/***************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2006 Lubos Lunak You can Freely distribute this program under the GNU General Public License. See the file "COPYING" for the exact licensing terms. ******************************************************************/ #ifndef KWIN_SCENE_OPENGL_H #define KWIN_SCENE_OPENGL_H #include "scene.h" #include "toplevel.h" #include #include namespace KWinInternal { class SceneOpenGL : public Scene { public: SceneOpenGL( Workspace* ws ); virtual ~SceneOpenGL(); virtual void paint( QRegion damage, ToplevelList windows ); virtual void windowGeometryShapeChanged( Toplevel* ); virtual void windowOpacityChanged( Toplevel* ); virtual void windowAdded( Toplevel* ); virtual void windowDeleted( Toplevel* ); private: void initBuffer(); bool findConfig( const int* attrs, GLXFBConfig& config, VisualID visual = None ); typedef GLuint Texture; GC gcroot; Drawable buffer; GLXFBConfig fbcroot; bool root_db; static GLXFBConfig fbcdrawable; static GLXDrawable glxroot; static GLXContext context; static bool tfp_mode; class Window; QMap< Toplevel*, Window > windows; }; class SceneOpenGL::Window { public: Window( Toplevel* c ); ~Window(); void free(); // is often copied by value, use manually instead of dtor int x() const; int y() const; int width() const; int height() const; void setDepth( int depth ); void draw(); bool isVisible() const; bool isOpaque() const; void bindTexture(); QRegion shape() const; void discardTexture(); void discardShape(); Window() {} // QMap sucks even in Qt4 private: Toplevel* toplevel; Texture texture; bool texture_y_inverted; Pixmap bound_pixmap; GLXPixmap bound_glxpixmap; // only for tfp_mode mutable QRegion shape_region; mutable bool shape_valid; int depth; }; inline int SceneOpenGL::Window::x() const { return toplevel->x(); } inline int SceneOpenGL::Window::y() const { return toplevel->y(); } inline int SceneOpenGL::Window::width() const { return toplevel->width(); } inline int SceneOpenGL::Window::height() const { return toplevel->height(); } } // namespace #endif