/* SPDX-FileCopyrightText: 2023 Vlad Zahorodnii SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once #include "kwin_export.h" #include namespace KWin { /** * The GraphicsBuffer class represents a chunk of memory containing graphics data. * * A graphics buffer can be referenced. In which case, it won't be destroyed until all * references are dropped. You can use the isDropped() function to check whether the * buffer has been marked as destroyed. */ class KWIN_EXPORT GraphicsBuffer : public QObject { Q_OBJECT public: explicit GraphicsBuffer(QObject *parent = nullptr); /** * This enum type is used to specify the corner where the origin is. That is, the * buffer corner where 0,0 is located. */ enum class Origin { TopLeft, BottomLeft, }; bool isReferenced() const; bool isDropped() const; void ref(); void unref(); void drop(); virtual QSize size() const = 0; virtual bool hasAlphaChannel() const = 0; virtual Origin origin() const = 0; Q_SIGNALS: void released(); void dropped(); protected: int m_refCount = 0; bool m_dropped = false; }; } // namespace KWin