/***************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2006 Lubos Lunak You can Freely distribute this program under the GNU General Public License. See the file "COPYING" for the exact licensing terms. ******************************************************************/ /* Files howto.cpp and howto.h implement HowtoEffect, a commented demo compositing effect that fades out and again in a window after it has been activated. */ #ifndef KWIN_HOWTO_H #define KWIN_HOWTO_H // Include with base class for effects. #include // Everything in KWin is in a namespace. There's no need to prefix names // with KWin or K, there's no (big) need to care about symbol clashes. namespace KWinInternal { // The class implementing the effect. class HowtoEffect // Inherit from the base class for effects. : public Effect { public: // There are two kinds of functions in an effect: // Functions related to painting: These allow the effect to affect painting. // A pre-paint function. It tells the compositing code how the painting will // be affected by this effect. virtual void prePaintWindow( Scene::Window* w, int* mask, QRegion* region, int time ); // A paint function. It actually performs the modifications to the painting. virtual void paintWindow( Scene::Window* w, int mask, QRegion region, WindowPaintData& data ); // A post-paint function. It can be used for cleanups after painting, but with animations // it is also used to trigger repaints during the next painting pass by manually "damaging" // areas of the window. virtual void postPaintWindow( Scene::Window* w ); // Notification functions: These inform the effect about changes such as a new window // being activated. // The given window has been deleted (destroyed). virtual void windowDeleted( Toplevel* c ); // The given window has been activated. virtual void windowActivated( Toplevel* c ); private: // The window that will be faded out and in again. Toplevel* fade_window; // The progress of the fading. int progress; }; } // namespace #endif