/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2009 Martin Gräßlin This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #include "resize.h" #ifdef KWIN_HAVE_OPENGL_COMPOSITING #include #endif #ifdef KWIN_HAVE_XRENDER_COMPOSITING #include #include #endif #include #include #include namespace KWin { KWIN_EFFECT( resize, ResizeEffect ) ResizeEffect::ResizeEffect() : m_active( false ) , m_resizeWindow( 0 ) , m_useShader( false ) #ifdef KWIN_HAVE_OPENGL_COMPOSITING , m_vbo( 0 ) , m_colorShader( 0 ) #endif { reconfigure( ReconfigureAll ); #ifdef KWIN_HAVE_OPENGL_COMPOSITING if (effects->compositingType() == OpenGLCompositing) { m_vbo = new GLVertexBuffer(GLVertexBuffer::Stream); m_vbo->setUseColor(true); // TODO: use GLPlatform if (GLShader::vertexShaderSupported() && GLShader::fragmentShaderSupported()) { m_colorShader = new GLShader(":/resources/scene-color-vertex.glsl", ":/resources/scene-color-fragment.glsl"); if (m_colorShader->isValid()) { m_colorShader->bind(); m_colorShader->setUniform("displaySize", QVector2D(displayWidth(), displayHeight())); m_colorShader->setUniform("geometry", QVector4D(0, 0, 0, 0)); m_colorShader->unbind(); m_vbo->setUseShader(true); m_useShader = true; kDebug(1212) << "Show Paint Shader is valid"; } else { kDebug(1212) << "Show Paint Shader not valid"; } } } #endif } ResizeEffect::~ResizeEffect() { #ifdef KWIN_HAVE_OPENGL_COMPOSITING delete m_vbo; delete m_colorShader; #endif } void ResizeEffect::prePaintScreen( ScreenPrePaintData& data, int time ) { if( m_active ) { data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS; } effects->prePaintScreen( data, time ); } void ResizeEffect::prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time ) { if( m_active && w == m_resizeWindow ) data.mask |= PAINT_WINDOW_TRANSFORMED; effects->prePaintWindow( w, data, time ); } void ResizeEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data ) { if( m_active && w == m_resizeWindow ) { if( m_features & TextureScale ) { data.xTranslate += m_currentGeometry.x() - m_originalGeometry.x(); data.xScale *= m_currentGeometry.width(); data.xScale /= m_originalGeometry.width(); data.yTranslate += m_currentGeometry.y() - m_originalGeometry.y(); data.yScale *= m_currentGeometry.height(); data.yScale /= m_originalGeometry.height(); } effects->paintWindow( w, mask, region, data ); if( m_features & Outline ) { QRegion intersection = m_originalGeometry.intersected( m_currentGeometry ); QRegion paintRegion = QRegion(m_originalGeometry).united( m_currentGeometry ).subtracted( intersection ); float alpha = 0.8f; QColor color = KColorScheme( QPalette::Normal, KColorScheme::Selection ).background().color(); #ifdef KWIN_HAVE_OPENGL_COMPOSITING if (effects->compositingType() == OpenGLCompositing) { #ifndef KWIN_HAVE_OPENGLES glPushAttrib( GL_CURRENT_BIT | GL_ENABLE_BIT ); #endif if (m_useShader) { m_colorShader->bind(); } glEnable( GL_BLEND ); glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); color.setAlphaF(alpha); m_vbo->setColor(color); QVector verts; verts.reserve(paintRegion.rects().count()*12); foreach( const QRect &r, paintRegion.rects() ) { verts << r.x() + r.width() << r.y(); verts << r.x() << r.y(); verts << r.x() << r.y() + r.height(); verts << r.x() << r.y() + r.height(); verts << r.x() + r.width() << r.y() + r.height(); verts << r.x() + r.width() << r.y(); } m_vbo->setData(verts.count()/2, 2, verts.data(), NULL); m_vbo->render(GL_TRIANGLES); if (m_useShader) { m_colorShader->unbind(); } glDisable(GL_BLEND); #ifndef KWIN_HAVE_OPENGLES glPopAttrib(); #endif } #endif #ifdef KWIN_HAVE_XRENDER_COMPOSITING if( effects->compositingType() == XRenderCompositing) { XRenderColor col; col.alpha = int( alpha * 0xffff ); col.red = int( alpha * 0xffff * color.red() / 255 ); col.green = int( alpha * 0xffff * color.green() / 255 ); col.blue= int( alpha * 0xffff * color.blue() / 255 ); foreach( const QRect &r, paintRegion.rects() ) XRenderFillRectangle( display(), PictOpOver, effects->xrenderBufferPicture(), &col, r.x(), r.y(), r.width(), r.height()); } #endif } } else effects->paintWindow( w, mask, region, data ); } void ResizeEffect::reconfigure( ReconfigureFlags ) { KConfigGroup conf = effects->effectConfig("Resize"); m_features = 0; if ( conf.readEntry( "TextureScale", true ) ) m_features |= TextureScale; if ( conf.readEntry( "Outline", false ) ) m_features |= Outline; } void ResizeEffect::windowUserMovedResized( EffectWindow* w, bool first, bool last ) { if( first && last ) { // not interested in maximized return; } if( first && w->isUserResize() && !w->isUserMove() ) { m_active = true; m_resizeWindow = w; m_originalGeometry = w->geometry(); m_currentGeometry = w->geometry(); w->addRepaintFull(); } if( m_active && w == m_resizeWindow && last ) { m_active = false; m_resizeWindow = NULL; effects->addRepaintFull(); } } void ResizeEffect::windowMoveResizeGeometryUpdate( EffectWindow* c, const QRect& geometry ) { if( m_active && c == m_resizeWindow ) { m_currentGeometry = geometry; effects->addRepaintFull(); } } } // namespace