/***************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2006 Lubos Lunak You can Freely distribute this program under the GNU General Public License. See the file "COPYING" for the exact licensing terms. ******************************************************************/ #ifndef KWIN_SCENE_OPENGL_H #define KWIN_SCENE_OPENGL_H #include "scene.h" #include #include #include namespace KWinInternal { class SceneOpenGL : public Scene { public: SceneOpenGL( Workspace* ws ); virtual ~SceneOpenGL(); virtual void paint( QRegion damage, ToplevelList windows ); virtual void postPaint(); virtual void windowGeometryShapeChanged( Toplevel* ); virtual void windowOpacityChanged( Toplevel* ); virtual void windowAdded( Toplevel* ); virtual void windowDeleted( Toplevel* ); protected: virtual void paintGenericScreen( int mask, ScreenPaintData data ); virtual void paintBackground( QRegion region ); private: void selectMode(); bool initTfp(); bool initShm(); void cleanupShm(); void initBuffer(); void initRenderingContext(); bool findConfig( const int* attrs, GLXFBConfig* config, VisualID visual = None ); void waitSync(); void flushBuffer( int mask, QRegion damage ); typedef GLuint Texture; GC gcroot; Drawable buffer; GLXFBConfig fbcbuffer; static bool db; static GLXFBConfig fbcdrawable; static GLXDrawable glxbuffer; static GLXContext ctxbuffer; static GLXContext ctxdrawable; static GLXDrawable last_pixmap; // for a workaround in bindTexture() static bool tfp_mode; static bool shm_mode; static bool strict_binding; static bool copy_buffer_hack; static bool supports_saturation; class Window; QMap< Toplevel*, Window > windows; static XShmSegmentInfo shm; }; class SceneOpenGL::Window : public Scene::Window { public: Window( Toplevel* c ); virtual void free(); virtual void performPaint( int mask, QRegion region, WindowPaintData data ); void bindTexture(); void enableTexture(); void disableTexture(); void discardTexture(); Window() {} // QMap sucks even in Qt4 private: QRegion optimizeBindDamage( const QRegion& reg, int limit ); Texture texture; bool texture_y_inverted; // texture has y inverted Pixmap bound_pixmap; // the pixmap the texture is bound to, only for tfp_mode GLXPixmap bound_glxpixmap; // the glx pixmap the texture is bound to, only for tfp_mode }; } // namespace #endif