/* * Copyright © 2020 Aleix Pol Gonzalez * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * Authors: * Aleix Pol Gonzalez */ #pragma once #include "dmabuftexture.h" #include #include #include namespace KWin { class GbmDmaBuf : public DmaBufTexture { public: ~GbmDmaBuf(); int fd() const override { return m_fd; } quint32 stride() const override { return gbm_bo_get_stride(m_bo); } static GbmDmaBuf *createBuffer(const QSize &size, gbm_device *device); private: GbmDmaBuf(GLTexture *texture, gbm_bo *bo, int fd); struct gbm_bo *const m_bo; const int m_fd; }; }