/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2007 Philip Falkner This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #ifndef KWIN_FADE_H #define KWIN_FADE_H #include "fade_proxy.h" #include namespace KWin { class FadeEffect : public Effect { public: FadeEffect(); virtual void reconfigure( ReconfigureFlags ); virtual void prePaintScreen( ScreenPrePaintData& data, int time ); virtual void prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time ); virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data ); // TODO react also on virtual desktop changes virtual void windowOpacityChanged( EffectWindow* c, double old_opacity ); virtual void windowAdded( EffectWindow* c ); virtual void windowClosed( EffectWindow* c ); virtual void windowDeleted( EffectWindow* c ); virtual void* proxy(); void setWindowIgnored( EffectWindow* w, bool ignore ); bool isFadeWindow( EffectWindow* w ); private: class WindowInfo; QHash< const EffectWindow*, WindowInfo > windows; QSet< const EffectWindow* > ignoredWindows; double fadeInStep, fadeOutStep; int fadeInTime, fadeOutTime; bool fadeWindows; FadeEffectProxy m_proxy; }; class FadeEffect::WindowInfo { public: WindowInfo() : fadeInStep( 0.0 ) , fadeOutStep( 0.0 ) , opacity( 1.0 ) , saturation( 1.0 ) , brightness( 1.0 ) , deleted( false ) {} double fadeInStep, fadeOutStep; double opacity; double saturation, brightness; bool deleted; }; } // namespace #endif