/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2007 Lubos Lunak This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #ifndef KWIN_SHADOW_H #define KWIN_SHADOW_H #include namespace KWin { class GLTexture; class ShadowEffect : public QObject, public Effect { Q_OBJECT public: ShadowEffect(); virtual void prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time ); virtual void drawWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data ); virtual void paintScreen( int mask, QRegion region, ScreenPaintData& data ); virtual void windowClosed( EffectWindow* c ); virtual QRect transformWindowDamage( EffectWindow* w, const QRect& r ); private slots: void updateShadowColor(); private: void drawShadow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data ); void addQuadVertices(QVector& verts, float x1, float y1, float x2, float y2) const; // transforms window rect -> shadow rect QRect shadowRectangle(const QRect& windowRectangle) const; bool useShadow( EffectWindow* w ) const; void drawQueuedShadows( EffectWindow* behindWindow ); int shadowXOffset, shadowYOffset; double shadowOpacity; int shadowFuzzyness; int shadowSize; bool intensifyActiveShadow; QColor shadowColor; GLTexture* mShadowTexture; struct ShadowData { ShadowData(EffectWindow* _w, WindowPaintData& _data) : w(_w), data(_data) {} EffectWindow* w; QRegion clip; int mask; QRegion region; WindowPaintData data; }; QList shadowDatas; }; } // namespace #endif