/***************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2006 Lubos Lunak You can Freely distribute this program under the GNU General Public License. See the file "COPYING" for the exact licensing terms. ******************************************************************/ #include "kwineffects.h" #include #include #include #include #include #include namespace KWin { WindowPaintData::WindowPaintData() : opacity( 1.0 ) , xScale( 1 ) , yScale( 1 ) , xTranslate( 0 ) , yTranslate( 0 ) , saturation( 1 ) , brightness( 1 ) { } ScreenPaintData::ScreenPaintData() : xScale( 1 ) , yScale( 1 ) , xTranslate( 0 ) , yTranslate( 0 ) { } //**************************************** // Effect //**************************************** Effect::Effect() { } Effect::~Effect() { } void Effect::windowUserMovedResized( EffectWindow* , bool, bool ) { } void Effect::windowOpacityChanged( EffectWindow*, double ) { } void Effect::windowAdded( EffectWindow* ) { } void Effect::windowClosed( EffectWindow* ) { } void Effect::windowDeleted( EffectWindow* ) { } void Effect::windowActivated( EffectWindow* ) { } void Effect::windowMinimized( EffectWindow* ) { } void Effect::windowUnminimized( EffectWindow* ) { } void Effect::windowInputMouseEvent( Window, QEvent* ) { } void Effect::grabbedKeyboardEvent( QKeyEvent* ) { } void Effect::desktopChanged( int ) { } void Effect::windowDamaged( EffectWindow*, const QRect& ) { } void Effect::windowGeometryShapeChanged( EffectWindow*, const QRect& ) { } void Effect::tabBoxAdded( int ) { } void Effect::tabBoxClosed() { } void Effect::tabBoxUpdated() { } bool Effect::borderActivated( ElectricBorder ) { return false; } void Effect::mouseChanged( const QPoint&, const QPoint&, Qt::MouseButtons, Qt::KeyboardModifiers ) { } void Effect::prePaintScreen( ScreenPrePaintData& data, int time ) { effects->prePaintScreen( data, time ); } void Effect::paintScreen( int mask, QRegion region, ScreenPaintData& data ) { effects->paintScreen( mask, region, data ); } void Effect::postPaintScreen() { effects->postPaintScreen(); } void Effect::prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time ) { effects->prePaintWindow( w, data, time ); } void Effect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data ) { effects->paintWindow( w, mask, region, data ); } void Effect::postPaintWindow( EffectWindow* w ) { effects->postPaintWindow( w ); } void Effect::drawWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data ) { effects->drawWindow( w, mask, region, data ); } QRect Effect::transformWindowDamage( EffectWindow* w, const QRect& r ) { return effects->transformWindowDamage( w, r ); } void Effect::setPositionTransformations( WindowPaintData& data, QRect& region, EffectWindow* w, const QRect& r, Qt::AspectRatioMode aspect ) { QSize size = w->size(); size.scale( r.size(), aspect ); data.xScale = size.width() / double( w->width()); data.yScale = size.height() / double( w->height()); int width = int( w->width() * data.xScale ); int height = int( w->height() * data.yScale ); int x = r.x() + ( r.width() - width ) / 2; int y = r.y() + ( r.height() - height ) / 2; region = QRect( x, y, width, height ); data.xTranslate = x - w->x(); data.yTranslate = y - w->y(); } int Effect::displayWidth() { return KWin::displayWidth(); } int Effect::displayHeight() { return KWin::displayHeight(); } QPoint Effect::cursorPos() { return effects->cursorPos(); } //**************************************** // EffectsHandler //**************************************** EffectsHandler::EffectsHandler(CompositingType type) : current_paint_screen( 0 ) , current_paint_window( 0 ) , current_draw_window( 0 ) , current_transform( 0 ) , compositing_type( type ) { if( compositing_type == NoCompositing ) return; KWin::effects = this; } EffectsHandler::~EffectsHandler() { // All effects should already be unloaded by Impl dtor assert( loaded_effects.count() == 0 ); } QRect EffectsHandler::transformWindowDamage( EffectWindow* w, const QRect& r ) { if( current_transform < loaded_effects.size()) { QRect rr = loaded_effects[current_transform++].second->transformWindowDamage( w, r ); --current_transform; return rr; } else return r; } Window EffectsHandler::createInputWindow( Effect* e, const QRect& r, const QCursor& cursor ) { return createInputWindow( e, r.x(), r.y(), r.width(), r.height(), cursor ); } Window EffectsHandler::createFullScreenInputWindow( Effect* e, const QCursor& cursor ) { return createInputWindow( e, 0, 0, displayWidth(), displayHeight(), cursor ); } void EffectsHandler::sendReloadMessage( const QString& effectname ) { QDBusMessage message = QDBusMessage::createMethodCall("org.kde.kwin", "/KWin", "org.kde.KWin", "reloadEffect"); message << QString("kwin4_effect_" + effectname); QDBusConnection::sessionBus().send(message); } KConfigGroup EffectsHandler::effectConfig( const QString& effectname ) { KSharedConfig::Ptr kwinconfig = KSharedConfig::openConfig( "kwinrc", KConfig::NoGlobals ); return kwinconfig->group( "Effect-" + effectname ); } EffectsHandler* effects = 0; //**************************************** // EffectWindow //**************************************** EffectWindow::EffectWindow() { } EffectWindow::~EffectWindow() { } bool EffectWindow::isOnCurrentDesktop() const { return isOnDesktop( effects->currentDesktop()); } bool EffectWindow::isOnDesktop( int d ) const { return desktop() == d || isOnAllDesktops(); } //**************************************** // EffectWindowGroup //**************************************** EffectWindowGroup::~EffectWindowGroup() { } /*************************************************************** WindowQuad ***************************************************************/ WindowQuad WindowQuad::makeSubQuad( float x1, float y1, float x2, float y2 ) const { assert( x1 < x2 && y1 < y2 && x1 >= left() && x2 <= right() && y1 >= top() && y2 <= bottom()); WindowQuad ret( *this ); ret.verts[ 0 ].px = x1; ret.verts[ 3 ].px = x1; ret.verts[ 1 ].px = x2; ret.verts[ 2 ].px = x2; ret.verts[ 0 ].py = y1; ret.verts[ 1 ].py = y1; ret.verts[ 2 ].py = y2; ret.verts[ 3 ].py = y2; float tleft = ( x1 - left()) / ( right() - left()) * ( textureRight() - textureLeft()) + textureLeft(); float tright = ( x2 - left()) / ( right() - left()) * ( textureRight() - textureLeft()) + textureLeft(); float ttop = ( y1 - top()) / ( bottom() - top()) * ( textureBottom() - textureTop()) + textureTop(); float tbottom = ( y2 - top()) / ( bottom() - top()) * ( textureBottom() - textureTop()) + textureTop(); ret.verts[ 0 ].tx = tleft; ret.verts[ 3 ].tx = tleft; ret.verts[ 1 ].tx = tright; ret.verts[ 2 ].tx = tright; ret.verts[ 0 ].ty = ttop; ret.verts[ 1 ].ty = ttop; ret.verts[ 2 ].ty = tbottom; ret.verts[ 3 ].ty = tbottom; return ret; } /*************************************************************** WindowQuadList ***************************************************************/ WindowQuadList WindowQuadList::splitAtX( float x ) const { WindowQuadList ret; foreach( WindowQuad quad, *this ) { bool wholeleft = true; bool wholeright = true; for( int i = 0; i < 4; ++i ) { if( quad[ i ].x() < x ) wholeright = false; if( quad[ i ].x() >= x ) wholeleft = false; } if( wholeleft || wholeright ) // is whole in one split part { ret.append( quad ); continue; } ret.append( quad.makeSubQuad( quad.left(), quad.top(), x, quad.bottom())); ret.append( quad.makeSubQuad( x, quad.top(), quad.right(), quad.bottom())); } return ret; } WindowQuadList WindowQuadList::splitAtY( float y ) const { WindowQuadList ret; foreach( WindowQuad quad, *this ) { bool wholetop = true; bool wholebottom = true; for( int i = 0; i < 4; ++i ) { if( quad[ i ].y() < y ) wholebottom = false; if( quad[ i ].y() >= y ) wholetop = false; } if( wholetop || wholebottom ) // is whole in one split part { ret.append( quad ); continue; } ret.append( quad.makeSubQuad( quad.left(), quad.top(), quad.right(), y )); ret.append( quad.makeSubQuad( quad.left(), y, quad.right(), quad.bottom())); } return ret; } WindowQuadList WindowQuadList::makeGrid( int maxquadsize ) const { if( empty()) return *this; // find the bounding rectangle float left = first().left(); float right = first().right(); float top = first().top(); float bottom = first().bottom(); foreach( WindowQuad quad, *this ) { left = qMin( left, quad.left()); right = qMax( right, quad.right()); top = qMin( top, quad.top()); bottom = qMax( bottom, quad.bottom()); } WindowQuadList ret; for( float x = left; x < right; x += maxquadsize ) { for( float y = top; y < bottom; y += maxquadsize ) { foreach( WindowQuad quad, *this ) { if( QRectF( QPointF( quad.left(), quad.top()), QPointF( quad.right(), quad.bottom())) .intersects( QRectF( x, y, maxquadsize, maxquadsize ))) { ret.append( quad.makeSubQuad( qMax( x, quad.left()), qMax( y, quad.top()), qMin( quad.right(), x + maxquadsize ), qMin( quad.bottom(), y + maxquadsize ))); } } } } return ret; } void WindowQuadList::makeArrays( float** vertices, float** texcoords ) { *vertices = new float[ count() * 4 * 2 ]; *texcoords = new float[ count() * 4 * 2 ]; float* vpos = *vertices; float* tpos = *texcoords; for( int i = 0; i < count(); ++i ) for( int j = 0; j < 4; ++j ) { *vpos++ = at( i )[ j ].x(); *vpos++ = at( i )[ j ].y(); *tpos++ = at( i )[ j ].textureX(); *tpos++ = at( i )[ j ].textureY(); } } bool WindowQuadList::smoothNeeded() const { return false; // TODO } } // namespace