/********************************************************************
 KWin - the KDE window manager
 This file is part of the KDE project.

Copyright (C) 2006-2007 Rivo Laks <rivolaks@hot.ee>
Copyright (C) 2010, 2011 Martin Gräßlin <mgraesslin@kde.org>
Copyright (C) 2012 Philipp Knechtges <philipp-dev@knechtges.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/

#include "kwinconfig.h" // KWIN_HAVE_OPENGL

#include "kwinglplatform.h"
#include "kwinglutils_funcs.h"
#include "kwinglutils.h"

#include "kwingltexture_p.h"

#include <QPixmap>
#include <QImage>
#include <QVector2D>
#include <QVector3D>
#include <QVector4D>
#include <QMatrix4x4>

namespace KWin
{

//****************************************
// GLTexture
//****************************************

bool GLTexturePrivate::s_supportsFramebufferObjects = false;
bool GLTexturePrivate::s_supportsARGB32 = false;
bool GLTexturePrivate::s_supportsUnpack = false;
bool GLTexturePrivate::s_supportsTextureStorage = false;
bool GLTexturePrivate::s_supportsTextureSwizzle = false;
bool GLTexturePrivate::s_supportsTextureFormatRG = false;
uint GLTexturePrivate::s_textureObjectCounter = 0;
uint GLTexturePrivate::s_fbo = 0;


GLTexture::GLTexture()
    : d_ptr(new GLTexturePrivate())
{
}

GLTexture::GLTexture(GLTexturePrivate& dd)
    : d_ptr(&dd)
{
}

GLTexture::GLTexture(const GLTexture& tex)
    : d_ptr(tex.d_ptr)
{
}

GLTexture::GLTexture(const QImage& image, GLenum target)
    : d_ptr(new GLTexturePrivate())
{
    Q_D(GLTexture);

    if (image.isNull())
        return;

    d->m_target = target;

    if (d->m_target != GL_TEXTURE_RECTANGLE_ARB) {
        d->m_scale.setWidth(1.0 / image.width());
        d->m_scale.setHeight(1.0 / image.height());
    } else {
        d->m_scale.setWidth(1.0);
        d->m_scale.setHeight(1.0);
    }

    d->m_size = image.size();
    d->m_yInverted = true;
    d->m_canUseMipmaps = false;
    d->m_mipLevels = 1;

    d->updateMatrix();

    glGenTextures(1, &d->m_texture);
    bind();

    if (!GLPlatform::instance()->isGLES()) {
        // Note: Blending is set up to expect premultiplied data, so non-premultiplied
        //       formats must always be converted.
        struct {
            GLenum internalFormat;
            GLenum format;
            GLenum type;
        } static const table[] = {
            { 0,           0,       0                              }, // QImage::Format_Invalid
            { 0,           0,       0                              }, // QImage::Format_Mono
            { 0,           0,       0                              }, // QImage::Format_MonoLSB
            { GL_R8,       GL_RED,  GL_UNSIGNED_BYTE               }, // QImage::Format_Indexed8
            { GL_RGB8,     GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV    }, // QImage::Format_RGB32
            { 0,           0,       0                              }, // QImage::Format_ARGB32
            { GL_RGBA8,    GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV    }, // QImage::Format_ARGB32_Premultiplied
            { GL_RGB8,     GL_BGR,  GL_UNSIGNED_SHORT_5_6_5_REV    }, // QImage::Format_RGB16
            { 0,           0,       0                              }, // QImage::Format_ARGB8565_Premultiplied
            { 0,           0,       0                              }, // QImage::Format_RGB666
            { GL_RGB5,     GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV  }, // QImage::Format_RGB555
            { 0,           0,       0                              }, // QImage::Format_ARGB8555_Premultiplied
            { GL_RGB8,     GL_RGB,  GL_UNSIGNED_BYTE               }, // QImage::Format_RGB888
            { GL_RGB4,     GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV  }, // QImage::Format_RGB444
            { GL_RGBA4,    GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV  }, // QImage::Format_ARGB4444_Premultiplied
            { GL_RGB8,     GL_RGBA, GL_UNSIGNED_BYTE               }, // QImage::Format_RGBX8888
            { 0,           0,       0                              }, // QImage::Format_RGBA8888
            { GL_RGBA8,    GL_RGBA, GL_UNSIGNED_BYTE               }, // QImage::Format_RGBA8888_Premultiplied
            { GL_RGB10,    GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV }, // QImage::Format_BGR30
            { GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV }, // QImage::Format_A2BGR30_Premultiplied
            { GL_RGB10,    GL_BGRA, GL_UNSIGNED_INT_2_10_10_10_REV }, // QImage::Format_RGB30
            { GL_RGB10_A2, GL_BGRA, GL_UNSIGNED_INT_2_10_10_10_REV }, // QImage::Format_A2RGB30_Premultiplied
        };

        QImage im;
        GLenum internalFormat;
        GLenum format;
        GLenum type;

        const QImage::Format index = image.format();

        if (index < sizeof(table) / sizeof(table[0]) && table[index].internalFormat &&
            !(index == QImage::Format_Indexed8 && image.colorCount() > 0)) {
            internalFormat = table[index].internalFormat;
            format = table[index].format;
            type = table[index].type;
            im = image;
        } else {
            im = image.convertToFormat(QImage::Format_ARGB32_Premultiplied);
            internalFormat = GL_RGBA8;
            format = GL_BGRA;
            type = GL_UNSIGNED_INT_8_8_8_8_REV;
        }

        d->m_internalFormat = internalFormat;

        if (d->s_supportsTextureStorage) {
            glTexStorage2D(d->m_target, 1, internalFormat, im.width(), im.height());
            glTexSubImage2D(d->m_target, 0, 0, 0, im.width(), im.height(),
                            format, type, im.bits());
            d->m_immutable = true;
        } else {
            glTexParameteri(d->m_target, GL_TEXTURE_MAX_LEVEL, d->m_mipLevels - 1);
            glTexImage2D(d->m_target, 0, internalFormat, im.width(), im.height(), 0,
                         format, type, im.bits());
        }
    } else {
        d->m_internalFormat = GL_RGBA8;

        if (d->s_supportsARGB32) {
            const QImage im = image.convertToFormat(QImage::Format_ARGB32_Premultiplied);
            glTexImage2D(d->m_target, 0, GL_BGRA_EXT, im.width(), im.height(),
                         0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, im.bits());
        } else {
            const QImage im = image.convertToFormat(QImage::Format_RGBA8888_Premultiplied);
            glTexImage2D(d->m_target, 0, GL_RGBA, im.width(), im.height(),
                         0, GL_RGBA, GL_UNSIGNED_BYTE, im.bits());
        }
    }

    unbind();
    setFilter(GL_LINEAR);
}

GLTexture::GLTexture(const QPixmap& pixmap, GLenum target)
    : GLTexture(pixmap.toImage(), target)
{
}

GLTexture::GLTexture(const QString& fileName)
     : GLTexture(QImage(fileName))
{
}

GLTexture::GLTexture(GLenum internalFormat, int width, int height, int levels)
     : d_ptr(new GLTexturePrivate())
{
    Q_D(GLTexture);

    d->m_target = GL_TEXTURE_2D;
    d->m_scale.setWidth(1.0 / width);
    d->m_scale.setHeight(1.0 / height);
    d->m_size = QSize(width, height);
    d->m_canUseMipmaps = levels > 1;
    d->m_mipLevels = levels;
    d->m_canUseMipmaps = true;
    d->m_filter = levels > 1 ? GL_NEAREST_MIPMAP_LINEAR : GL_NEAREST;

    d->updateMatrix();

    glGenTextures(1, &d->m_texture);
    bind();

    if (!GLPlatform::instance()->isGLES()) {
        if (d->s_supportsTextureStorage) {
            glTexStorage2D(d->m_target, levels, internalFormat, width, height);
            d->m_immutable = true;
        } else {
            glTexParameteri(d->m_target, GL_TEXTURE_MAX_LEVEL, levels - 1);
            glTexImage2D(d->m_target, 0, internalFormat, width, height, 0,
                         GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, nullptr);
        }
        d->m_internalFormat = internalFormat;
    } else {
        // The format parameter in glTexSubImage() must match the internal format
        // of the texture, so it's important that we allocate the texture with
        // the format that will be used in update() and clear().
        const GLenum format = d->s_supportsARGB32 ? GL_BGRA_EXT : GL_RGBA;
        glTexImage2D(d->m_target, 0, format, width, height, 0,
                     format, GL_UNSIGNED_BYTE, nullptr);

        // This is technically not true, but it means that code that calls
        // internalFormat() won't need to be specialized for GLES2.
        d->m_internalFormat = GL_RGBA8;
    }

    unbind();
}

GLTexture::GLTexture(GLenum internalFormat, const QSize &size, int levels)
    : GLTexture(internalFormat, size.width(), size.height(), levels)
{
}

GLTexture::~GLTexture()
{
}

GLTexture& GLTexture::operator = (const GLTexture& tex)
{
    d_ptr = tex.d_ptr;
    return *this;
}

GLTexturePrivate::GLTexturePrivate()
 : m_texture(0)
 , m_target(0)
 , m_internalFormat(0)
 , m_filter(GL_NEAREST)
 , m_wrapMode(GL_REPEAT)
 , m_yInverted(false)
 , m_canUseMipmaps(false)
 , m_markedDirty(false)
 , m_filterChanged(true)
 , m_wrapModeChanged(false)
 , m_immutable(false)
 , m_mipLevels(1)
 , m_unnormalizeActive(0)
 , m_normalizeActive(0)
 , m_vbo(nullptr)
{
    ++s_textureObjectCounter;
}

GLTexturePrivate::~GLTexturePrivate()
{
    delete m_vbo;
    if (m_texture != 0) {
        glDeleteTextures(1, &m_texture);
    }
    // Delete the FBO if this is the last Texture
    if (--s_textureObjectCounter == 0 && s_fbo) {
        glDeleteFramebuffers(1, &s_fbo);
        s_fbo = 0;
    }
}

void GLTexturePrivate::initStatic()
{
    if (!GLPlatform::instance()->isGLES()) {
        s_supportsFramebufferObjects = hasGLVersion(3, 0) ||
            hasGLExtension("GL_ARB_framebuffer_object") || hasGLExtension(QByteArrayLiteral("GL_EXT_framebuffer_object"));
        s_supportsTextureStorage = hasGLVersion(4, 2) || hasGLExtension(QByteArrayLiteral("GL_ARB_texture_storage"));
        s_supportsTextureSwizzle = hasGLVersion(3, 3) || hasGLExtension(QByteArrayLiteral("GL_ARB_texture_swizzle"));
        // see https://www.opengl.org/registry/specs/ARB/texture_rg.txt
        s_supportsTextureFormatRG = hasGLVersion(3, 0) || hasGLExtension(QByteArrayLiteral("GL_ARB_texture_rg"));
        s_supportsARGB32 = true;
        s_supportsUnpack = true;
    } else {
        s_supportsFramebufferObjects = true;
        s_supportsTextureStorage = hasGLVersion(3, 0) || hasGLExtension(QByteArrayLiteral("GL_EXT_texture_storage"));
        s_supportsTextureSwizzle = hasGLVersion(3, 0);
        // see https://www.khronos.org/registry/gles/extensions/EXT/EXT_texture_rg.txt
        s_supportsTextureFormatRG = hasGLVersion(3, 0) || hasGLExtension(QByteArrayLiteral("GL_EXT_texture_rg"));

        // QImage::Format_ARGB32_Premultiplied is a packed-pixel format, so it's only
        // equivalent to GL_BGRA/GL_UNSIGNED_BYTE on little-endian systems.
        s_supportsARGB32 = QSysInfo::ByteOrder == QSysInfo::LittleEndian &&
            hasGLExtension(QByteArrayLiteral("GL_EXT_texture_format_BGRA8888"));

        s_supportsUnpack = hasGLExtension(QByteArrayLiteral("GL_EXT_unpack_subimage"));
    }
}

void GLTexturePrivate::cleanup()
{
    s_supportsFramebufferObjects = false;
    s_supportsARGB32 = false;
}

bool GLTexture::isNull() const
{
    Q_D(const GLTexture);
    return GL_NONE == d->m_texture;
}

QSize GLTexture::size() const
{
    Q_D(const GLTexture);
    return d->m_size;
}

void GLTexture::update(const QImage &image, const QPoint &offset, const QRect &src)
{
    if (image.isNull() || isNull())
        return;

    Q_D(GLTexture);

    bool useUnpack = !src.isNull() && d->s_supportsUnpack && d->s_supportsARGB32 && image.format() == QImage::Format_ARGB32_Premultiplied;

    int width = image.width();
    int height = image.height();
    QImage tmpImage;

    if (!src.isNull()) {
        if (useUnpack) {
            glPixelStorei(GL_UNPACK_ROW_LENGTH, image.width());
            glPixelStorei(GL_UNPACK_SKIP_PIXELS, src.x());
            glPixelStorei(GL_UNPACK_SKIP_ROWS, src.y());
        } else {
            tmpImage = image.copy(src);
        }
        width = src.width();
        height = src.height();
    }

    const QImage &img = tmpImage.isNull() ? image : tmpImage;

    bind();

    if (!GLPlatform::instance()->isGLES()) {
        const QImage im = img.convertToFormat(QImage::Format_ARGB32_Premultiplied);
        glTexSubImage2D(d->m_target, 0, offset.x(), offset.y(), width, height,
                        GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, im.bits());
    } else {
        if (d->s_supportsARGB32) {
            const QImage im = img.convertToFormat(QImage::Format_ARGB32_Premultiplied);
            glTexSubImage2D(d->m_target, 0, offset.x(), offset.y(), width, height,
                            GL_BGRA_EXT, GL_UNSIGNED_BYTE, im.bits());
        } else {
            const QImage im = img.convertToFormat(QImage::Format_RGBA8888_Premultiplied);
            glTexSubImage2D(d->m_target, 0, offset.x(), offset.y(), width, height,
                            GL_RGBA, GL_UNSIGNED_BYTE, im.bits());
        }
    }

    unbind();

    if (useUnpack) {
        glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
        glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
        glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
    }
}

void GLTexture::discard()
{
    d_ptr = new GLTexturePrivate();
}

void GLTexture::bind()
{
    Q_D(GLTexture);

    glBindTexture(d->m_target, d->m_texture);

    if (d->m_markedDirty) {
        d->onDamage();
    }
    if (d->m_filterChanged) {
        GLenum minFilter = GL_NEAREST;
        GLenum magFilter = GL_NEAREST;

        switch (d->m_filter) {
        case GL_NEAREST:
            minFilter = magFilter = GL_NEAREST;
            break;

        case GL_LINEAR:
            minFilter = magFilter = GL_LINEAR;
            break;

        case GL_NEAREST_MIPMAP_NEAREST:
        case GL_NEAREST_MIPMAP_LINEAR:
            magFilter = GL_NEAREST;
            minFilter = d->m_canUseMipmaps ? d->m_filter : GL_NEAREST;
            break;

        case GL_LINEAR_MIPMAP_NEAREST:
        case GL_LINEAR_MIPMAP_LINEAR:
            magFilter = GL_LINEAR;
            minFilter = d->m_canUseMipmaps ? d->m_filter : GL_LINEAR;
            break;
        }

        glTexParameteri(d->m_target, GL_TEXTURE_MIN_FILTER, minFilter);
        glTexParameteri(d->m_target, GL_TEXTURE_MAG_FILTER, magFilter);

        d->m_filterChanged = false;
    }
    if (d->m_wrapModeChanged) {
        glTexParameteri(d->m_target, GL_TEXTURE_WRAP_S, d->m_wrapMode);
        glTexParameteri(d->m_target, GL_TEXTURE_WRAP_T, d->m_wrapMode);
        d->m_wrapModeChanged = false;
    }
}

void GLTexture::generateMipmaps()
{
    Q_D(GLTexture);

    if (d->m_canUseMipmaps && d->s_supportsFramebufferObjects)
        glGenerateMipmap(d->m_target);
}

void GLTexture::unbind()
{
    Q_D(GLTexture);
    glBindTexture(d->m_target, 0);
}

void GLTexture::render(QRegion region, const QRect& rect, bool hardwareClipping)
{
    Q_D(GLTexture);
    if (rect.isEmpty())
        return; // nothing to paint and m_vbo is likely nullptr and d->m_cachedSize empty as well, #337090
    if (rect.size() != d->m_cachedSize) {
        d->m_cachedSize = rect.size();
        QRect r(rect);
        r.moveTo(0, 0);
        if (!d->m_vbo) {
            d->m_vbo = new GLVertexBuffer(KWin::GLVertexBuffer::Static);
        }

        const float verts[ 4 * 2 ] = {
            // NOTICE: r.x/y could be replaced by "0", but that would make it unreadable...
            static_cast<float>(r.x()), static_cast<float>(r.y()),
            static_cast<float>(r.x()), static_cast<float>(r.y() + rect.height()),
            static_cast<float>(r.x() + rect.width()), static_cast<float>(r.y()),
            static_cast<float>(r.x() + rect.width()), static_cast<float>(r.y() + rect.height())
        };

        const float texWidth = (target() == GL_TEXTURE_RECTANGLE_ARB) ? width() : 1.0f;
        const float texHeight = (target() == GL_TEXTURE_RECTANGLE_ARB) ? height() : 1.0f;

        const float texcoords[ 4 * 2 ] = {
            0.0f, d->m_yInverted ? 0.0f : texHeight, // y needs to be swapped (normalized coords)
            0.0f, d->m_yInverted ? texHeight : 0.0f,
            texWidth, d->m_yInverted ? 0.0f : texHeight,
            texWidth, d->m_yInverted ? texHeight : 0.0f
        };

        d->m_vbo->setData(4, 2, verts, texcoords);
    }
    d->m_vbo->render(region, GL_TRIANGLE_STRIP, hardwareClipping);
}

GLuint GLTexture::texture() const
{
    Q_D(const GLTexture);
    return d->m_texture;
}

GLenum GLTexture::target() const
{
    Q_D(const GLTexture);
    return d->m_target;
}

GLenum GLTexture::filter() const
{
    Q_D(const GLTexture);
    return d->m_filter;
}

GLenum GLTexture::internalFormat() const
{
    Q_D(const GLTexture);
    return d->m_internalFormat;
}

void GLTexture::clear()
{
    Q_D(GLTexture);
    if (!GLTexturePrivate::s_fbo && GLRenderTarget::supported() &&
        GLPlatform::instance()->driver() != Driver_Catalyst) // fail. -> bug #323065
        glGenFramebuffers(1, &GLTexturePrivate::s_fbo);

    if (GLTexturePrivate::s_fbo) {
        // Clear the texture
        glBindFramebuffer(GL_FRAMEBUFFER, GLTexturePrivate::s_fbo);
        glClearColor(0, 0, 0, 0);
        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, d->m_texture, 0);
        glClear(GL_COLOR_BUFFER_BIT);
        glBindFramebuffer(GL_FRAMEBUFFER, 0);
    } else {
        if (const int size = width()*height()) {
            uint32_t *buffer = new uint32_t[size];
            memset(buffer, 0, size*sizeof(uint32_t));
            bind();
            if (!GLPlatform::instance()->isGLES()) {
                glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width(), height(),
                                GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, buffer);
            } else {
                const GLenum format = d->s_supportsARGB32 ? GL_BGRA_EXT : GL_RGBA;
                glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width(), height(),
                                format, GL_UNSIGNED_BYTE, buffer);
            }
            unbind();
            delete[] buffer;
        }
    }
}

bool GLTexture::isDirty() const
{
    Q_D(const GLTexture);
    return d->m_markedDirty;
}

void GLTexture::setFilter(GLenum filter)
{
    Q_D(GLTexture);
    if (filter != d->m_filter) {
        d->m_filter = filter;
        d->m_filterChanged = true;
    }
}

void GLTexture::setWrapMode(GLenum mode)
{
    Q_D(GLTexture);
    if (mode != d->m_wrapMode) {
        d->m_wrapMode = mode;
        d->m_wrapModeChanged=true;
    }
}

void GLTexturePrivate::onDamage()
{
    // No-op
}

void GLTexture::setDirty()
{
    Q_D(GLTexture);
    d->m_markedDirty = true;
}

void GLTexturePrivate::updateMatrix()
{
    m_matrix[NormalizedCoordinates].setToIdentity();
    m_matrix[UnnormalizedCoordinates].setToIdentity();

    if (m_target == GL_TEXTURE_RECTANGLE_ARB)
        m_matrix[NormalizedCoordinates].scale(m_size.width(), m_size.height());
    else
        m_matrix[UnnormalizedCoordinates].scale(1.0 / m_size.width(), 1.0 / m_size.height());

    if (!m_yInverted) {
        m_matrix[NormalizedCoordinates].translate(0.0, 1.0);
        m_matrix[NormalizedCoordinates].scale(1.0, -1.0);

        m_matrix[UnnormalizedCoordinates].translate(0.0, m_size.height());
        m_matrix[UnnormalizedCoordinates].scale(1.0, -1.0);
    }
}

bool GLTexture::isYInverted() const
{
    Q_D(const GLTexture);
    return d->m_yInverted;
}

void GLTexture::setYInverted(bool inverted)
{
    Q_D(GLTexture);
    d->m_yInverted = inverted;
    d->updateMatrix();
}

void GLTexture::setSwizzle(GLenum red, GLenum green, GLenum blue, GLenum alpha)
{
    Q_D(GLTexture);

    if (!GLPlatform::instance()->isGLES()) {
        const GLuint swizzle[] = { red, green, blue, alpha };
        glTexParameteriv(d->m_target, GL_TEXTURE_SWIZZLE_RGBA, (const GLint *) swizzle);
    } else {
        glTexParameteri(d->m_target, GL_TEXTURE_SWIZZLE_R, red);
        glTexParameteri(d->m_target, GL_TEXTURE_SWIZZLE_G, green);
        glTexParameteri(d->m_target, GL_TEXTURE_SWIZZLE_B, blue);
        glTexParameteri(d->m_target, GL_TEXTURE_SWIZZLE_A, alpha);
    }
}

int GLTexture::width() const
{
    Q_D(const GLTexture);
    return d->m_size.width();
}

int GLTexture::height() const
{
    Q_D(const GLTexture);
    return d->m_size.height();
}

QMatrix4x4 GLTexture::matrix(TextureCoordinateType type) const
{
    Q_D(const GLTexture);
    return d->m_matrix[type];
}

bool GLTexture::framebufferObjectSupported()
{
    return GLTexturePrivate::s_supportsFramebufferObjects;
}

bool GLTexture::supportsSwizzle()
{
    return GLTexturePrivate::s_supportsTextureSwizzle;
}

bool GLTexture::supportsFormatRG()
{
    return GLTexturePrivate::s_supportsTextureFormatRG;
}

} // namespace KWin