////////////////////////////////////////////////////////////////////////////// // OxygenShadowConfigurationUI.cpp // ------------------- // // Copyright (c) 2009 Hugo Pereira Da Costa // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. ////////////////////////////////////////////////////////////////////////////// #include "oxygenshadowconfigurationui.h" #include #include #include namespace Oxygen { //_________________________________________________________ OxygenShadowConfigurationUI::OxygenShadowConfigurationUI( QWidget* parent ): QGroupBox( parent ) { ui.setupUi( this ); ui.label->setBuddy( ui.shadowSize ); ui.label_2->setBuddy( ui.verticalOffset ); ui.label_3->setBuddy( ui.innerColor ); ui.label_4->setBuddy( ui.outerColor ); // connections ui.outerColor->setEnabled( false ); connect( ui.useOuterColor, SIGNAL( toggled( bool ) ), ui.outerColor, SLOT( setEnabled( bool ) ) ); connect( ui.shadowSize, SIGNAL( valueChanged( int ) ), SIGNAL( changed() ) ); connect( ui.verticalOffset, SIGNAL( valueChanged( int ) ), SIGNAL( changed() ) ); connect( ui.innerColor, SIGNAL( changed( const QColor& ) ), SIGNAL( changed() ) ); connect( ui.outerColor, SIGNAL( changed( const QColor& ) ), SIGNAL( changed() ) ); connect( ui.useOuterColor, SIGNAL( toggled( bool ) ), SIGNAL( changed() ) ); } }