/* KWin - the KDE window manager This file is part of the KDE project. SPDX-FileCopyrightText: 2006 Lubos Lunak SPDX-FileCopyrightText: 2012 Martin Gräßlin Based on glcompmgr code by Felix Bellaby. Using code from Compiz and Beryl. SPDX-License-Identifier: GPL-2.0-or-later */ // own #include "glxbackend.h" #include "logging.h" #include "glx_context_attribute_builder.h" // kwin #include "options.h" #include "overlaywindow.h" #include "composite.h" #include "platform.h" #include "scene.h" #include "screens.h" #include "xcbutils.h" // kwin libs #include #include #include #include // Qt #include #include #include #include // system #include #include #include #if HAVE_DL_LIBRARY #include #endif #ifndef XCB_GLX_BUFFER_SWAP_COMPLETE #define XCB_GLX_BUFFER_SWAP_COMPLETE 1 typedef struct xcb_glx_buffer_swap_complete_event_t { uint8_t response_type; /**< */ uint8_t pad0; /**< */ uint16_t sequence; /**< */ uint16_t event_type; /**< */ uint8_t pad1[2]; /**< */ xcb_glx_drawable_t drawable; /**< */ uint32_t ust_hi; /**< */ uint32_t ust_lo; /**< */ uint32_t msc_hi; /**< */ uint32_t msc_lo; /**< */ uint32_t sbc; /**< */ } xcb_glx_buffer_swap_complete_event_t; #endif #include namespace KWin { SwapEventFilter::SwapEventFilter(xcb_drawable_t drawable, xcb_glx_drawable_t glxDrawable) : X11EventFilter(Xcb::Extensions::self()->glxEventBase() + XCB_GLX_BUFFER_SWAP_COMPLETE), m_drawable(drawable), m_glxDrawable(glxDrawable) { } bool SwapEventFilter::event(xcb_generic_event_t *event) { xcb_glx_buffer_swap_complete_event_t *ev = reinterpret_cast(event); // The drawable field is the X drawable when the event was synthesized // by a WireToEvent handler, and the GLX drawable when the event was // received over the wire if (ev->drawable == m_drawable || ev->drawable == m_glxDrawable) { Compositor::self()->bufferSwapComplete(); return true; } return false; } // ----------------------------------------------------------------------- GlxBackend::GlxBackend(Display *display) : OpenGLBackend() , m_overlayWindow(kwinApp()->platform()->createOverlayWindow()) , window(None) , fbconfig(nullptr) , glxWindow(None) , ctx(nullptr) , m_bufferAge(0) , haveSwapInterval(false) , m_x11Display(display) { // Ensures calls to glXSwapBuffers will always block until the next // retrace when using the proprietary NVIDIA driver. This must be // set before libGL.so is loaded. setenv("__GL_MaxFramesAllowed", "1", true); // Force initialization of GLX integration in the Qt's xcb backend // to make it call XESetWireToEvent callbacks, which is required // by Mesa when using DRI2. QOpenGLContext::supportsThreadedOpenGL(); } static bool gs_tripleBufferUndetected = true; static bool gs_tripleBufferNeedsDetection = false; GlxBackend::~GlxBackend() { if (isFailed()) { m_overlayWindow->destroy(); } // TODO: cleanup in error case // do cleanup after initBuffer() cleanupGL(); doneCurrent(); EffectQuickView::setShareContext(nullptr); gs_tripleBufferUndetected = true; gs_tripleBufferNeedsDetection = false; if (ctx) glXDestroyContext(display(), ctx); if (glxWindow) glXDestroyWindow(display(), glxWindow); if (window) XDestroyWindow(display(), window); qDeleteAll(m_fbconfigHash); m_fbconfigHash.clear(); overlayWindow()->destroy(); delete m_overlayWindow; } typedef void (*glXFuncPtr)(); static glXFuncPtr getProcAddress(const char* name) { glXFuncPtr ret = nullptr; #if HAVE_EPOXY_GLX ret = glXGetProcAddress((const GLubyte*) name); #endif #if HAVE_DL_LIBRARY if (ret == nullptr) ret = (glXFuncPtr) dlsym(RTLD_DEFAULT, name); #endif return ret; } glXSwapIntervalMESA_func glXSwapIntervalMESA; void GlxBackend::init() { // Require at least GLX 1.3 if (!checkVersion()) { setFailed(QStringLiteral("Requires at least GLX 1.3")); return; } initExtensions(); // resolve glXSwapIntervalMESA if available if (hasExtension(QByteArrayLiteral("GLX_MESA_swap_control"))) { glXSwapIntervalMESA = (glXSwapIntervalMESA_func) getProcAddress("glXSwapIntervalMESA"); } else { glXSwapIntervalMESA = nullptr; } initVisualDepthHashTable(); if (!initBuffer()) { setFailed(QStringLiteral("Could not initialize the buffer")); return; } if (!initRenderingContext()) { setFailed(QStringLiteral("Could not initialize rendering context")); return; } // Initialize OpenGL GLPlatform *glPlatform = GLPlatform::instance(); glPlatform->detect(GlxPlatformInterface); options->setGlPreferBufferSwap(options->glPreferBufferSwap()); // resolve autosetting if (options->glPreferBufferSwap() == Options::AutoSwapStrategy) options->setGlPreferBufferSwap('e'); // for unknown drivers - should not happen glPlatform->printResults(); initGL(&getProcAddress); // Check whether certain features are supported m_haveMESACopySubBuffer = hasExtension(QByteArrayLiteral("GLX_MESA_copy_sub_buffer")); m_haveMESASwapControl = hasExtension(QByteArrayLiteral("GLX_MESA_swap_control")); m_haveEXTSwapControl = hasExtension(QByteArrayLiteral("GLX_EXT_swap_control")); m_haveSGISwapControl = hasExtension(QByteArrayLiteral("GLX_SGI_swap_control")); // only enable Intel swap event if env variable is set, see BUG 342582 m_haveINTELSwapEvent = hasExtension(QByteArrayLiteral("GLX_INTEL_swap_event")) && qgetenv("KWIN_USE_INTEL_SWAP_EVENT") == QByteArrayLiteral("1"); if (m_haveINTELSwapEvent) { m_swapEventFilter = std::make_unique(window, glxWindow); glXSelectEvent(display(), glxWindow, GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK); } haveSwapInterval = m_haveMESASwapControl || m_haveEXTSwapControl || m_haveSGISwapControl; setSupportsBufferAge(false); if (hasExtension(QByteArrayLiteral("GLX_EXT_buffer_age"))) { const QByteArray useBufferAge = qgetenv("KWIN_USE_BUFFER_AGE"); if (useBufferAge != "0") setSupportsBufferAge(true); } setSyncsToVBlank(false); setBlocksForRetrace(false); haveWaitSync = false; gs_tripleBufferNeedsDetection = false; m_swapProfiler.init(); const bool wantSync = options->glPreferBufferSwap() != Options::NoSwapEncourage; if (wantSync && glXIsDirect(display(), ctx)) { if (haveSwapInterval) { // glXSwapInterval is preferred being more reliable setSwapInterval(1); setSyncsToVBlank(true); const QByteArray tripleBuffer = qgetenv("KWIN_TRIPLE_BUFFER"); if (!tripleBuffer.isEmpty()) { setBlocksForRetrace(qstrcmp(tripleBuffer, "0") == 0); gs_tripleBufferUndetected = false; } gs_tripleBufferNeedsDetection = gs_tripleBufferUndetected; } else if (hasExtension(QByteArrayLiteral("GLX_SGI_video_sync"))) { unsigned int sync; if (glXGetVideoSyncSGI(&sync) == 0 && glXWaitVideoSyncSGI(1, 0, &sync) == 0) { setSyncsToVBlank(true); setBlocksForRetrace(true); haveWaitSync = true; } else qCWarning(KWIN_X11STANDALONE) << "NO VSYNC! glXSwapInterval is not supported, glXWaitVideoSync is supported but broken"; } else qCWarning(KWIN_X11STANDALONE) << "NO VSYNC! neither glSwapInterval nor glXWaitVideoSync are supported"; } else { // disable v-sync (if possible) setSwapInterval(0); } if (glPlatform->isVirtualBox()) { // VirtualBox does not support glxQueryDrawable // this should actually be in kwinglutils_funcs, but QueryDrawable seems not to be provided by an extension // and the GLPlatform has not been initialized at the moment when initGLX() is called. glXQueryDrawable = nullptr; } setIsDirectRendering(bool(glXIsDirect(display(), ctx))); qCDebug(KWIN_X11STANDALONE) << "Direct rendering:" << isDirectRendering(); } bool GlxBackend::checkVersion() { int major, minor; glXQueryVersion(display(), &major, &minor); return kVersionNumber(major, minor) >= kVersionNumber(1, 3); } void GlxBackend::initExtensions() { const QByteArray string = (const char *) glXQueryExtensionsString(display(), QX11Info::appScreen()); setExtensions(string.split(' ')); } bool GlxBackend::initRenderingContext() { const bool direct = true; // Use glXCreateContextAttribsARB() when it's available if (hasExtension(QByteArrayLiteral("GLX_ARB_create_context"))) { const bool have_robustness = hasExtension(QByteArrayLiteral("GLX_ARB_create_context_robustness")); const bool haveVideoMemoryPurge = hasExtension(QByteArrayLiteral("GLX_NV_robustness_video_memory_purge")); std::vector candidates; if (options->glCoreProfile()) { if (have_robustness) { if (haveVideoMemoryPurge) { GlxContextAttributeBuilder purgeMemoryCore; purgeMemoryCore.setVersion(3, 1); purgeMemoryCore.setRobust(true); purgeMemoryCore.setResetOnVideoMemoryPurge(true); candidates.emplace_back(std::move(purgeMemoryCore)); } GlxContextAttributeBuilder robustCore; robustCore.setVersion(3, 1); robustCore.setRobust(true); candidates.emplace_back(std::move(robustCore)); } GlxContextAttributeBuilder core; core.setVersion(3, 1); candidates.emplace_back(std::move(core)); } else { if (have_robustness) { if (haveVideoMemoryPurge) { GlxContextAttributeBuilder purgeMemoryLegacy; purgeMemoryLegacy.setRobust(true); purgeMemoryLegacy.setResetOnVideoMemoryPurge(true); candidates.emplace_back(std::move(purgeMemoryLegacy)); } GlxContextAttributeBuilder robustLegacy; robustLegacy.setRobust(true); candidates.emplace_back(std::move(robustLegacy)); } GlxContextAttributeBuilder legacy; legacy.setVersion(2, 1); candidates.emplace_back(std::move(legacy)); } for (auto it = candidates.begin(); it != candidates.end(); it++) { const auto attribs = it->build(); ctx = glXCreateContextAttribsARB(display(), fbconfig, nullptr, true, attribs.data()); if (ctx) { qCDebug(KWIN_X11STANDALONE) << "Created GLX context with attributes:" << &(*it); break; } } } if (!ctx) ctx = glXCreateNewContext(display(), fbconfig, GLX_RGBA_TYPE, nullptr, direct); if (!ctx) { qCDebug(KWIN_X11STANDALONE) << "Failed to create an OpenGL context."; return false; } if (!glXMakeCurrent(display(), glxWindow, ctx)) { qCDebug(KWIN_X11STANDALONE) << "Failed to make the OpenGL context current."; glXDestroyContext(display(), ctx); ctx = nullptr; return false; } auto qtContext = new QOpenGLContext; QGLXNativeContext native(ctx, display()); qtContext->setNativeHandle(QVariant::fromValue(native)); qtContext->create(); EffectQuickView::setShareContext(std::unique_ptr(qtContext)); return true; } bool GlxBackend::initBuffer() { if (!initFbConfig()) return false; if (overlayWindow()->create()) { xcb_connection_t * const c = connection(); // Try to create double-buffered window in the overlay xcb_visualid_t visual; glXGetFBConfigAttrib(display(), fbconfig, GLX_VISUAL_ID, (int *) &visual); if (!visual) { qCCritical(KWIN_X11STANDALONE) << "The GLXFBConfig does not have an associated X visual"; return false; } xcb_colormap_t colormap = xcb_generate_id(c); xcb_create_colormap(c, false, colormap, rootWindow(), visual); const QSize size = screens()->size(); window = xcb_generate_id(c); xcb_create_window(c, visualDepth(visual), window, overlayWindow()->window(), 0, 0, size.width(), size.height(), 0, XCB_WINDOW_CLASS_INPUT_OUTPUT, visual, XCB_CW_COLORMAP, &colormap); glxWindow = glXCreateWindow(display(), fbconfig, window, nullptr); overlayWindow()->setup(window); } else { qCCritical(KWIN_X11STANDALONE) << "Failed to create overlay window"; return false; } return true; } bool GlxBackend::initFbConfig() { const int attribs[] = { GLX_RENDER_TYPE, GLX_RGBA_BIT, GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT, GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1, GLX_BLUE_SIZE, 1, GLX_ALPHA_SIZE, 0, GLX_DEPTH_SIZE, 0, GLX_STENCIL_SIZE, 0, GLX_CONFIG_CAVEAT, GLX_NONE, GLX_DOUBLEBUFFER, true, 0 }; const int attribs_srgb[] = { GLX_RENDER_TYPE, GLX_RGBA_BIT, GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT, GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1, GLX_BLUE_SIZE, 1, GLX_ALPHA_SIZE, 0, GLX_DEPTH_SIZE, 0, GLX_STENCIL_SIZE, 0, GLX_CONFIG_CAVEAT, GLX_NONE, GLX_DOUBLEBUFFER, true, GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB, true, 0 }; bool llvmpipe = false; // Note that we cannot use GLPlatform::driver() here, because it has not been initialized at this point if (hasExtension(QByteArrayLiteral("GLX_MESA_query_renderer"))) { const QByteArray device = glXQueryRendererStringMESA(display(), DefaultScreen(display()), 0, GLX_RENDERER_DEVICE_ID_MESA); if (device.contains(QByteArrayLiteral("llvmpipe"))) { llvmpipe = true; } } // Try to find a double buffered sRGB capable configuration int count = 0; GLXFBConfig *configs = nullptr; // Don't request an sRGB configuration with LLVMpipe when the default depth is 16. See bug #408594. if (!llvmpipe || Xcb::defaultDepth() > 16) { configs = glXChooseFBConfig(display(), DefaultScreen(display()), attribs_srgb, &count); } if (count == 0) { // Try to find a double buffered non-sRGB capable configuration configs = glXChooseFBConfig(display(), DefaultScreen(display()), attribs, &count); } struct FBConfig { GLXFBConfig config; int depth; int stencil; }; std::deque candidates; for (int i = 0; i < count; i++) { int depth, stencil; glXGetFBConfigAttrib(display(), configs[i], GLX_DEPTH_SIZE, &depth); glXGetFBConfigAttrib(display(), configs[i], GLX_STENCIL_SIZE, &stencil); candidates.emplace_back(FBConfig{configs[i], depth, stencil}); } if (count > 0) XFree(configs); std::stable_sort(candidates.begin(), candidates.end(), [](const FBConfig &left, const FBConfig &right) { if (left.depth < right.depth) return true; if (left.stencil < right.stencil) return true; return false; }); if (candidates.size() > 0) { fbconfig = candidates.front().config; int fbconfig_id, visual_id, red, green, blue, alpha, depth, stencil, srgb; glXGetFBConfigAttrib(display(), fbconfig, GLX_FBCONFIG_ID, &fbconfig_id); glXGetFBConfigAttrib(display(), fbconfig, GLX_VISUAL_ID, &visual_id); glXGetFBConfigAttrib(display(), fbconfig, GLX_RED_SIZE, &red); glXGetFBConfigAttrib(display(), fbconfig, GLX_GREEN_SIZE, &green); glXGetFBConfigAttrib(display(), fbconfig, GLX_BLUE_SIZE, &blue); glXGetFBConfigAttrib(display(), fbconfig, GLX_ALPHA_SIZE, &alpha); glXGetFBConfigAttrib(display(), fbconfig, GLX_DEPTH_SIZE, &depth); glXGetFBConfigAttrib(display(), fbconfig, GLX_STENCIL_SIZE, &stencil); glXGetFBConfigAttrib(display(), fbconfig, GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB, &srgb); qCDebug(KWIN_X11STANDALONE, "Choosing GLXFBConfig %#x X visual %#x depth %d RGBA %d:%d:%d:%d ZS %d:%d sRGB: %d", fbconfig_id, visual_id, visualDepth(visual_id), red, green, blue, alpha, depth, stencil, srgb); } if (fbconfig == nullptr) { qCCritical(KWIN_X11STANDALONE) << "Failed to find a usable framebuffer configuration"; return false; } return true; } void GlxBackend::initVisualDepthHashTable() { const xcb_setup_t *setup = xcb_get_setup(connection()); for (auto screen = xcb_setup_roots_iterator(setup); screen.rem; xcb_screen_next(&screen)) { for (auto depth = xcb_screen_allowed_depths_iterator(screen.data); depth.rem; xcb_depth_next(&depth)) { const int len = xcb_depth_visuals_length(depth.data); const xcb_visualtype_t *visuals = xcb_depth_visuals(depth.data); for (int i = 0; i < len; i++) m_visualDepthHash.insert(visuals[i].visual_id, depth.data->depth); } } } int GlxBackend::visualDepth(xcb_visualid_t visual) const { return m_visualDepthHash.value(visual); } static inline int bitCount(uint32_t mask) { #if defined(__GNUC__) return __builtin_popcount(mask); #else int count = 0; while (mask) { count += (mask & 1); mask >>= 1; } return count; #endif } FBConfigInfo *GlxBackend::infoForVisual(xcb_visualid_t visual) { auto it = m_fbconfigHash.constFind(visual); if (it != m_fbconfigHash.constEnd()) { return it.value(); } FBConfigInfo *info = new FBConfigInfo; m_fbconfigHash.insert(visual, info); info->fbconfig = nullptr; info->bind_texture_format = 0; info->texture_targets = 0; info->y_inverted = 0; info->mipmap = 0; const xcb_render_pictformat_t format = XRenderUtils::findPictFormat(visual); const xcb_render_directformat_t *direct = XRenderUtils::findPictFormatInfo(format); if (!direct) { qCCritical(KWIN_X11STANDALONE).nospace() << "Could not find a picture format for visual 0x" << Qt::hex << visual; return info; } const int red_bits = bitCount(direct->red_mask); const int green_bits = bitCount(direct->green_mask); const int blue_bits = bitCount(direct->blue_mask); const int alpha_bits = bitCount(direct->alpha_mask); const int depth = visualDepth(visual); const auto rgb_sizes = std::tie(red_bits, green_bits, blue_bits); const int attribs[] = { GLX_RENDER_TYPE, GLX_RGBA_BIT, GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT | GLX_PIXMAP_BIT, GLX_X_VISUAL_TYPE, GLX_TRUE_COLOR, GLX_X_RENDERABLE, True, GLX_CONFIG_CAVEAT, int(GLX_DONT_CARE), // The ARGB32 visual is marked non-conformant in Catalyst GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT, int(GLX_DONT_CARE), // The ARGB32 visual is marked sRGB capable in mesa/i965 GLX_BUFFER_SIZE, red_bits + green_bits + blue_bits + alpha_bits, GLX_RED_SIZE, red_bits, GLX_GREEN_SIZE, green_bits, GLX_BLUE_SIZE, blue_bits, GLX_ALPHA_SIZE, alpha_bits, GLX_STENCIL_SIZE, 0, GLX_DEPTH_SIZE, 0, 0 }; int count = 0; GLXFBConfig *configs = glXChooseFBConfig(display(), DefaultScreen(display()), attribs, &count); if (count < 1) { qCCritical(KWIN_X11STANDALONE).nospace() << "Could not find a framebuffer configuration for visual 0x" << Qt::hex << visual; return info; } struct FBConfig { GLXFBConfig config; int depth; int stencil; int format; }; std::deque candidates; for (int i = 0; i < count; i++) { int red, green, blue; glXGetFBConfigAttrib(display(), configs[i], GLX_RED_SIZE, &red); glXGetFBConfigAttrib(display(), configs[i], GLX_GREEN_SIZE, &green); glXGetFBConfigAttrib(display(), configs[i], GLX_BLUE_SIZE, &blue); if (std::tie(red, green, blue) != rgb_sizes) continue; xcb_visualid_t visual; glXGetFBConfigAttrib(display(), configs[i], GLX_VISUAL_ID, (int *) &visual); if (visualDepth(visual) != depth) continue; int bind_rgb, bind_rgba; glXGetFBConfigAttrib(display(), configs[i], GLX_BIND_TO_TEXTURE_RGBA_EXT, &bind_rgba); glXGetFBConfigAttrib(display(), configs[i], GLX_BIND_TO_TEXTURE_RGB_EXT, &bind_rgb); if (!bind_rgb && !bind_rgba) continue; int depth, stencil; glXGetFBConfigAttrib(display(), configs[i], GLX_DEPTH_SIZE, &depth); glXGetFBConfigAttrib(display(), configs[i], GLX_STENCIL_SIZE, &stencil); int texture_format; if (alpha_bits) texture_format = bind_rgba ? GLX_TEXTURE_FORMAT_RGBA_EXT : GLX_TEXTURE_FORMAT_RGB_EXT; else texture_format = bind_rgb ? GLX_TEXTURE_FORMAT_RGB_EXT : GLX_TEXTURE_FORMAT_RGBA_EXT; candidates.emplace_back(FBConfig{configs[i], depth, stencil, texture_format}); } if (count > 0) XFree(configs); std::stable_sort(candidates.begin(), candidates.end(), [](const FBConfig &left, const FBConfig &right) { if (left.depth < right.depth) return true; if (left.stencil < right.stencil) return true; return false; }); if (candidates.size() > 0) { const FBConfig &candidate = candidates.front(); int y_inverted, texture_targets; glXGetFBConfigAttrib(display(), candidate.config, GLX_BIND_TO_TEXTURE_TARGETS_EXT, &texture_targets); glXGetFBConfigAttrib(display(), candidate.config, GLX_Y_INVERTED_EXT, &y_inverted); info->fbconfig = candidate.config; info->bind_texture_format = candidate.format; info->texture_targets = texture_targets; info->y_inverted = y_inverted; info->mipmap = 0; } if (info->fbconfig) { int fbc_id = 0; int visual_id = 0; glXGetFBConfigAttrib(display(), info->fbconfig, GLX_FBCONFIG_ID, &fbc_id); glXGetFBConfigAttrib(display(), info->fbconfig, GLX_VISUAL_ID, &visual_id); qCDebug(KWIN_X11STANDALONE).nospace() << "Using FBConfig 0x" << Qt::hex << fbc_id << " for visual 0x" << Qt::hex << visual_id; } return info; } void GlxBackend::setSwapInterval(int interval) { if (m_haveEXTSwapControl) glXSwapIntervalEXT(display(), glxWindow, interval); else if (m_haveMESASwapControl) glXSwapIntervalMESA(interval); else if (m_haveSGISwapControl) glXSwapIntervalSGI(interval); } void GlxBackend::waitSync() { // NOTE that vsync has no effect with indirect rendering if (haveWaitSync) { uint sync; #if 0 // TODO: why precisely is this important? // the sync counter /can/ perform multiple steps during glXGetVideoSync & glXWaitVideoSync // but this only leads to waiting for two frames??!? glXGetVideoSync(&sync); glXWaitVideoSync(2, (sync + 1) % 2, &sync); #else glXWaitVideoSyncSGI(1, 0, &sync); #endif } } void GlxBackend::present() { if (lastDamage().isEmpty()) return; const QSize &screenSize = screens()->size(); const QRegion displayRegion(0, 0, screenSize.width(), screenSize.height()); const bool fullRepaint = supportsBufferAge() || (lastDamage() == displayRegion); if (fullRepaint) { if (m_haveINTELSwapEvent) Compositor::self()->aboutToSwapBuffers(); if (haveSwapInterval) { if (gs_tripleBufferNeedsDetection) { glXWaitGL(); m_swapProfiler.begin(); } glXSwapBuffers(display(), glxWindow); if (gs_tripleBufferNeedsDetection) { glXWaitGL(); if (char result = m_swapProfiler.end()) { gs_tripleBufferUndetected = gs_tripleBufferNeedsDetection = false; setBlocksForRetrace(result == 'd'); } } } else { waitSync(); glXSwapBuffers(display(), glxWindow); } if (supportsBufferAge()) { glXQueryDrawable(display(), glxWindow, GLX_BACK_BUFFER_AGE_EXT, (GLuint *) &m_bufferAge); } } else if (m_haveMESACopySubBuffer) { for (const QRect &r : lastDamage()) { // convert to OpenGL coordinates int y = screenSize.height() - r.y() - r.height(); glXCopySubBufferMESA(display(), glxWindow, r.x(), y, r.width(), r.height()); } } else { // Copy Pixels (horribly slow on Mesa) glDrawBuffer(GL_FRONT); copyPixels(lastDamage()); glDrawBuffer(GL_BACK); } setLastDamage(QRegion()); if (!supportsBufferAge()) { glXWaitGL(); XFlush(display()); } } void GlxBackend::screenGeometryChanged(const QSize &size) { doneCurrent(); XMoveResizeWindow(display(), window, 0, 0, size.width(), size.height()); overlayWindow()->setup(window); Xcb::sync(); makeCurrent(); glViewport(0, 0, size.width(), size.height()); // The back buffer contents are now undefined m_bufferAge = 0; } SceneOpenGLTexturePrivate *GlxBackend::createBackendTexture(SceneOpenGLTexture *texture) { return new GlxTexture(texture, this); } QRegion GlxBackend::prepareRenderingFrame() { QRegion repaint; if (gs_tripleBufferNeedsDetection) { // the composite timer floors the repaint frequency. This can pollute our triple buffering // detection because the glXSwapBuffers call for the new frame has to wait until the pending // one scanned out. // So we compensate for that by waiting an extra milisecond to give the driver the chance to // fllush the buffer queue usleep(1000); } present(); if (supportsBufferAge()) repaint = accumulatedDamageHistory(m_bufferAge); startRenderTimer(); glXWaitX(); return repaint; } void GlxBackend::endRenderingFrame(const QRegion &renderedRegion, const QRegion &damagedRegion) { if (damagedRegion.isEmpty()) { setLastDamage(QRegion()); // If the damaged region of a window is fully occluded, the only // rendering done, if any, will have been to repair a reused back // buffer, making it identical to the front buffer. // // In this case we won't post the back buffer. Instead we'll just // set the buffer age to 1, so the repaired regions won't be // rendered again in the next frame. if (!renderedRegion.isEmpty()) glFlush(); m_bufferAge = 1; return; } setLastDamage(renderedRegion); if (!blocksForRetrace()) { // This also sets lastDamage to empty which prevents the frame from // being posted again when prepareRenderingFrame() is called. present(); } else { // Make sure that the GPU begins processing the command stream // now and not the next time prepareRenderingFrame() is called. glFlush(); } if (overlayWindow()->window()) // show the window only after the first pass, overlayWindow()->show(); // since that pass may take long // Save the damaged region to history if (supportsBufferAge()) addToDamageHistory(damagedRegion); } bool GlxBackend::makeCurrent() { if (QOpenGLContext *context = QOpenGLContext::currentContext()) { // Workaround to tell Qt that no QOpenGLContext is current context->doneCurrent(); } const bool current = glXMakeCurrent(display(), glxWindow, ctx); return current; } void GlxBackend::doneCurrent() { glXMakeCurrent(display(), None, nullptr); } OverlayWindow* GlxBackend::overlayWindow() const { return m_overlayWindow; } bool GlxBackend::usesOverlayWindow() const { return true; } /******************************************************** * GlxTexture *******************************************************/ GlxTexture::GlxTexture(SceneOpenGLTexture *texture, GlxBackend *backend) : SceneOpenGLTexturePrivate() , q(texture) , m_backend(backend) , m_glxpixmap(None) { } GlxTexture::~GlxTexture() { if (m_glxpixmap != None) { if (!options->isGlStrictBinding()) { glXReleaseTexImageEXT(display(), m_glxpixmap, GLX_FRONT_LEFT_EXT); } glXDestroyPixmap(display(), m_glxpixmap); m_glxpixmap = None; } } void GlxTexture::onDamage() { if (options->isGlStrictBinding() && m_glxpixmap) { glXReleaseTexImageEXT(display(), m_glxpixmap, GLX_FRONT_LEFT_EXT); glXBindTexImageEXT(display(), m_glxpixmap, GLX_FRONT_LEFT_EXT, nullptr); } GLTexturePrivate::onDamage(); } bool GlxTexture::loadTexture(xcb_pixmap_t pixmap, const QSize &size, xcb_visualid_t visual) { if (pixmap == XCB_NONE || size.isEmpty() || visual == XCB_NONE) return false; const FBConfigInfo *info = m_backend->infoForVisual(visual); if (!info || info->fbconfig == nullptr) return false; if (info->texture_targets & GLX_TEXTURE_2D_BIT_EXT) { m_target = GL_TEXTURE_2D; m_scale.setWidth(1.0f / m_size.width()); m_scale.setHeight(1.0f / m_size.height()); } else { Q_ASSERT(info->texture_targets & GLX_TEXTURE_RECTANGLE_BIT_EXT); m_target = GL_TEXTURE_RECTANGLE; m_scale.setWidth(1.0f); m_scale.setHeight(1.0f); } const int attrs[] = { GLX_TEXTURE_FORMAT_EXT, info->bind_texture_format, GLX_MIPMAP_TEXTURE_EXT, false, GLX_TEXTURE_TARGET_EXT, m_target == GL_TEXTURE_2D ? GLX_TEXTURE_2D_EXT : GLX_TEXTURE_RECTANGLE_EXT, 0 }; m_glxpixmap = glXCreatePixmap(display(), info->fbconfig, pixmap, attrs); m_size = size; m_yInverted = info->y_inverted ? true : false; m_canUseMipmaps = false; glGenTextures(1, &m_texture); q->setDirty(); q->setFilter(GL_NEAREST); glBindTexture(m_target, m_texture); glXBindTexImageEXT(display(), m_glxpixmap, GLX_FRONT_LEFT_EXT, nullptr); updateMatrix(); return true; } bool GlxTexture::loadTexture(WindowPixmap *pixmap) { Toplevel *t = pixmap->toplevel(); return loadTexture(pixmap->pixmap(), t->bufferGeometry().size(), t->visual()); } OpenGLBackend *GlxTexture::backend() { return m_backend; } } // namespace