContext::currentContext()) { // Workaround to tell Qt that no QOpenGLContext is current context->doneCurrent(); } const bool current = eglMakeCurrent(m_display, m_surface, m_surface, m_context); return current; } void AbstractEglBackend::doneCurrent() { eglMakeCurrent(m_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); } bool AbstractEglBackend::isOpenGLES() const { if (qstrcmp(qgetenv("KWIN_COMPOSE"), "O2ES") == 0) { return true; } return QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGLES; } bool AbstractEglBackend::createContext() { const bool haveRobustness = hasExtension(QByteArrayLiteral("EGL_EXT_create_context_robustness")); const bool haveCreateContext = hasExtension(QByteArrayLiteral("EGL_KHR_create_context")); EGLContext ctx = EGL_NO_CONTEXT; if (isOpenGLES()) { if (haveCreateContext && haveRobustness) { const EGLint context_attribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT, EGL_TRUE, EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT, EGL_LOSE_CONTEXT_ON_RESET_EXT, EGL_NONE }; ctx = eglCreateContext(m_display, config(), EGL_NO_CONTEXT, context_attribs); } if (ctx == EGL_NO_CONTEXT) { const EGLint context_attribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; ctx = eglCreateContext(m_display, config(), EGL_NO_CONTEXT, context_attribs); } } else { // Try to create a 3.1 core context if (options->glCoreProfile() && haveCreateContext) { if (haveRobustness) { const int attribs[] = { EGL_CONTEXT_MAJOR_VERSION_KHR, 3, EGL_CONTEXT_MINOR_VERSION_KHR, 1, EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR, EGL_LOSE_CONTEXT_ON_RESET_KHR, EGL_CONTEXT_FLAGS_KHR, EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR, EGL_NONE }; ctx = eglCreateContext(m_display, config(), EGL_NO_CONTEXT, attribs); } if (ctx == EGL_NO_CONTEXT) { // try without robustness const EGLint attribs[] = { EGL_CONTEXT_MAJOR_VERSION_KHR, 3, EGL_CONTEXT_MINOR_VERSION_KHR, 1, EGL_NONE }; ctx = eglCreateContext(m_display, config(), EGL_NO_CONTEXT, attribs); } } if (ctx == EGL_NO_CONTEXT && haveRobustness && haveCreateContext) { const int attribs[] = { EGL_CONTEXT_FLAGS_KHR, EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR, EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR, EGL_LOSE_CONTEXT_ON_RESET_KHR, EGL_NONE }; ctx = eglCreateContext(m_display, config(), EGL_NO_CONTEXT, attribs); } if (ctx == EGL_NO_CONTEXT) { // and last but not least: try without robustness const EGLint attribs[] = { EGL_NONE }; ctx = eglCreateContext(m_display, config(), EGL_NO_CONTEXT, attribs); } } if (ctx == EGL_NO_CONTEXT) { qCCritical(KWIN_CORE) << "Create Context failed"; return false; } m_context = ctx; return true; } void AbstractEglBackend::setEglDisplay(const EGLDisplay &display) { m_display = display; kwinApp()->platform()->setSceneEglDisplay(display); } AbstractEglTexture::AbstractEglTexture(SceneOpenGL::Texture *texture, AbstractEglBackend *backend) : SceneOpenGL::TexturePrivate() , q(texture) , m_backend(backend) , m_image(EGL_NO_IMAGE_KHR) { m_target = GL_TEXTURE_2D; } AbstractEglTexture::~AbstractEglTexture() { if (m_image != EGL_NO_IMAGE_KHR) { eglDestroyImageKHR(m_backend->eglDisplay(), m_image); } } OpenGLBackend *AbstractEglTexture::backend() { return m_backend; } bool AbstractEglTexture::loadTexture(WindowPixmap *pixmap) { const auto &buffer = pixmap->buffer(); if (buffer.isNull()) { if (updateFromFBO(pixmap->fbo())) { return true; } return false; } // try Wayland loading if (auto s = pixmap->surface()) { s->resetTrackedDamage(); } if (buffer->shmBuffer()) { return loadShmTexture(buffer); } else { return loadEglTexture(buffer); } } void AbstractEglTexture::updateTexture(WindowPixmap *pixmap) { const auto &buffer = pixmap->buffer(); if (buffer.isNull()) { const auto &fbo = pixmap->fbo(); if (!fbo.isNull()) { if (m_texture != fbo->texture()) { updateFromFBO(fbo); } return; } return; } auto s = pixmap->surface(); if (!buffer->shmBuffer()) { q->bind(); EGLImageKHR image = attach(buffer); q->unbind(); if (image != EGL_NO_IMAGE_KHR) { eglDestroyImageKHR(m_backend->eglDisplay(), m_image); m_image = image; } if (s) { s->resetTrackedDamage(); } return; } // shm fallback const QImage &image = buffer->data(); if (image.isNull() || !s) { return; } Q_ASSERT(image.size() == m_size); q->bind(); const QRegion damage = s->trackedDamage(); s->resetTrackedDamage(); auto scale = s->scale(); //damage is normalised, so needs converting up to match texture // TODO: this should be shared with GLTexture::update if (GLPlatform::instance()->isGLES()) { if (s_supportsARGB32 && (image.format() == QImage::Format_ARGB32 || image.format() == QImage::Format_ARGB32_Premultiplied)) { const QImage im = image.convertToFormat(QImage::Format_ARGB32_Premultiplied); for (const QRect &rect : damage.rects()) { auto scaledRect = QRect(rect.x() * scale, rect.y() * scale, rect.width() * scale, rect.height() * scale); glTexSubImage2D(m_target, 0, scaledRect.x(), scaledRect.y(), scaledRect.width(), scaledRect.height(), GL_BGRA_EXT, GL_UNSIGNED_BYTE, im.copy(scaledRect).bits()); } } else { const QImage im = image.convertToFormat(QImage::Format_RGBA8888_Premultiplied); for (const QRect &rect : damage.rects()) { auto scaledRect = QRect(rect.x() * scale, rect.y() * scale, rect.width() * scale, rect.height() * scale); glTexSubImage2D(m_target, 0, scaledRect.x(), scaledRect.y(), scaledRect.width(), scaledRect.height(), GL_RGBA, GL_UNSIGNED_BYTE, im.copy(scaledRect).bits()); } } } else { const QImage im = image.convertToFormat(QImage::Format_ARGB32_Premultiplied); for (const QRect &rect : damage.rects()) { auto scaledRect = QRect(rect.x() * scale, rect.y() * scale, rect.width() * scale, rect.height() * scale); glTexSubImage2D(m_target, 0, scaledRect.x(), scaledRect.y(), scaledRect.width(), scaledRect.height(), GL_BGRA, GL_UNSIGNED_BYTE, im.copy(scaledRect).bits()); } } q->unbind(); } bool AbstractEglTexture::loadShmTexture(const QPointer< KWayland::Server::BufferInterface > &buffer) { const QImage &image = buffer->data(); if (image.isNull()) { return false; } glGenTextures(1, &m_texture); q->setWrapMode(GL_CLAMP_TO_EDGE); q->setFilter(GL_LINEAR); q->bind(); const QSize &size = image.size(); // TODO: this should be shared with GLTexture(const QImage&, GLenum) GLenum format = 0; switch (image.format()) { case QImage::Format_ARGB32: case QImage::Format_ARGB32_Premultiplied: format = GL_RGBA8; break; case QImage::Format_RGB32: format = GL_RGB8; break; default: return false; } if (GLPlatform::instance()->isGLES()) { if (s_supportsARGB32 && format == GL_RGBA8) { const QImage im = image.convertToFormat(QImage::Format_ARGB32_Premultiplied); glTexImage2D(m_target, 0, GL_BGRA_EXT, im.width(), im.height(), 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, im.bits()); } else { const QImage im = image.convertToFormat(QImage::Format_RGBA8888_Premultiplied); glTexImage2D(m_target, 0, GL_RGBA, im.width(), im.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, im.bits()); } } else { glTexImage2D(m_target, 0, format, size.width(), size.height(), 0, GL_BGRA, GL_UNSIGNED_BYTE, image.bits()); } q->unbind(); q->setYInverted(true); m_size = size; updateMatrix(); return true; } bool AbstractEglTexture::loadEglTexture(const QPointer< KWayland::Server::BufferInterface > &buffer) { if (!eglQueryWaylandBufferWL) { return false; } if (!buffer->resource()) { return false; } glGenTextures(1, &m_texture); q->setWrapMode(GL_CLAMP_TO_EDGE); q->setFilter(GL_LINEAR); q->bind(); m_image = attach(buffer); q->unbind(); if (EGL_NO_IMAGE_KHR == m_image) { qCDebug(KWIN_CORE) << "failed to create egl image"; q->discard(); return false; } return true; } EGLImageKHR AbstractEglTexture::attach(const QPointer< KWayland::Server::BufferInterface > &buffer) { EGLint format, yInverted; eglQueryWaylandBufferWL(m_backend->eglDisplay(), buffer->resource(), EGL_TEXTURE_FORMAT, &format); if (format != EGL_TEXTURE_RGB && format != EGL_TEXTURE_RGBA) { qCDebug(KWIN_CORE) << "Unsupported texture format: " << format; return EGL_NO_IMAGE_KHR; } if (!eglQueryWaylandBufferWL(m_backend->eglDisplay(), buffer->resource(), EGL_WAYLAND_Y_INVERTED_WL, &yInverted)) { // if EGL_WAYLAND_Y_INVERTED_WL is not supported wl_buffer should be treated as if value were EGL_TRUE yInverted = EGL_TRUE; } const EGLint attribs[] = { EGL_WAYLAND_PLANE_WL, 0, EGL_NONE }; EGLImageKHR image = eglCreateImageKHR(m_backend->eglDisplay(), EGL_NO_CONTEXT, EGL_WAYLAND_BUFFER_WL, (EGLClientBuffer)buffer->resource(), attribs); if (image != EGL_NO_IMAGE_KHR) { glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image); m_size = buffer->size(); updateMatrix(); q->setYInverted(yInverted); } return image; } bool AbstractEglTexture::updateFromFBO(const QSharedPointer &fbo) { if (fbo.isNull()) { return false; } m_texture = fbo->texture(); m_size = fbo->size(); q->setWrapMode(GL_CLAMP_TO_EDGE); q->setFilter(GL_LINEAR); q->setYInverted(false); updateMatrix(); return true; } }